Xyanide: Resurrection - Printable Version

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+---- Thread: Xyanide: Resurrection (/showthread.php?tid=1984)

Xyanide: Resurrection - sfageas - 03-24-2013 09:03 PM

Genre : 3D Space shooter
Region : EU
Format : ISO
Version : v0.7-244-g3f935fd
Game ID : ULES00634
OS : Win
Compatibility : Menus
Notes : This one is acting really weird,example: when i test a new build and load this one for first time it goes on menus but after a while it looks like its freezing but its not!It loads a frame every minute Smile i think its caused by the background video on menu(which doesnt display) The second time i load the game emulator crash after a couple of seconds

Log after second time load:
and a debug pic with game on menu

RE: Xyanide: Resurrection - sfageas - 06-02-2013 03:56 AM

Console spam this

RE: Xyanide: Resurrection - sfageas - 07-03-2013 06:40 PM

Now crashing after new game,some invalid addresses

Log :

RE: Xyanide: Resurrection - sum2012 - 01-29-2014 09:31 AM

Now freezee after video (scempg problem)
Attach info and scempeg debug log to notice log.
full of
DecodeThread I[ME]: HLE\sceMpeg.cpp:1174 Audio end reach. pts: 90000 dts: 270270

RE: Xyanide: Resurrection - [Unknown] - 01-29-2014 02:43 PM

In this case, the audio seems to end way early, and the game keeps trying to pull the audio using sceMpegGetAtracAu. Hmm... at this point the available size is 0.

What if you comment out the audio end reach stuff?


RE: Xyanide: Resurrection - sum2012 - 01-29-2014 10:50 PM

Yes,fixed -

Change to this work too -
Make 2 games happy Smile
if (ctx->mediaengine->IsNoAudioData() || mpegRingbuffer.packetsFree + 4 >= mpegRingbuffer.packets) {
          mpegRingbuffer.packetsFree = mpegRingbuffer.packets;
          Memory::WriteStruct(ctx->mpegRingbufferAddr, &mpegRingbuffer);

RE: Xyanide: Resurrection - GamerzHell9137 - 12-29-2014 11:08 AM

Game works fine in newer builds now. Can be moved to playable.

RE: Xyanide: Resurrection - vnctdj - 12-29-2014 10:45 PM

Moved Smile

RE: Xyanide: Resurrection - Rekrul - 05-31-2018 06:15 AM

Doesn't work in any version later than 1.2.2. It boots, you can start a new game, but it never goes past the level intro where you're flying down a tunnel.

RE: Xyanide: Resurrection - [Unknown] - 05-31-2018 10:04 PM

What's the first git build that stopped working and the last one that worked fine?


RE: Xyanide: Resurrection - Rekrul - 06-01-2018 01:52 AM

(05-31-2018 10:04 PM)[Unknown] Wrote:  What's the first git build that stopped working and the last one that worked fine?
Unfortunately I can't tell you that. The list of "all" builds only goes back as far as 1.3-553 and the only earlier git versions I have is 1.2.2-786. For what it's worth, it works in 1.2.2, but does not work in 1.2.2-786.

If you can point me to somewhere where I can download the earlier git versions, I'll be happy to test it further.

RE: Xyanide: Resurrection - [Unknown] - 06-01-2018 06:08 AM

Hmm. It doesn't look like they're still there. There's a lot of changes in that range, although some was IR which is probably unrelated.

Here's some builds that would help narrow it down a good bit:

v1.2.2-568-g63e730446: (if v1.2.2-358-g5309d825c works)
v1.2.2-176-gb0329e810: (if v1.2.2-358-g5309d825c fails)


RE: Xyanide: Resurrection - Rekrul - 06-01-2018 10:11 AM

(06-01-2018 06:08 AM)[Unknown] Wrote:  Here's some builds that would help narrow it down a good bit:
I should have mentioned that I have an older system that's still 32-bit. Unfortunately I can't use the copies you uploaded. Sad

RE: Xyanide: Resurrection - [Unknown] - 06-02-2018 04:24 AM

We're narrowing it down a bit here with the 64-bit ones: