Xyanide: Resurrection
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03-24-2013, 09:03 PM
Post: #1
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Xyanide: Resurrection
Genre : 3D Space shooter
Region : EU Format : ISO Version : v0.7-244-g3f935fd Game ID : ULES00634 OS : Win Compatibility : Menus Notes : This one is acting really weird,example: when i test a new build and load this one for first time it goes on menus but after a while it looks like its freezing but its not!It loads a frame every minute i think its caused by the background video on menu(which doesnt display) The second time i load the game emulator crash after a couple of seconds Log after second time load: Code: http://pastebin.com/izNX2720 |
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06-02-2013, 03:56 AM
Post: #2
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RE: Xyanide: Resurrection
Console spam this
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07-03-2013, 06:40 PM
Post: #3
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RE: Xyanide: Resurrection
Now crashing after new game,some invalid addresses
Log : Code: http://www.mediafire.com/?s19aacuumbi53mc |
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01-29-2014, 09:31 AM
Post: #4
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RE: Xyanide: Resurrection
v0.9.6-683
Now freezee after video (scempg problem) Attach info and scempeg debug log to notice log. full of DecodeThread I[ME]: HLE\sceMpeg.cpp:1174 Audio end reach. pts: 90000 dts: 270270 I want to be a crash fixer PM me if you want to me look a game |
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01-29-2014, 02:43 PM
Post: #5
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RE: Xyanide: Resurrection
In this case, the audio seems to end way early, and the game keeps trying to pull the audio using sceMpegGetAtracAu. Hmm... at this point the available size is 0.
What if you comment out the audio end reach stuff? -[Unknown] |
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01-29-2014, 10:50 PM
(This post was last modified: 01-29-2014 11:00 PM by sum2012.)
Post: #6
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RE: Xyanide: Resurrection
Yes,fixed - ppsspplogm-ok.zip
Change to this work too - ppsspplogm2-ok.zip Make 2 games happy Code: if (ctx->mediaengine->IsNoAudioData() || mpegRingbuffer.packetsFree + 4 >= mpegRingbuffer.packets) { I want to be a crash fixer PM me if you want to me look a game |
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12-29-2014, 11:08 AM
Post: #7
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RE: Xyanide: Resurrection
Game works fine in newer builds now. Can be moved to playable.
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12-29-2014, 10:45 PM
Post: #8
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RE: Xyanide: Resurrection
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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05-31-2018, 06:15 AM
Post: #9
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RE: Xyanide: Resurrection
Doesn't work in any version later than 1.2.2. It boots, you can start a new game, but it never goes past the level intro where you're flying down a tunnel.
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05-31-2018, 10:04 PM
Post: #10
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RE: Xyanide: Resurrection
What's the first git build that stopped working and the last one that worked fine?
-[Unknown] |
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06-01-2018, 01:52 AM
Post: #11
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RE: Xyanide: Resurrection
(05-31-2018 10:04 PM)[Unknown] Wrote: What's the first git build that stopped working and the last one that worked fine?Unfortunately I can't tell you that. The list of "all" builds only goes back as far as 1.3-553 and the only earlier git versions I have is 1.2.2-786. For what it's worth, it works in 1.2.2, but does not work in 1.2.2-786. If you can point me to somewhere where I can download the earlier git versions, I'll be happy to test it further. |
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06-01-2018, 06:08 AM
Post: #12
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RE: Xyanide: Resurrection
Hmm. It doesn't look like they're still there. There's a lot of changes in that range, although some was IR which is probably unrelated.
https://github.com/hrydgard/ppsspp/compa...gfa3f219fd Here's some builds that would help narrow it down a good bit: v1.2.2-358-g5309d825c: https://drive.google.com/open?id=1YIRjvk...0YGBX8VI88 v1.2.2-568-g63e730446: https://drive.google.com/open?id=1SXYTH4...5HDGo6RJ7E (if v1.2.2-358-g5309d825c works) v1.2.2-176-gb0329e810: https://drive.google.com/open?id=1bllvQB...IEpQwEz1Ox (if v1.2.2-358-g5309d825c fails) -[Unknown] |
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06-01-2018, 10:11 AM
Post: #13
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RE: Xyanide: Resurrection | |||
06-02-2018, 04:24 AM
Post: #14
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RE: Xyanide: Resurrection
We're narrowing it down a bit here with the 64-bit ones:
https://github.com/hrydgard/ppsspp/issue...-393859735 -[Unknown] |
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