CwCheat Support
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03-20-2016, 05:07 AM
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RE: CwCheat Support
M'kay, so I apologize in advance if this has already been asked & answered elsewhere within this thread - I honestly DID look through as many of the 70 pages as I could handle! (Learned quite a bit in the process, too :+) I will limit my questions to 2 (related) ones: -As opposed to changing to the "older" psp 1000 setting to fix code issues, would it be equally as effective to convert the codes THEMSELVES? I realize that's a little effort than "point-n-click", but I kinda assume the newer psp setting has some advantages. -I've gathered that this won't "fix" all codes that work on a psp, because of the actual emulator (Thanks, @LunaMoo !!). But does anyone know if ppsspp allocates memory in a standard way, "predictably"? What I hope to do for a couple games is use a reportedly working cwcheat code as a start --> Find the location in memory of the code's "target" (i.e. health or magic) while playing on ppsspp --> Tweak the original code so that it is now directed at the correct address within ppsspp... And, HOPEFULLY, "Bob's your uncle!"... or, "Bob's MY uncle!" Any Britons in the hizzouse that'll help me out with that? Clearly, my tiny lil' brain is overheating just THEORIZING about this stuff! Hopefully, some peeps will pick up what I'm putting down - I think this method could be very worthwhile for "porting" codes to the emulator. But it's useless if the offset from the psp to ppsspp changes each time you restart a particular game. Also, don't be afraid to tell me if I am just WAAAAY the heck off the reservation here! Often, I miss the forest for the trees! |
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