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SOCOM: U.S. Navy SEALs Tactical Strike
03-20-2013, 06:38 AM (This post was last modified: 10-22-2013 07:53 AM by vnctdj.)
Post: #1
SOCOM: U.S. Navy SEALs Tactical Strike
Genre : Action
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : UCUS98649
OS : Win
Compatability : Intro
Notes : Showing small logo then freezes or crashes

LOG:
Code:
30:24:708 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
30:24:708 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
30:24:708 MemArena.cpp:366 I[MM]: Found valid memory base at 08400000 after 30 tries.
30:24:708 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0CC00000 (mirror at 0 @ 10400000, uncached @ 10400000)
30:24:769 Loaders.cpp:89 I[LOAD]: Identifying file...
30:24:771 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
30:24:773 PSPLoaders.cpp:80 I[LOAD]: UCUS98649 : SOCOM U.S. Navy SEALs: Tactical Strike
30:24:773 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
30:24:773 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
30:24:773 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
30:24:774 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
30:24:774 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
30:24:774 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
30:24:774 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
30:24:775 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
30:24:775 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
30:24:775 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
30:24:775 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
30:24:776 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 067362A0
30:24:776 Util\BlockAllocator.cpp:310 I[HLE]: -----------
30:24:776 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:24:776 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
30:24:776 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08808000 - 0a000000 size 017f8000 taken=0 tag=(untitled)
30:24:776 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
30:24:777 HLE\sceKernelModule.cpp:393 I[LOAD]: Module SocomTacticsLoader: 00000000 08806e84 08806e9c
30:24:777 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named SocomTacticsLoader, 3 funcs, 4 vars, resident 08807090
30:24:777 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 088048b4
30:24:777 root         I[BOOT]: EmuThread.cpp:99 Done.
30:24:806 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08804988, prio=20, stacksize=5120)
30:24:806 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
30:24:806 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
30:24:831 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 277 = sceKernelCreateThread(name="CallbackThread", entry=088044b0, prio=10, stacksize=3072)
30:24:831 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
30:24:859 user_main    I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 1240F020
30:24:868 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808000 - 08c48400 size 00440400 taken=1 tag=ELF
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c48400 - 09ffdc00 size 013b5800 taken=0 tag=(untitled)
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09ffe800 size 00000c00 taken=1 tag=stack/CallbackThread
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe800 - 09fffc00 size 00001400 taken=1 tag=stack/user_main
30:24:869 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
30:24:872 user_main    N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
30:24:988 user_main    I[LOAD]: HLE\sceKernelModule.cpp:393 Module SocomTactics: 00000000 08bbb444 08bbb45c
30:24:988 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
30:24:988 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
30:24:988 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
30:24:988 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
30:24:988 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
30:24:988 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
30:24:988 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
30:24:988 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
30:24:988 user_main    I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named SocomTactics, 2 funcs, 4 vars, resident 08bbb96c
30:24:989 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/TACTICS.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:24:989 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(281,asize=00000015,aptr=09fff420,retptr=09fff1d8,00000000)
30:24:989 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="SocomTactics", entry=08808000, prio=20, stacksize=262144)
30:24:989 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=21, argPtr= 09fff420 )
30:24:990 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1501 283 = sceKernelCreateThread(name="user_main", entry=088080d4, prio=20, stacksize=131072)
30:24:990 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=283, argSize=21, argPtr= 09ffda00 )
30:24:990 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : SocomTactics
30:24:990 user_main    I[HLE]: HLE\sceKernelModule.cpp:920 sceKernelGetModuleId()
30:24:990 user_main    I[HLE]: HLE\sceKernelModule.cpp:978 sceKernelQueryModuleInfo(281, 09fbd4a0)
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808000 - 08c48400 size 00440400 taken=1 tag=ELF
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c48400 - 09f9dc00 size 01355800 taken=0 tag=(untitled)
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f9dc00 - 09fbdc00 size 00020000 taken=1 tag=stack/user_main
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbdc00 - 09ffdc00 size 00040000 taken=1 tag=stack/SocomTactics
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09ffe800 size 00000c00 taken=1 tag=stack/CallbackThread
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe800 - 09fffc00 size 00001400 taken=1 tag=stack/user_main
30:24:990 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
30:24:990 user_main    E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 24899584 (017bf000) bytes of contiguous memory
30:24:992 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: !!!!!!!!!!!! FATAL - Could not allocate heap !!!!!!!!!!!!!!!
30:24:992 user_main    I[HLE]: HLE\sceKernelThread.cpp:1798 sceKernelTerminateThread(277)
30:24:992 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle -2147352176 (80020190)
30:24:993 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Sys_Alloc failed, trying to allocate 16 bytes

30:24:993 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: ERROR: PSP is out of memory.


