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Best mobile CPU and GPU for PPSSPP?
06-22-2013, 04:46 AM
Post: #21
RE: Best mobile CPU and GPU for PPSSPP?
(06-22-2013 03:01 AM)VIRGIN KLM Wrote:  
(06-22-2013 01:49 AM)Furby Wrote:  On the topic in this thread, are there any plans to get PowerVR or Mali up to speed? I just became painfully aware that all my android devices (And the one I plan to use in the future) use either of these for their GPU, and since my PSP is slowly breaking, I'd like to use them.

Those issues are because of hardware limitations involving those two types of GPUs. There are ways around them but the accuracy and speed issue will always be a problem and there's little space around satisfactory resolutions of those issues. Blame those manufacturers/companies for following a bad/inefficient direction in mobile computing.

... That would, of course, be the reason, wouldn't it. Unfortunetly, I'm locked in my choices for other reasons.

However, I am curious: Do these issues only affect 3D rendered games? To be honest, I mostly find myself playing sprite based games (Final Fantasy I, Class of Heroes, Legend of Heroes, Final Fantasy Tactics, etc...), which seem to function visually the same (Bar speed, but I'd expect that) to my laptop, so It wouldn't be so much hurt if I couldn't, say, run Soul Calibur at max, but could pull off the less visually demanding games like those above fine.

Specifically, to give some direction and hopefully pull a less vague answer, I will be getting the Galaxy S4 in the future, and would love to turn it into my PSP replacement, if possible.
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RE: Best mobile CPU and GPU for PPSSPP? - Furby - 06-22-2013 04:46 AM

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