compiling direct x version
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09-09-2014, 02:28 AM
Post: #211
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RE: compiling direct x version
It should be improved significantly with Henrik's recent changes. There will still major glitches in many games, though.
-[Unknown] |
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09-09-2014, 01:04 PM
(This post was last modified: 09-09-2014 01:18 PM by aki21.)
Post: #212
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RE: compiling direct x version
thanks@unknownbracket,yes there's major change in the latest build,wow the broken 3d got fixed(hoooray!!)but only when vertex cache is disable,3d game got playable at least which is damn good change,i will continue with the testing for sure,keep up the good work,sorry no pic:/,just try it yourself
edit:some game still broken with that,but somehow game like god eater 1 and 2 also black rock shooter run almost good without much broken graphic. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-10-2014, 03:01 AM
Post: #213
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RE: compiling direct x version
I thought direct x backend is working? My laptop prompt still showing opengl 2.0 is required, how do i make it work with the latest build?
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09-10-2014, 03:20 AM
Post: #214
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RE: compiling direct x version
It is working. You just have to change your ini file so that GPUbackend is 1, not 0.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-10-2014, 03:22 AM
(This post was last modified: 09-10-2014 03:26 AM by raintime.)
Post: #215
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RE: compiling direct x version
Mr dax how would i do that? Can u upload the proper .ini? Because i am unable to initialize it on first start it closes after the info opengl 2.0 prompts, besides there is no ppsspp.ini
GPU 1 Mobile intel 945 express GMA 950 OPENGL 1.4 with 56 ext. Is my gpu |
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09-10-2014, 03:34 AM
Post: #216
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RE: compiling direct x version
(09-10-2014 03:22 AM)raintime Wrote: Mr dax how would i do that? Can u upload the proper .ini? Because i am unable to initialize it on first start it closes after the info opengl 2.0 prompts, besides there is no ppsspp.ini here:copy the ini to memorystick/system,just rename the ppsspp.zip to ppsspp.ini,don't extract it my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-10-2014, 03:39 AM
Post: #217
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RE: compiling direct x version
Thank you so much! Ill give it try
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09-10-2014, 04:45 AM
(This post was last modified: 09-10-2014 04:46 AM by raintime.)
Post: #218
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RE: compiling direct x version
It works! Thanks esp to our masters who keep on building the d3d9, the only problem is the 3d models and textures stretches extremely on display, such as NBA and DBZ TENKAICHI, hopefully the upcoming releases will fix this. More power!
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09-10-2014, 04:41 PM
Post: #219
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RE: compiling direct x version
Hi,I came because a friend of mine need use the direct x version and it works in some games but it dont work in God Eater Burst it dont load his save and returns to the main menu and it need to create a new save and in Monster Hunter Portable 3rd the graphics mix and becomes really weird
when these problems will be fixed? |
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09-10-2014, 09:45 PM
Post: #220
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RE: compiling direct x version
Our Masters henrik and unknown brackets are still working on dx9 to polish, thanks to them for making it possible, almost all games are playable with graphic glitches and problems, they will surely fix this with their new release, hoping to play UFC and WWE without graphic problems soon. The hardware transform and vertex i blieve has somethng to do with this
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09-11-2014, 11:19 AM
Post: #221
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RE: compiling direct x version
Any updates for dx9 that fix the graphical glitches with the 3d model? Ive tested god of olympus, fight night round 3 nba2k13,ufc and smackdown still the same with graphics problem, thank you
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09-12-2014, 07:27 PM
(This post was last modified: 09-13-2014 04:53 AM by TheDax.)
Post: #222
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RE: compiling direct x version
I don't have any news to report about graphical problems, but once https://github.com/hrydgard/ppsspp/pull/6889 is merged, PPSSPP should be a lot easier to start up for the first time for those who can't run OpenGL, until proper automatic fallbacks are added. For those having problems starting PPSSPP for the first time with DirectX instead of OpenGL: Update for September 13, 2014: --gfx was changed to --graphics, ogl was changed to gles, and d3d was changed to directx9. So if you want to run PPSSPP with Direct3D, use --graphics=directx9. If you want to use OpenGL, use --graphics=gles. If you want software rendering (requires OpenGL as of this post), use --graphics=software. That will make it start PPSSPP in Direct3D mode, so you won't get the OpenGL 2.0 error anymore. After that, you can simply exit PPSSPP (so it saves settings) and the next time you run PPSSPP without the shortcut, it should begin in Direct3D mode again (unless you changed it in the ini file, or ran PPSSPP with --gfx=gles for whatever reason). 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-12-2014, 10:23 PM
(This post was last modified: 09-13-2014 02:28 AM by raintime.)
Post: #223
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RE: compiling direct x version
Good day Mr.dax, thanks for the remedy and info, ive seen a couple of releases this morning and the 3d theyre working on keeps on progressing, our masterr really trying their best for us, hats off with them, ill be testing builds every now and then the 3d graphics has improved with more lags, however the tenkaichi tagteam textures displays incorrect , the ufc and wwe improves as well now the 3d model is visible but with a few more broken graphics that stretches, the builds is almost close to best d3d9, hoping for positive fix soon thank you to all masters
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09-13-2014, 02:36 AM
Post: #224
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RE: compiling direct x version | |||
09-13-2014, 01:54 PM
Post: #225
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RE: compiling direct x version
mhfu working with this build?
Experimenting with adhoc over internet system through Amultios custom ppsspp fork, find me in game Monster Hunter Freedom : Lucis Monster Hunter Freedom Unite : Lucis Monster Hunter Portable 3rd: Lucis |
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