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Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
10-23-2013, 06:02 PM (This post was last modified: 10-05-2014 08:29 AM by vnctdj.)
Post: #1
Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Trying to play a Japanese game; it starts up alright, though the animated cutscenes flicker and stuff. After I press start however, and try to choose any of the menu options it just goes to black. I've tried it with the 0.81 version as well, and using all the differnt graphics options that I could, same result. It does work on JCPSP v.7 (1772?) though the images are transparent and I broke it after trying to fix the graphics settings; it tells me my graphics card is old, even though it worked fine before.

I hope I've gathered enough data with the screenshots; I take them when the screen goes black after choosing an option. If you want me to do it before that to compare the values and such, I can. Same with my comp specs, if you can tell me how to find them. I only took the things that looked relevant, like the yellow/red text.

I do hope you can fix this, since this game is pretty old and rare by now and sadly I have no real way of importing it right at this moment, else I would instead of resorting to these methods. Thanks in advance though; I have other games in the same series and I will post those as well since things get wonky in those too.

[Image: gtkq.png]

[Image: qt81.png]

[Image: 210q.png]

[Image: d3yg.png]
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10-27-2013, 10:55 PM
Post: #2
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
I am also having the same problem. I am using PPSSPP-v0.9.1-2165-g4cc6171-windows-amd64 on a Windows 7 laptop and can get through the logos and intro just fine. However, as soon as I try to go somewhere from the main menu the game hangs, but ppsspp does not crash.
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05-24-2014, 04:18 AM
Post: #3
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
Same problem for me on PPSSPP Gold on Android. I was going to try PC and Mac versions to see if the game works there but it looks like the problem is on all platforms.

After the menu screen if you select anything the screen goes black.

I can confirm that Haruka 2 and 4 work fine, they just have small glitches but can be smoothed out by adjusting frame skip and such and the gaming experience isn't compromised. I have a couple of other games by the company, Koei, and they are all slightly more glitchy than some of the other companies' games it seems.

If a newer title in the series can work I have no idea why this one doesn't.. I have thrown about 20 games at PPSSPP and every single one has worked except this.

I'd really appreciate a fix. Like a previous poster said this is a rare game.. I considered getting a PSP Go just to play this but with buffered rendering the graphics look better on 1080P Android screen...
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05-25-2014, 01:54 AM
Post: #4
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
I contacted the developer and got the problem resolved. You have to disable BGM on PSP then use that save file in PPSSPP:

github.com/hrydgard/ppsspp/issues/6127

Working great now.
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05-28-2014, 07:32 PM
Post: #5
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
It's good to hear that the problem is fixable with just a little effort. I have all of the Harukanaru toki no naka de games on psp with Maihitoyo being the exception as a ps2 only(that I know of). The only ones that I don't have are the chibi styled side games. So if anyone wants me to test the compatibility of the others I would be more then happy to.
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05-29-2014, 03:07 AM
Post: #6
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
I thought I could turn the BGM back on after loading it up on PPSSPP but when I do the screen goes black again. The game is playable but without music it kills the whole experience since it's story heavy... I contacted the developer again to see if there is any hope for a solution.

It's unfortunate because 3 is one of the best in the series...

Sigma which Haruka is your favorite?? I don't know many people who play these games since they've never been translated. I'm about to play 5 but I hear it's bad.
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06-04-2014, 11:54 PM
Post: #7
RE: Haruka Nara Toki no Naka De 3 with Izayoki Aizoban (JPN)[Windows 7] [v0.91][Menu]
I just tried to play Haruka 3 on my psp as an iso and I believe it to be unplayable due to the game hanging at the end of battles. The character sprites for half of the party doesn't finish the ending pose, the music still plays, and the character portraits/battle results don't appear. I think the reason for this problem is that this game is very load heavy and the psp can't handle the demand without the UMD. So you may want to keep a eye out for that in the future.

My favorite Haruka? Hachiyoshou, it's spin off Maihitoyo, and 3 are my all time favorites. They all have memorable characters and flushed out stories. The only problem that I have is Hachiyoshou's game mechanic has not aged well for a game that first came out in 1999 for ps1.
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10-05-2014, 03:43 AM
Post: #8
PPSSPP freezes with Haruka 3
Hello.
I'd like to report that PPSSPP freezes with the particular game, Haruka naru toki no naka de 3, when I select something on menu screen.
New game, load, or config, nothing works.
Also, bgm should be played on menu screen, but it is not.
I hope this problem can be fixed.
Here is the log.

