PPSSPP options explained
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07-06-2013, 05:35 AM
Post: #106
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RE: PPSSPP options explained
Hey guys, does anyone know why my Tekken 6 .ISO won't copy to the /PSP/GAME folder on my Galaxy Note 1. I'm using a Mac btw because the Windows 7 boot is retarded for not wanting to install the driver.
It just says "Cannot copy file" |
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07-06-2013, 02:34 PM
Post: #107
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RE: PPSSPP options explained
Excuse me, but what is the "Skip Updating PSP Memory" for?
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07-06-2013, 06:26 PM
(This post was last modified: 07-07-2013 05:14 PM by Seven7.)
Post: #108
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RE: PPSSPP options explained
(07-06-2013 02:34 PM)Jokuma15 Wrote: Excuse me, but what is the "Skip Updating PSP Memory" for? Please correct me if I am wrong but, as far as I know, it is used to activate the FramebufferToMem option. Deactivating it is like setting FramebufferToMem = True. You can deactivate it to enable interaction with objects in games like Danganronpa. Deactivating it means you also lose some speed. |
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07-06-2013, 08:40 PM
(This post was last modified: 07-06-2013 08:42 PM by Jokuma15.)
Post: #109
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RE: PPSSPP options explained
(07-06-2013 06:26 PM)Seven7 Wrote:(07-06-2013 02:34 PM)Jokuma15 Wrote: Excuse me, but what is the "Skip Updating PSP Memory" for? Interesting, I might have to see that for myself. I'll try it out on the game you just told me, that way it'll help me better understand your explanation. Thanks! |
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07-07-2013, 01:08 AM
Post: #110
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RE: PPSSPP options explained
i have a 32 gig memory card with games on in but when i go in to PPSSPP and try and find the lacation where the games are i cant find the folder i put them in on the SD card
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07-14-2013, 08:05 AM
Post: #111
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RE: PPSSPP options explained
go die in a fire idiot, this place is "PPSSPP options explained"
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07-15-2013, 07:54 AM
Post: #112
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RE: PPSSPP options explained
What does Options=>Render Resolution=>?x Render Resolution actually do.
Can this option somehow decrease the game speed...the only thing I found about that option is that it changes the size of the ppsspp menus and the size of the ppsspp text messages while in game(vps\fps,standard,fixed and so on). There is no difference in the menus and text between 2x and anything above...the window size is changed between 1,2 and 3 but between 3 and 4,there is no change. I'm asking because I often see posts like "changing the render resolution fixed the problem". And btw as a side note for the newui...all of the menus on the right side are missing at 1x and the menus at the top are acting as if you set the resolution to 2x or above Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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07-22-2013, 06:12 AM
Post: #113
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RE: PPSSPP options explained
Can I ask ?
What is Read Framebuffrers To Memory(CPU) and (GPU) one does? I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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07-22-2013, 08:02 AM
Post: #114
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RE: PPSSPP options explained
(07-22-2013 06:12 AM)Ritori Wrote: Can I ask ? This is taken from the awesome reply by solarmystic in http://forums.ppsspp.org/showthread.php?...7#pid37217 (07-22-2013 07:25 AM)solarmystic Wrote:(07-22-2013 02:04 AM)xZabuzax Wrote: If that's the case then why are there 2 Read Framebuffers To Memory options? [CPU]: Intel Core i7-4790K 4.0GHz [GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO |
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07-29-2013, 04:25 AM
Post: #115
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RE: PPSSPP options explained
umm... shouldn't there be a new post to add the explanations to the new options in the latest GIT builds? I'm a bit confused since some people have conflicting explanations on the options...
Intel Core i3-3110M | 8GB DDR3-1600 Dual Channel RAM | Intel HD 4000 | Windows 7 SP1 Ultimate 64-bit Cloudfone Thrill 430D | MTK 6577 SoC |
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07-29-2013, 04:34 AM
Post: #116
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RE: PPSSPP options explained
Which options are you confused about?
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-29-2013, 04:47 AM
(This post was last modified: 07-29-2013 04:48 AM by Elucidator.)
Post: #117
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RE: PPSSPP options explained
I know the basic ideas to the 4 rendering options but the way i understood it somehow seems to be blurry...
thers a post above that somehow explains it but is it just me? Intel Core i3-3110M | 8GB DDR3-1600 Dual Channel RAM | Intel HD 4000 | Windows 7 SP1 Ultimate 64-bit Cloudfone Thrill 430D | MTK 6577 SoC |
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07-29-2013, 11:18 PM
Post: #118
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RE: PPSSPP options explained
I install the pes 2012 pro evolution soccer but I can't get the right speed. Could u guys work on that for me, I'm using a Sony xperia play.
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07-30-2013, 12:46 AM
Post: #119
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RE: PPSSPP options explained
(07-29-2013 11:18 PM)smiley Wrote: I install the pes 2012 pro evolution soccer but I can't get the right speed. Could u guys work on that for me, I'm using a Sony xperia play.Can you write on the actual thread made for PES 2012, its found at http://forums.ppsspp.org/showthread.php?tid=872 Also try using the same settings as PES 2013 uses, you may get better speed especially now, as new optimizations have been added to devices like yours. http://forums.ppsspp.org/showthread.php?...4#pid38284 |
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08-03-2013, 05:26 AM
Post: #120
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RE: PPSSPP options explained
In term of compatibility,is the "Interpreter" better than "Dynarec"
I mean,is it possible a game to run(no matter how slow)in Interpreter and not in Dynarec Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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