03-10-2013, 12:19 AM (This post was last modified: 03-10-2013, 07:06 PM by livisor.)
Genre : RPG
Region : EU
Format : ISO
Version : v0.6-1096-g5983925
Game ID : ULES01383
OS : Win/Android[Tested with galaxy s2 4.1.2-full speed)
Compatability : Playable
Notes : missing music
03-11-2013, 11:46 PM (This post was last modified: 03-12-2013, 12:07 AM by sfageas.)
ill test it in a bit,i mean not tested in battle.60 fps in town 60fps in battle Tip:disable buffered rendering and you should have full speed
note: without buffered rendering it crashed on second field
I made some tests with the v0.9.6-784-gde1c756 x64 build, this game displays some grafical issues when using the buffered rendering option as you can see in these screens I made:
Using Non buffered rendering fix this, however the missing map bug is still present.
Since English is not my first language sorry for some misspelling on my posts
Figured I'd mention that the the graphical glitches on the sprites caused by increased resolution, such as that shown on the town map and text in the second screenshot of the initial post, can be "fixed" while still allowing you to play the game in a higher resolution.
Setting Graphics > Texture Scaling > Upscale Level to Auto or any of the #x settings will "fix" the black / white lines that occur.
The sprites will have a bit more of an "oilpainted" look to them compared to if you simply ran the game using native resolution, but this way you can have the higher resolution for the 3D dungeon and battle maps.