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03-20-2013, 01:20 PM
Post: #2
RE: Socom: U.S Navy SEALs: Tactical Strike
Hey is working broo....make sure u share the actual information


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03-20-2013, 01:22 PM (This post was last modified: 03-20-2013 01:23 PM by sfageas.)
Post: #3
RE: Socom: U.S Navy SEALs: Tactical Strike
omg working on android??it crashes on windows,whats your settings??and are you sure its tactical strike not the fireteam one?
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04-09-2013, 10:21 AM
Post: #4
RE: Socom: U.S Navy SEALs: Tactical Strike
Updated log :
Code:
18:41:920 EmuThread.cpp:75 I[BOOT]: Done.
18:47:491 EmuScreen.cpp:51 I[BOOT]: Starting up hardware.
18:47:491 System.cpp:70 I[HLE]: PPSSPP v0.7-572-g6cbd1b5
18:47:491 MemArena.cpp:370 I[MM]: Found valid memory base at 0A800000 after 39 tries.
18:47:491 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10020000 (mirror at 0 @ 12800000, uncached @ 12800000)
18:47:553 Loaders.cpp:89 I[LOAD]: Identifying file...
18:47:554 FileSystems\ISOFileSystem.cpp:168 I[FileSys]: Looks like a valid ISO!
18:47:557 PSPLoaders.cpp:67 I[LOAD]: UCUS98649 : SOCOM U.S. Navy SEALs: Tactical Strike
18:47:557 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
18:47:557 HLE\sceKernelMemory.cpp:159 I[HLE]: Kernel and user memory pools initialized
18:47:557 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
18:47:557 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
18:47:557 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
18:47:557 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
18:47:557 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
18:47:559 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
18:47:559 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
18:47:559 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
18:47:559 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
18:47:560 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 070DA0F8
18:47:560 Util\BlockAllocator.cpp:310 I[HLE]: -----------
18:47:560 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
18:47:560 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
18:47:560 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08808000 - 0a000000 size 017f8000 taken=0 tag=(untitled)
18:47:560 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
18:47:561 HLE\sceKernelModule.cpp:400 I[LOAD]: Module SocomTacticsLoader: 00000000 08806e84 08806e9c
18:47:561 HLE\sceKernelModule.cpp:497 I[HLE]: Exporting ent 0 named SocomTacticsLoader, 3 funcs, 4 vars, resident 08807090
18:47:561 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 088048b4
18:47:597 root         N[BOOT]: EmuScreen.cpp:90 Loading M:\SOCOM_US_Navy_Seals_Tactical_Strike_USA_PSP-Start2\st2-sts.iso...
18:47:598 root         I[HLE]: HLE\sceKernelThread.cpp:1753 276 = sceKernelCreateThread(name="user_main", entry=08804988, prio=20, stacksize=5120)
18:47:598 root         I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
18:47:598 root         I[HLE]: HLE\sceKernelThread.cpp:1879 __KernelReturnFromThread : root
18:47:652 user_main    I[HLE]: HLE\sceKernelThread.cpp:1753 277 = sceKernelCreateThread(name="CallbackThread", entry=088044b0, prio=10, stacksize=3072)
18:47:652 user_main    I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
18:47:677 user_main    I[LOAD]: C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 ElfReader: 0F009020
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808000 - 08c48400 size 00440400 taken=1 tag=ELF
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c48400 - 09ffdc00 size 013b5800 taken=0 tag=(untitled)
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09ffe800 size 00000c00 taken=1 tag=stack/CallbackThread
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe800 - 09fffc00 size 00001400 taken=1 tag=stack/user_main
18:47:680 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
18:47:683 user_main    N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
18:47:795 user_main    I[LOAD]: HLE\sceKernelModule.cpp:400 Module SocomTactics: 00000000 08bbb444 08bbb45c
18:47:796 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
18:47:796 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
18:47:796 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
18:47:796 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
18:47:796 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
18:47:796 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
18:47:796 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
18:47:796 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
18:47:796 user_main    I[HLE]: HLE\sceKernelModule.cpp:497 Exporting ent 0 named SocomTactics, 2 funcs, 4 vars, resident 08bbb96c
18:47:797 user_main    I[HLE]: HLE\sceKernelModule.cpp:809 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/TACTICS.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
18:47:797 user_main    W[HLE]: HLE\sceKernelModule.cpp:843 UNIMPL sceKernelStartModule(281,asize=00000015,aptr=09fff420,retptr=09fff1d8,00000000)
18:47:797 user_main    I[HLE]: HLE\sceKernelThread.cpp:1753 282 = sceKernelCreateThread(name="SocomTactics", entry=08808000, prio=20, stacksize=262144)
18:47:797 user_main    I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=282, argSize=21, argPtr= 09fff420 )
18:47:797 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1753 283 = sceKernelCreateThread(name="user_main", entry=088080d4, prio=20, stacksize=131072)
18:47:797 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=283, argSize=21, argPtr= 09ffda00 )
18:47:797 SocomTactics I[HLE]: HLE\sceKernelThread.cpp:1879 __KernelReturnFromThread : SocomTactics
18:47:798 user_main    I[HLE]: HLE\sceKernelModule.cpp:918 sceKernelGetModuleId()
18:47:798 user_main    I[HLE]: HLE\sceKernelModule.cpp:976 sceKernelQueryModuleInfo(281, 09fbd4a0)
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808000 size 00004000 taken=1 tag=ELF
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808000 - 08c48400 size 00440400 taken=1 tag=ELF
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c48400 - 09f9dc00 size 01355800 taken=0 tag=(untitled)
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f9dc00 - 09fbdc00 size 00020000 taken=1 tag=stack/user_main
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbdc00 - 09ffdc00 size 00040000 taken=1 tag=stack/SocomTactics
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09ffe800 size 00000c00 taken=1 tag=stack/CallbackThread
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe800 - 09fffc00 size 00001400 taken=1 tag=stack/user_main
18:47:798 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
18:47:798 user_main    E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 24899584 (017bf000) bytes of contiguous memory
18:47:800 user_main    I[HLE]: HLE\sceIo.cpp:520 stdout: !!!!!!!!!!!! FATAL - Could not allocate heap !!!!!!!!!!!!!!!
18:47:800 user_main    I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelTerminateThread(277)
18:47:800 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle -2147352176 (80020190)
18:47:801 user_main    I[HLE]: HLE\sceIo.cpp:520 stdout: Sys_Alloc failed, trying to allocate 16 bytes

