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World Series of Poker: Battle for the Bracelets
#1
[Image: braceletescover.jpg]
Genre : Poker
Region : EU
Format : ISO
Version : v0.7-550-gaa33c4e
Game ID : ULUS10321
OS : Win
Compatibility : Menus
Notes : Freezing after press start

LOG :
Code:
http://pastebin.com/phqgQaU5


Attached Files Thumbnail(s)
   
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#2
v0.9.6-361-geea5b07 same.
Freezing after press start

Debug log worse,do not display "Press the start button"


Attached Files
.txt   ppssppinfolog.txt (Size: 14.78 KB / Downloads: 1,266)
.zip   ppssppdebuglog.zip (Size: 237.41 KB / Downloads: 1,104)
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#3
Hmm could be io related - affected by io on thread setting?

-[Unknown]
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#4
Yes,debug log now can see "Press the start button"
(01-08-2014, 12:39 AM)[Unknown] Wrote: Hmm could be io related - affected by io on thread setting?

-[Unknown]


Attached Files
.zip   ppssppdebuglogv0.9.6-366..txt.zip (Size: 436.77 KB / Downloads: 1,012)
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#5
Smile 
@[Unknown] I know the reason
We don't return SCE_ERROR_UTILITY_INVALID_STATUS in sceUtilitySavedataUpdate.
JPCSP also have this probrem.
This time I am no idea to fix it.

JPCSPTrace log
Code:
09:01:21 LmpeMainThread - sceUtilitySavedataInitStart 0x8BCCE64 = 0x0 09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x1 09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x80110001 09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x2 09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x0 09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x2 09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x0 09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x3 09:01:21 LmpeMainThread - sceUtilitySavedataShutdownStart = 0x0 09:01:22 LmpeMainThread - sceUtilitySavedataGetStatus = 0x0

v0.9.6-738 PPSSPP log:
Code:
50:17:489 LmpeMainThre D[UTIL]: hle\sceutility.cpp:126 00000000=sceUtilitySavedataInitStart(08bcce64) 50:17:490 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus() 50:17:490 LmpeMainThre D[UTIL]: hle\sceutility.cpp:165 00000000=sceUtilitySavedataUpdate(2) 50:17:494 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus() 50:17:494 LmpeMainThre D[UTIL]: hle\sceutility.cpp:139 00000000=sceUtilitySavedataShutdownStart() 50:17:525 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()

Seem we should not update status in sceUtilitySavedataGetStatus.

Ok Just fixed my self.Discuss in github

Just make a record
https://github.com/hrydgard/ppsspp/pull/5319
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#6
It's probably delaying a while and expecting it already to have shut down by that time or something. Guess we need to test the semantics of shutdown...

-[Unknown]
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#7
v0.9.8-46-g8b92dce
Can move to playable
   


Attached Files
.txt   ppsspplog.txt (Size: 56.5 KB / Downloads: 1,154)
I want to be a crash fixer
PM me if you want to me look a game
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#8
Moved Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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