Post Reply 
 
Thread Rating:
  • 14 Votes - 4.36 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PPSSPP options explained
07-06-2013, 05:35 AM
Post: #106
RE: PPSSPP options explained
Hey guys, does anyone know why my Tekken 6 .ISO won't copy to the /PSP/GAME folder on my Galaxy Note 1. I'm using a Mac btw because the Windows 7 boot is retarded for not wanting to install the driver.

It just says "Cannot copy file"
Find all posts by this user
Quote this message in a reply
07-06-2013, 02:34 PM
Post: #107
RE: PPSSPP options explained
Excuse me, but what is the "Skip Updating PSP Memory" for?
Find all posts by this user
Quote this message in a reply
07-06-2013, 06:26 PM (This post was last modified: 07-07-2013 05:14 PM by Seven7.)
Post: #108
RE: PPSSPP options explained
(07-06-2013 02:34 PM)Jokuma15 Wrote:  Excuse me, but what is the "Skip Updating PSP Memory" for?

Please correct me if I am wrong but, as far as I know, it is used to activate the FramebufferToMem option. Deactivating it is like setting FramebufferToMem = True. You can deactivate it to enable interaction with objects in games like Danganronpa. Deactivating it means you also lose some speed.
Find all posts by this user
Quote this message in a reply
07-06-2013, 08:40 PM (This post was last modified: 07-06-2013 08:42 PM by Jokuma15.)
Post: #109
RE: PPSSPP options explained
(07-06-2013 06:26 PM)Seven7 Wrote:  
(07-06-2013 02:34 PM)Jokuma15 Wrote:  Excuse me, but what is the "Skip Updating PSP Memory" for?

Please correct me if I am wrong but, as far as I know, it is used to activate the FrambufferToMem option. Deactivating it is like setting FramebufferToMem = True. You can deactivate it to enable interaction with objects in games like Danganronpa. Deactivating it means you also lose some speed.

Interesting, I might have to see that for myself. I'll try it out on the game you just told me, that way it'll help me better understand your explanation. Thanks!
Find all posts by this user
Quote this message in a reply
07-07-2013, 01:08 AM
Post: #110
RE: PPSSPP options explained
i have a 32 gig memory card with games on in but when i go in to PPSSPP and try and find the lacation where the games are i cant find the folder i put them in on the SD card
Find all posts by this user
Quote this message in a reply
07-14-2013, 08:05 AM
Post: #111
RE: PPSSPP options explained
go die in a fire idiot, this place is "PPSSPP options explained"
Find all posts by this user
Quote this message in a reply
07-15-2013, 07:54 AM
Post: #112
RE: PPSSPP options explained
What does Options=>Render Resolution=>?x Render Resolution actually do.
Can this option somehow decrease the game speed...the only thing I found about that option is that it changes the size of the ppsspp menus and the size of the ppsspp text messages while in game(vps\fps,standard,fixed and so on).

There is no difference in the menus and text between 2x and anything above...the window size is changed between 1,2 and 3 but between 3 and 4,there is no change.

I'm asking because I often see posts like "changing the render resolution fixed the problem".

And btw as a side note for the newui...all of the menus on the right side are missing at 1x and the menus at the top are acting as if you set the resolution to 2x or above

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
Find all posts by this user
Quote this message in a reply
07-22-2013, 06:12 AM
Post: #113
RE: PPSSPP options explained
Can I ask ? Smile

What is Read Framebuffrers To Memory(CPU) and (GPU) one does?

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
07-22-2013, 08:02 AM
Post: #114
RE: PPSSPP options explained
(07-22-2013 06:12 AM)Ritori Wrote:  Can I ask ? Smile

What is Read Framebuffrers To Memory(CPU) and (GPU) one does?

This is taken from the awesome reply by solarmystic in http://forums.ppsspp.org/showthread.php?...7#pid37217

(07-22-2013 07:25 AM)solarmystic Wrote:  
(07-22-2013 02:04 AM)xZabuzax Wrote:  If that's the case then why are there 2 Read Framebuffers To Memory options?

If Nvidia can use either one those 2 then Read Framebuffers To Memory(GPU) needs to go, or am i missing something? Or maybe some games have different issues with those 2 options?

We really need an updated readme explaining all this because the PPSSPP options explained thread is out of date.

The Read to Framebuffers (GPU) options offers a faster rendering method for NVIDIA cards afaik for this game (or any other games that need this option to be enabled), which is why the option is still there.

AMD, Intel and Android devices (like PowerVR and Adreno chipsets) have to use Read to Framebuffers (CPU) for proper functionality in games that need the option enabled. This is also slower than the above method, but required for non NVIDIA cards since they lack the proper support in their drivers.

The bottomline is that, if you have an NVIDIA card, you have a faster choice, that is all there is to it. If there weren't any speed benefits, the option would have indeed, been made redundant, and removed.

(Which is the case in Android builds, if you've downloaded one of those, you'll notice that the Read to Framebuffers (GPU) option has been hidden, since it serves no purpose there)

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Find all posts by this user
Quote this message in a reply
07-29-2013, 04:25 AM
Post: #115
RE: PPSSPP options explained
umm... shouldn't there be a new post to add the explanations to the new options in the latest GIT builds? I'm a bit confused since some people have conflicting explanations on the options...

Intel Core i3-3110M | 8GB DDR3-1600 Dual Channel RAM | Intel HD 4000 | Windows 7 SP1 Ultimate 64-bit
Cloudfone Thrill 430D | MTK 6577 SoC
Find all posts by this user
Quote this message in a reply
07-29-2013, 04:34 AM
Post: #116
RE: PPSSPP options explained
Which options are you confused about?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
07-29-2013, 04:47 AM (This post was last modified: 07-29-2013 04:48 AM by Elucidator.)
Post: #117
RE: PPSSPP options explained
I know the basic ideas to the 4 rendering options but the way i understood it somehow seems to be blurry...

thers a post above that somehow explains it but is it just me?

Intel Core i3-3110M | 8GB DDR3-1600 Dual Channel RAM | Intel HD 4000 | Windows 7 SP1 Ultimate 64-bit
Cloudfone Thrill 430D | MTK 6577 SoC
Find all posts by this user
Quote this message in a reply
07-29-2013, 11:18 PM
Post: #118
RE: PPSSPP options explained
I install the pes 2012 pro evolution soccer but I can't get the right speed. Could u guys work on that for me, I'm using a Sony xperia play.
Find all posts by this user
Quote this message in a reply
07-30-2013, 12:46 AM
Post: #119
RE: PPSSPP options explained
(07-29-2013 11:18 PM)smiley Wrote:  I install the pes 2012 pro evolution soccer but I can't get the right speed. Could u guys work on that for me, I'm using a Sony xperia play.
Can you write on the actual thread made for PES 2012, its found at http://forums.ppsspp.org/showthread.php?tid=872

Also try using the same settings as PES 2013 uses, you may get better speed especially now, as new optimizations have been added to devices like yours. http://forums.ppsspp.org/showthread.php?...4#pid38284
Find all posts by this user
Quote this message in a reply
08-03-2013, 05:26 AM
Post: #120
RE: PPSSPP options explained
In term of compatibility,is the "Interpreter" better than "Dynarec"
I mean,is it possible a game to run(no matter how slow)in Interpreter and not in Dynarec

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: