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Dissidia 012: Duodecim Final Fantasy
05-08-2013, 06:32 AM
Post: #156
RE: Dissidia 012: Duodecim Final Fantasy
(05-07-2013 01:57 PM)Sarisa81 Wrote:  As mentioned in the Github thread, turning off buffered rendering "fixes" the overbrightness and some other graphical artifacts I have - some stages have a "flickering ghost image" effect, and many HP attacks cause the screen to break into segments with each segment flickering a bit.

No, I tried what you told me, and still overbrightness isn't fixed. I disabled the buffered rendering and it's still there, only the separate image doesn't show and black screens appears in some parts of the game. It would be great if the solution to fixing the buffered rendering problems would be found. :\
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Jozma7 - 05-08-2013 06:32 AM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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