18:47:801 user_main    I[HLE]: HLE\sceIo.cpp:520 stdout: ERROR: PSP is out of memory.

18:47:801 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
18:47:801 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 0000002c
18:47:801 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000058
18:47:801 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000084
18:47:801 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 000000b0
18:47:801 user_main    E[CPU]: Mips\MIPSInt.cpp:197 BREAK!
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04-09-2013, 02:37 PM
Post: #5
RE: Socom: U.S Navy SEALs: Tactical Strike
moved to playable

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04-09-2013, 02:53 PM
Post: #6
RE: Socom: U.S Navy SEALs: Tactical Strike[Playable on Android]
no skyfor posted a video about fireteam bravo 1 this is tactical strike
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04-16-2013, 01:53 PM
Post: #7
RE: Socom: U.S Navy SEALs: Tactical Strike[Playable on Android]
ill move it again 1st it is tactical strike and 2nd it dies out of memory


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09-12-2013, 01:30 PM
Post: #8
RE: Socom: U.S Navy SEALs: Tactical Strike
well shit gotta wait for a long time to get a fix on this
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11-02-2013, 09:25 AM
Post: #9
RE: SOCOM: U.S. Navy SEALs Tactical Strike
Still crashes the emulator or blackscreen at starting the game.
Tested on 0.9.5-31 android version.

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03-17-2014, 04:06 PM
Post: #10
RE: SOCOM: U.S. Navy SEALs Tactical Strike
This game is playable on official 0.9.7.2, you only need to set PSP model to PSP-2000/3000.
Tested on WinXP 32-bit. Attached screenshot.


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03-17-2014, 05:24 PM
Post: #11
RE: SOCOM: U.S. Navy SEALs Tactical Strike
Moved Smile

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03-18-2014, 04:37 AM
Post: #12
RE: SOCOM: U.S. Navy SEALs Tactical Strike
That purple screenshot reminds me of Outrun 2006's problems with the cars looking like that. I bet they're related.

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03-18-2014, 12:27 PM (This post was last modified: 03-18-2014 12:32 PM by The Phoenix.)
Post: #13
Lightbulb RE: SOCOM: U.S. Navy SEALs Tactical Strike
(03-18-2014 04:37 AM)TheDax Wrote:  That purple screenshot reminds me of Outrun 2006's problems with the cars looking like that. I bet they're related.
Doesn't the "Enable Alpha Mask" Hack not cure that, as the 3rd Birthday reminds me of the way the screen used to look. Huh
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03-18-2014, 02:23 PM (This post was last modified: 03-18-2014 02:23 PM by TheDax.)
Post: #14
RE: SOCOM: U.S. Navy SEALs Tactical Strike
No, because it's an environment map issue (well, Outrun's issue is, anyway), not an alpha issue.

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03-16-2015, 02:50 AM (This post was last modified: 03-16-2015 02:52 AM by hoshizora9508.)
Post: #15
RE: SOCOM: U.S. Navy SEALs Tactical Strike [UCES00855]
   

The graphics are glitched in 4th mission, which is night mission.
I will attach some more if needed.





   

Also the weapon graphics are glitched as well.
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