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Dolphin For Android
04-07-2013, 01:07 PM
Post: #1
Dolphin For Android
It's on the android market now. When this gets to be a playable speed, all human productivity will cease. Tongue
https://play.google.com/store/apps/detai...dolphinemu
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04-07-2013, 01:11 PM
Post: #2
RE: Dolphin For Android
(04-07-2013 01:07 PM)EvilKingStan Wrote:  It's on the android market now. When this gets to be a playable speed, all human productivity will cease. Tongue
https://play.google.com/store/apps/detai...dolphinemu

It´s only a demo for people who want to donate money to them so they can develop dolphin for new android phones that are actually capable of runnign it. It was intended for people who want to see what their donating for before they transfer the money.
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04-07-2013, 04:17 PM
Post: #3
RE: Dolphin For Android
(04-07-2013 01:11 PM)Apology11 Wrote:  
(04-07-2013 01:07 PM)EvilKingStan Wrote:  It's on the android market now. When this gets to be a playable speed, all human productivity will cease. Tongue
https://play.google.com/store/apps/detai...dolphinemu

It´s only a demo for people who want to donate money to them so they can develop dolphin for new android phones that are actually capable of runnign it. It was intended for people who want to see what their donating for before they transfer the money.

Still, pretty cool that it's in-development. Shame that it's 4.0 and up only. Although I guess any device from the gingerbread/honeycomb era couldn't possibly have enough power to ever run this.
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04-07-2013, 06:03 PM
Post: #4
RE: Dolphin For Android
has anybody tested this?

World can be so nice with kind

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04-07-2013, 08:06 PM
Post: #5
RE: Dolphin For Android
I've tested, but I get black screen Sad

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Ryzen 5 3600/16GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-07-2013, 09:00 PM
Post: #6
RE: Dolphin For Android
Interpreter + CPU video rendering = No go even for a POC.
Highering the minimum requirement from OpenGL ES 2 to 3 is also a terrible idea imo, whatever the reason behind it, they can leave the support for 2.0 and support alongside 3.0, there's no issue with it, it won't affect anything.
I'm just glad and greatful that somebody works on it but if I were them, I wouldn't put out anything before I'd write an ARM JIT or an actual GPU backend, it's just way less than an actual POC.
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04-07-2013, 09:23 PM (This post was last modified: 04-07-2013 09:25 PM by Carter07.)
Post: #7
RE: Dolphin For Android
If I remember well they have an armjit (at least for integers ops).
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04-08-2013, 02:59 AM (This post was last modified: 04-08-2013 03:00 AM by cloud1250000.)
Post: #8
RE: Dolphin For Android
lol ppsspp use some of their armjit works LOL opengles 2 is shit compared to 3

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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04-08-2013, 04:18 AM
Post: #9
RE: Dolphin For Android
Wait some time, remember that PPSSPP was a mess on his first days, just be pattient. (:
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04-08-2013, 04:18 AM
Post: #10
RE: Dolphin For Android
(04-07-2013 09:00 PM)VIRGIN KLM Wrote:  Interpreter + CPU video rendering = No go even for a POC.
Highering the minimum requirement from OpenGL ES 2 to 3 is also a terrible idea imo, whatever the reason behind it, they can leave the support for 2.0 and support alongside 3.0, there's no issue with it, it won't affect anything.
I'm just glad and greatful that somebody works on it but if I were them, I wouldn't put out anything before I'd write an ARM JIT or an actual GPU backend, it's just way less than an actual POC.

The only GL ES 2.0 devices that can run it with the required GL extensions are Tegra 4 and SGX55x so I don't see the issue.
Every other GL ES 2.0 GPU will only be able to do software rendering because they are missing the right GL extension.
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04-08-2013, 05:30 AM
Post: #11
RE: Dolphin For Android
Tested on Galaxy s1, Galaxy S2, Galaxy S3 and Nexus 7... Black screen. Sad
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04-08-2013, 04:59 PM
Post: #12
RE: Dolphin For Android
You all got black screen?
It´s only capable of running homebrews I suppose you know that?

Because I ran it on my Xperia S Android 4.2.2. PAC rom and got up to 17 FPS on the "Starfield" homebrew that is linked there.
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04-08-2013, 05:13 PM
Post: #13
RE: Dolphin For Android
I also tested this homebrew, and had black screen.

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Ryzen 5 3600/16GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-08-2013, 05:30 PM
Post: #14
RE: Dolphin For Android
(04-08-2013 04:59 PM)Apology11 Wrote:  You all got black screen?
It´s only capable of running homebrews I suppose you know that?

Because I ran it on my Xperia S Android 4.2.2. PAC rom and got up to 17 FPS on the "Starfield" homebrew that is linked there.

Yes, tested only homebrews and black screen.
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04-09-2013, 04:40 PM
Post: #15
RE: Dolphin For Android
black screen on s3 too Sad
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