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WipEout Pulse
08-01-2016, 07:12 PM (This post was last modified: 08-01-2016 08:09 PM by applepiejr.)
Post: #61
WipEout Pulse Goodies

The only DLC for WipEout Pulse, adds the following:
- 4 tracks (with reverse variants)
- 4 vehicles
- 4 campaign grids

This DLC package works with any version of WipEout Pulse. Instructions are included.




A cheat that can force the game to run at 30 FPS which is great for low end systems or it can force the menus to run at 60 FPS. The game normally runs at 30 FPS in menus and 60 FPS in-game.

Special thanks to Kabuto_Kun for creating the cheat!




A modding tool for WipEout Pulse. "xpert_V2.0.7z" is the tool and "" contains a plugin that allows modding of the ".wad" files for WipEout Pulse.




A mod that improves the capabilities of the A.I. in WipEout Pulse. "Easy" A.I. is slightly easier, "Medium" A.I. is slightly harder (almost on par with the old "Hard" A.I.), and "Hard" A.I. is much harder. Since the DLC cannot be modified, the improved A.I. is only for the original 12 tracks (and reverse variants).

WipEout developer Colin Berry said himself that he wished he made the "Easy" A.I. easier and the "Hard" A.I. harder. This mod brings his statement to fruition.

This mod works with any version of WipEout Pulse and it's very easy to install. Instructions are included.



And here is a video showcasing the game using PPSSPP v1.2.2:

OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
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10-12-2016, 07:07 AM (This post was last modified: 10-23-2016 02:02 AM by Lycanphoenix.)
Post: #62
RE: WipEout Pulse
Are the memory ranges for the NTSC and PAL versions of WipEout Pulse close enough to tweak that FPS Modifier cheat (not that it would be necessary)?
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02-15-2017, 08:46 PM (This post was last modified: 02-15-2017 08:49 PM by GeoMan.)
Post: #63
Wipout Pulse black screen
With v1.3-610-g3fb1f44 i get a black screen when a race is about to start and a very brief message waiting emu thread...

Win7/64 - latest AMD deivers - game running in OpenGL

NOTE: It runs fine with DX9

i7 2600K-3.40GHz, P8P67, AMD RX470, 8GB 1600 GSkill, Win 10 Pro
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02-15-2017, 11:06 PM
Post: #64
RE: Wipout Pulse black screen
2 things:

1. Like all forums in the net ppsspp official forums also have rules, one of those rules is to keep 1 thread per game, we already have thread for this game here, don't open random new threads in here.

2. AMD drivers are currently broken - see this ~ in fact the latest ones got broken even more now than they were;p - to fix such issues you'll have to use very old pre-crimson drivers like Catalyst 15.8 or around. Either way it's not ppsspp issue. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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02-19-2017, 12:35 PM
Post: #65
Wipeout Pulse. Windows 10.
A friend of mine has trouble playing Wipeout Pulse. He can access the menus but whenever he tries to play a singleplayer race or adhoc multiplayer, the game gets stuck in the loading screen.
I gave him the exact version I have (UCES00465 I think), installed the downloadable content I have, tinkered a bit with his settings to look more like mine but to no avail.
He has win10, 64 bit.
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02-20-2017, 07:37 PM (This post was last modified: 02-20-2017 07:38 PM by vnctdj.)
Post: #66
RE: WipEout Pulse

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-10-2021, 11:44 PM
Post: #67
RE: WipEout Pulse
I've got a query regarding the custom music: you place your files in the directory memstick/PSP/MUSIC/WIPEOUT right? I cant seem to get the game to notice the files, am I missing something here? From what I've read there are sound quality issues but it seems like its been a few years so I figured I'd see if it's gotten fixed since then
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