Code:
33:20:003 EmuThread.cpp:169 I[BOOT]: Done.
33:21:778 System.cpp:324 I[BOOT]: PPSSPP v0.9.9.1-588-g8a2ad02 Windows 64 bit
33:21:779 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000C510000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
33:21:780 PSPLoaders.cpp:159 I[LOAD]: ULJM05441 : 遙かなる時空の中で3 with 十六夜記 愛蔵版
33:21:780 PSPLoaders.cpp:200 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
33:21:780 HLE\sceKernelMemory.cpp:431 I[KERNEL]: Kernel and user memory pools initialized
33:21:910 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
33:21:952 Util\BlockAllocator.cpp:381 I[HLE]: -----------
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09e5f200 size 0165b200 taken=1 tag=ELF/simple
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09e5f200 - 0c000000 size 021a0e00 taken=0 tag=(untitled)
33:21:952 Util\BlockAllocator.cpp:387 I[HLE]: -----------
33:21:985 HLE\ReplaceTables.cpp:866 I[HLE]: Replaced memcpy at 0881e330 with hash 9e6ce11f9d49f954
33:21:985 HLE\ReplaceTables.cpp:866 I[HLE]: Replaced memset at 0881e710 with hash fe5dd338ab862291
33:21:986 HLE\sceKernelModule.cpp:1028 I[LOAD]: Module simple: 089a2010 0895d9d0 0895d9e8
33:21:986 HLE\sceKernelModule.cpp:1229 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 0895dbec
33:21:986 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08804000
33:22:030 root         N[BOOT]: EmuScreen.cpp:129 Loading F:/ji/game/umdimages/haruka3.iso...
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2178 276=sceKernelCreateThread(name=user_main, entry=08804114, prio=20, stacksize=262144)
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2318 __KernelReturnFromThread: 0
33:22:042 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
33:22:063 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(769)
33:22:094 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(770)
33:22:112 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
33:22:144 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 286=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 287=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
33:22:160 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:22:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 291=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=291, argSize=4, argPtr=0bfff5fc)
33:22:163 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 293=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:163 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff5bc)
33:22:327 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 301=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:327 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=301, argSize=4, argPtr=0bfff5dc)
33:22:679 user_main    I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
33:22:694 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00088000 : 480 x 272 x 3
33:22:695 idle0        W[G3D]: Common\FramebufferCommon.cpp:520 Memcpy fbo upload 04488000 -> 04088000
33:22:700 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
33:22:761 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00000000 : 480 x 272 x 3
33:23:034 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1786 Destroying FBO for 00088000 : 480 x 272 x 3
33:23:034 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1786 Destroying FBO for 00000000 : 480 x 272 x 3
33:23:049 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00088000 : 480 x 272 x 3
33:23:057 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00000000 : 480 x 272 x 3
33:24:136 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24
33:24:138 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22)
33:24:138 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE
33:24:363 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:366 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:449 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15)
33:24:449 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE
33:24:680 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:683 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:852 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 27
33:26:534 user_main    W[G3D]: Common\FramebufferCommon.cpp:532 Memcpy fbo download 04000000 -> 0963f480
33:26:586 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 29
33:26:682 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:26:848 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:566 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:566 user_main    I[ME]: HLE\sceMpeg.cpp:412 sceMpegInit()
33:27:566 user_main    I[ME]: HLE\sceMpeg.cpp:519 0928fa70=sceMpegCreate(0bfff05c, 0928fa40, 65536, 0bffefdc, 512, 0, 0)
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 0, 0)
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 1, 0)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092a0280)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092d0000)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092ffd80)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 0932fb00)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 320=sceKernelCreateThread(name=displayThread, entry=088711e4, prio=c, stacksize=4096)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 321=sceKernelCreateThread(name=readThread, entry=0887155c, prio=e, stacksize=2048)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 322=sceKernelCreateThread(name=soundThread, entry=08871bc8, prio=a, stacksize=2048)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=322, argSize=4, argPtr=0bffef44)
33:27:636 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=320, argSize=4, argPtr=0bffef44)
33:27:636 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=321, argSize=4, argPtr=0bffef48)
33:27:636 readThread   I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:636 readThread   I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:645 readThread   I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
33:27:647 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:743 displayThrea I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 31
33:32:508 user_main    W[ME]: HLE\sceMpeg.cpp:1598 Audio end reach. pts: 540645 dts: 456456
33:32:674 user_main    E[ME]: HLE\sceMpeg.cpp:1220 UNIMPL sceMpegAvcDecodeStopYCbCr(0bfff05c, 089b5324, 0bffeea4)
33:32:822 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:32:921 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:32:925 user_main    I[ME]: HLE\sceMpeg.cpp:1533 sceMpegFinish(...)
33:32:925 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:32:925 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 323=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
33:32:926 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 324=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
33:35:058 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 34
33:35:544 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 36
33:38:643 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:39:343 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:39:343 user_main    I[ME]: HLE\sceMpeg.cpp:412 sceMpegInit()
33:39:343 user_main    I[ME]: HLE\sceMpeg.cpp:519 0928fa70=sceMpegCreate(0bfff05c, 0928fa40, 65536, 0bffefdc, 512, 0, 0)
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 0, 0)
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 1, 0)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092a0280)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092d0000)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092ffd80)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 0932fb00)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 331=sceKernelCreateThread(name=displayThread, entry=088711e4, prio=c, stacksize=4096)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 332=sceKernelCreateThread(name=readThread, entry=0887155c, prio=e, stacksize=2048)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 333=sceKernelCreateThread(name=soundThread, entry=08871bc8, prio=a, stacksize=2048)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=333, argSize=4, argPtr=0bffef44)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=331, argSize=4, argPtr=0bffef44)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=332, argSize=4, argPtr=0bffef48)
33:39:429 readThread   I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:429 readThread   I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:437 readThread   I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
33:39:448 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:231 user_main    E[ME]: HLE\sceMpeg.cpp:1290 UNIMPL sceMpegAvcDecodeFlush(0bfff05c)
33:42:380 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:479 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:482 user_main    I[ME]: HLE\sceMpeg.cpp:1533 sceMpegFinish(...)
33:42:482 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:42:482 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 334=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=334, argSize=0, argPtr=00000000)
33:42:483 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 335=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
33:42:554 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 38
33:42:664 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:42:843 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 40
33:44:200 idle0        W[G3D]: Common\FramebufferCommon.cpp:679 Block transfer download 04088000 -> 0963f480
33:44:316 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00088000 (480 x 272 x 3), age 6
33:45:501 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 274: Module "simple": name=simple gp=089a2010 entry=08804000
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 276: Thread "user_main": pc= 08828484 sp= 0bfff160   WAIT    (wt=1 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 277: MemoryPart "UserSbrk": MemPart: 09e60000 - 09ec4e00    size: 00064e00
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 278: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 279: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 280: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 281: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 282: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 283: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 284: CallBack "exit": thread=276, argument= 00000000
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 285: Semaphore "ffmm::Sema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 289: Semaphore "KSG Allocator": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 291: Thread "KSDK::Thread": pc= 08828484 sp= 0bfafa80   WAIT    (wt=1 wid=0 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 292: Semaphore "fileLockSema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 293: Thread "KSDK::Thread": pc= 08828454 sp= 0bfaea70    SUSPEND   (wt=2 wid=293 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 294: Semaphore "KSDK::CSVarSema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 295: Semaphore "KSDK::Sema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 301: Thread "KSDK::Thread": pc= 08828454 sp= 0bfada60   WAIT    (wt=2 wid=301 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 334: Thread "ssnd_main_thread": pc= 0895d264 sp= 0bfbfa80   WAIT    (wt=10 wid=9 wv= 00000400 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 335: Thread "bgm_load_thread": pc= 0895be54 sp= 0bfb7aa0   WAIT    (wt=2 wid=335 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 24 kernel objects alive
33:48:043 GLES\Framebuffer.cpp:1786 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
33:48:043 GLES\Framebuffer.cpp:1786 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
33:48:062 Config.cpp:885 I[LOAD]: Config saved: C:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
33:48:063 Config.cpp:897 I[LOAD]: Controller config saved: C:\ppsspp\memstick/PSP/SYSTEM/controls.ini
33:48:096 Config.cpp:885 I[LOAD]: Config saved: C:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
33:48:097 Config.cpp:897 I[LOAD]: Controller config saved: C:\ppsspp\memstick/PSP/SYSTEM/controls.ini

