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PPSSPP options explained
08-03-2013, 06:02 AM (This post was last modified: 08-03-2013 06:03 AM by TheDax.)
Post: #121
RE: PPSSPP options explained
In theory, it can be, but if a JIT is well written, the differences in compatibility should be minimal. However, if there are bugs in the interpreter, then that won't magically be fixed just by running it in interpreter mode. It's possible to have a buggy as heck interpreter and an almost perfect JIT for example.

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08-04-2013, 04:25 AM
Post: #122
RE: PPSSPP options explained
The Sound of the lastest PPSSPP is still bad, it runs on my Galaxy Tab 2 7.0..
Can you fix it?
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08-06-2013, 11:42 PM
Post: #123
RE: PPSSPP options explained
That has nothing to do with this topic.

Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster. It doesn't work for Russian/Japanese/non-Roman alphabet characters, though(it'll just send the game question marks).

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08-08-2013, 02:23 PM
Post: #124
RE: PPSSPP options explained
(08-06-2013 11:42 PM)daxtsu Wrote:  That has nothing to do with this topic.

Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster. It doesn't work for Russian/Japanese/non-Roman alphabet characters, though(it'll just send the game question marks).

off goes one of our requests,thnx...

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08-23-2013, 07:30 AM
Post: #125
RE: PPSSPP options explained
Maybe it is time to explain here those settings:
-Render Framebuffers to Memory CPU (for me it is always crashing)
-Render Framebuffers to Memory GPU (for me it shows more graphics in Flow)
-Multithreaded CPU/GPU
-Multithreaded I/O
I know only that it affect speed, but don't know what exactly changes in emulation with this settings...
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08-23-2013, 07:53 AM
Post: #126
RE: PPSSPP options explained
(08-06-2013 11:42 PM)daxtsu Wrote:  Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster.

To be able to understand this function..where exactly it work(there will be a difference between true and false)

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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08-23-2013, 08:12 AM (This post was last modified: 08-23-2013 09:42 AM by TheDax.)
Post: #127
RE: PPSSPP options explained
It works wherever the game would pop up/show Sony's or PPSSPP's OSK(On-screen Keyboard). Instead of displaying that, it shows a message box you type things into. It doesn't work for games that provide their own. A perfect example is the Monster Hunter series, when naming your character.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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08-23-2013, 08:59 AM
Post: #128
RE: PPSSPP options explained
Hmm,that's definitely a cool feature

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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08-23-2013, 09:43 AM
Post: #129
RE: PPSSPP options explained
Indeed. If you have a keyboard handy, it's definitely faster to type it in than to drag a cursor around the onscreen keyboard.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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08-23-2013, 04:42 PM
Post: #130
RE: PPSSPP options explained
(08-23-2013 08:12 AM)daxtsu Wrote:  It works wherever the game would pop up/show Sony's or PPSSPP's OSK(On-screen Keyboard). Instead of displaying that, it shows a message box you type things into. It doesn't work for games that provide their own. A perfect example is the Monster Hunter series, when naming your character.

I think that Monster Hunter Freedom Unite uses Sony's OSK, look at the following :

Screenshot from the XMB, I went to the nickname setting (so it's Sony's OSK, for sure) :
[Image: 3846321xmb.png]

Screenshot from Monster Hunter Freedom Unite, I went to character's name setting :
[Image: 4976251mhfu.png]

As far as I can see, the 2 OSK are the same... Nope ? Huh

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08-23-2013, 04:51 PM
Post: #131
RE: PPSSPP options explained
Erm, yes, they are the same. That's why I mentioned the game.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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08-23-2013, 04:56 PM
Post: #132
RE: PPSSPP options explained
(08-23-2013 04:51 PM)daxtsu Wrote:  Erm, yes, they are the same. That's why I mentioned the game.

I thought about the contrary given that you spoke about Monster Hunter games just after speaking about games that provide their own OSK... Confused

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08-23-2013, 05:08 PM
Post: #133
RE: PPSSPP options explained
Not all games use Sony's OSK. See God Eater, for one example.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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08-23-2013, 05:10 PM
Post: #134
RE: PPSSPP options explained
(08-23-2013 05:08 PM)daxtsu Wrote:  Not all games use Sony's OSK. See God Eater, for one example.

OK, no problem, I just didn't understand what you said correctly in this post I think...

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08-23-2013, 09:16 PM
Post: #135
RE: PPSSPP options explained
Adding configure able combo button where we can press a key/touch single key for a mix of multiple keys. Example: L+R etc.
Useful for games such as God of War, Kingdom Heart...

A way to keep hold key and a way to release when not needed. Example: keep press and hold R. Useful when playing PES 2013 especially on a touch screen...out of hand Wink
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