04-08-2013, 01:01 PM
![[Image: braceletescover.jpg]](http://img109.imageshack.us/img109/8895/braceletescover.jpg)
Genre : Poker
Region : EU
Format : ISO
Version : v0.7-550-gaa33c4e
Game ID : ULUS10321
OS : Win
Compatibility : Menus
Notes : Freezing after press start
LOG :
Code:
http://pastebin.com/phqgQaU5|
World Series of Poker: Battle for the Bracelets
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04-08-2013, 01:01 PM
![]() Genre : Poker Region : EU Format : ISO Version : v0.7-550-gaa33c4e Game ID : ULUS10321 OS : Win Compatibility : Menus Notes : Freezing after press start LOG : Code: http://pastebin.com/phqgQaU5
01-07-2014, 10:15 PM
v0.9.6-361-geea5b07 same.
Freezing after press start Debug log worse,do not display "Press the start button"
I want to be a crash fixer
PM me if you want to me look a game
01-08-2014, 12:39 AM
Hmm could be io related - affected by io on thread setting?
-[Unknown]
01-08-2014, 11:58 AM
Yes,debug log now can see "Press the start button"
(01-08-2014, 12:39 AM)[Unknown] Wrote: Hmm could be io related - affected by io on thread setting?
I want to be a crash fixer
PM me if you want to me look a game
@[Unknown] I know the reason
We don't return SCE_ERROR_UTILITY_INVALID_STATUS in sceUtilitySavedataUpdate. JPCSP also have this probrem. This time I am no idea to fix it. JPCSPTrace log Code: 09:01:21 LmpeMainThread - sceUtilitySavedataInitStart 0x8BCCE64 = 0x0
09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x1
09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x80110001
09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x2
09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x0
09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x2
09:01:21 LmpeMainThread - sceUtilitySavedataUpdate 0x2 = 0x0
09:01:21 LmpeMainThread - sceUtilitySavedataGetStatus = 0x3
09:01:21 LmpeMainThread - sceUtilitySavedataShutdownStart = 0x0
09:01:22 LmpeMainThread - sceUtilitySavedataGetStatus = 0x0v0.9.6-738 PPSSPP log: Code: 50:17:489 LmpeMainThre D[UTIL]: hle\sceutility.cpp:126 00000000=sceUtilitySavedataInitStart(08bcce64)
50:17:490 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
50:17:490 LmpeMainThre D[UTIL]: hle\sceutility.cpp:165 00000000=sceUtilitySavedataUpdate(2)
50:17:494 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
50:17:494 LmpeMainThre D[UTIL]: hle\sceutility.cpp:139 00000000=sceUtilitySavedataShutdownStart()
50:17:525 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()Seem we should not update status in sceUtilitySavedataGetStatus. Ok Just fixed my self.Discuss in github Just make a record https://github.com/hrydgard/ppsspp/pull/5319
I want to be a crash fixer
PM me if you want to me look a game
02-03-2014, 06:09 AM
It's probably delaying a while and expecting it already to have shut down by that time or something. Guess we need to test the semantics of shutdown...
-[Unknown]
03-23-2014, 04:51 AM
I want to be a crash fixer
PM me if you want to me look a game
03-23-2014, 12:27 PM
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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