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[Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
09-27-2017, 10:26 AM
Post: #91
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
Question I did it right all the config... BTW I am using Android PPSSPP... Playing MHFU... If I am going to the Online when I press O the game will lag and there is word sign warning "NETWORK INITIALIZING"... All set up are ok. So that no need to explain again again...

"PPSSPP Options Set IT to all Device
open ppsspp go to settings and then Sytem
Disable Fast Memory

Click Image Below and suit with your IPv4 Address"

All above are followed I can't proceed to the lobby for MHFU Online... The game hangs and leaving a word "NETWORK INITIALIZING" what can be done?? Please help..
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11-04-2017, 11:42 AM
Post: #92
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
If hostednetwork isn’t supported you can try my “Wifi Direct Access Point” app available in Microsoft Store. It use WiFi Direct to create an Access Point and works with the new driver model of Windows 10 (Wireless Card should support WiFi Direct).
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09-06-2018, 05:50 AM
Post: #93
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
Hi, whenever i connect my android to pc. everything is ok but i dont see the other player inside the room. playing MHFU connecting to room 1 both of us. then we dont see each other inside the room. i dont know what im doing wrong now.
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09-06-2018, 05:56 AM
Post: #94
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
hi. please help. i followed every step on the tutorial but whenever im connecting to room 1 in MHFU i get in but without the other player im supposed to play with. though he is also inside room 1. there is no display that he is connected in my room. same as his room im not there.
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07-28-2019, 02:59 PM
Post: #95
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
seemed to work on dissidia duo decim but when when the battle starts imediatly says network sync failed. with mhp3rd "online hall" appears as ?????? in the real psp for some reason (on ppsspp it shows as online hall and seems to connect to a lobby but not the real psp) anything im missing? thanks anyway
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10-09-2019, 08:12 AM
Post: #96
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
I'd like some confirmation on whether or not Hot Shots / Everybody's Tennis: Get a Grip works, or has ever worked in ad hoc LAN. I don't want to waste time experimenting if is not implemented...
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10-10-2019, 10:00 PM
Post: #97
RE: [Tutorial] Windows-Host Cross Platform Local Multiplayer using Wireless LAN
Has anybody gotten Everybody's / Hot Shots Tennis: Get a Grip to work with ad hoc MP? I can only get to the "creating room" stage, and it hangs there (no lock-up -- it just won't actually enter the room).

Alternatively, I tried JPCSP, and managed to get as far as joining a room... once (via the single PC / loop-back method). However, all I can practically do is find the created room (as the client), attempt to join it -- whereinafter the client just sits at the "joining room" screen (at that point, its meant to enter the char. select screen). That emulator also has other issues -- window focusing (when using the same PC); crappy front-end / interface; less performance and visual options...

Anyone...? =/
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