Thanks.
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10-05-2014, 08:29 AM
Post: #9
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-30-2014, 05:39 AM
Post: #10
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Game works fine. Video, sound and gameplay works fine but there's one place where the emulator hangs.
3rd option in main menu, once u get it in there are multiple option.
2nd option from left is a music player. When you get into it no music will be played. Changing to other song and getting back to same starts it but if you leave the player while no song is being played the game will hang if you try any other option in the settings.
Same thing happens if you stop the song and then leave the music player. Emulator will hang up.

Log:https://mega.co.nz/#!x5JV1RBD!42n2gkAjAW_Q_2_yQ4eRj2HpFNq86cT3WINF1suhMyQ

Ohh and for some reason this game uses more PC resource with debug log on like the other 2 games i tested. No frame drops thou just heavy resource usage.
The game part of the game works fine thou so it can be moved to playable.
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12-30-2014, 02:06 PM
Post: #11
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-24-2015, 10:23 AM
Post: #12
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Hello,
I don't know if someone had this problem, but... The game hangs in Shirogane route, when you get to the end of the 7th chapter. Any help, anyone?
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02-29-2016, 02:46 PM
Post: #13
Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Name: 遙かなる時空の中で3 with 十六夜記 愛蔵版 (Harukanaru Toki no Naka de 3 with Aizouban)
Genre: Otome / Dating Sim RPG
Region: JP
Format: ISO
Version: v1.2.1
Game ID: ULJM05441
OS: Windows 8.1
Compatibility: Menu
Notes: Freezes after selecting any option. Music track that should play at the title is missing too.

Screenshots:    

Logs:
.txt  displaylist.txt (Size: 94.21 KB / Downloads: 466)
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02-29-2016, 03:30 PM
Post: #14
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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07-08-2016, 08:10 AM
Post: #15
RE: Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
I don't know if someone had this problem, but... The game hangs in Shirogane route, when you get to the end of the 7th chapter. Any help, anyone?
[/quote]
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