23:50:516 EmuThread.cpp:168 I[BOOT]: Done. 24:14:399 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 24:14:408 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini 24:16:020 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 24:16:025 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini 24:17:398 Config.cpp:1247 I[LOAD]: Failed to read C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ULJM05441_ppsspp.ini. No game-specific settings found, using global defaults. 24:17:398 System.cpp:381 I[BOOT]: PPSSPP v1.2.1 Windows 64 bit 24:17:400 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 000000262A560000 (mirror at 0 @ 0000002632540000, uncached @ 0000002672540000) 24:17:401 PSPLoaders.cpp:195 I[LOAD]: ULJM05441 : 遙かなる時空の中で3 with 十六夜記 愛蔵版 24:17:402 Config.cpp:1247 I[LOAD]: Failed to read C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ULJM05441_ppsspp.ini. No game-specific settings found, using global defaults. 24:17:402 PSPLoaders.cpp:237 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 24:17:402 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized 24:17:473 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized. 24:17:546 Util\BlockAllocator.cpp:391 I[HLE]: ----------- 24:17:547 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib 24:17:547 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 09e5f200 size 0165b200 taken=1 tag=ELF/simple 24:17:547 Util\BlockAllocator.cpp:395 I[HLE]: Block: 09e5f200 - 0a000000 size 001a0e00 taken=0 tag=(untitled) 24:17:547 Util\BlockAllocator.cpp:397 I[HLE]: ----------- 24:17:609 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memcpy at 0881e330 with hash 9e6ce11f9d49f954 24:17:609 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memmove at 0881e454 with hash d019b067b58cf6c3 24:17:609 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memset at 0881e710 with hash fe5dd338ab862291 24:17:610 HLE\sceKernelModule.cpp:1042 I[LOAD]: Module simple: 089a2010 0895d9d0 0895d9e8 24:17:611 HLE\sceKernelModule.cpp:1243 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 0895dbec 24:17:611 HLE\sceKernelModule.cpp:1565 I[LOAD]: Module entry: 08804000 24:17:627 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 15 24:17:632 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 22 24:17:639 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 24 24:17:646 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 14 fs 20 24:17:654 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 23 24:17:661 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 12 fs 16 24:17:666 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 18 24:17:671 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 17 24:17:677 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 21 24:17:684 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 25 24:17:693 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 14 fs 19 24:17:699 root N[G3D]: GLES\ShaderManager.cpp:1064 Compiled and linked 11 programs (5 vertex, 11 fragment) in 80.9 milliseconds 24:17:699 root N[G3D]: GLES\ShaderManager.cpp:1065 Loaded the shader cache from 'C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' 24:18:017 root N[BOOT]: EmuScreen.cpp:144 Loading C:/Users/Alice/Desktop/jpcsp-windows-amd64/umdimages/Harukanaru Toki no Naka de 3.ISO... 24:18:018 root I[KERNEL]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(user_main, 08804114, 00000020, 262144, 80000000, 00000000) 24:18:018 root I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(276, 33, 09fffed0) 24:18:018 root I[KERNEL]: HLE\sceKernelThread.cpp:2053 __KernelReturnFromThread: 0 24:18:044 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(768) 24:18:062 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(769) 24:18:096 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(770) 24:18:114 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(771) 24:18:148 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) 24:18:149 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 286=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) 24:18:149 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(286, 0, 00000000) 24:18:152 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 287=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) 24:18:153 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(287, 0, 00000000) 24:18:164 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 24:18:177 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 291=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 24:18:178 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(291, 4, 09fff5fc) 24:18:187 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 293=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 24:18:187 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(293, 4, 09fff5bc) 24:18:334 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 301=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 24:18:334 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(301, 4, 09fff5dc) 24:18:696 user_main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166) 24:18:727 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00088000 : 480 x 272 x 3 24:18:728 idle0 W[G3D]: Common\FramebufferCommon.cpp:638 Memcpy fbo upload 04488000 -> 04088000 24:18:797 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00000000 : 480 x 272 x 3 24:20:177 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) 24:20:177 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE 24:20:366 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 24:20:377 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 24:20:469 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15) 24:20:469 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE 24:20:682 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 24:20:689 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 24:29:201 idle0 I[COMMON]: SaveState.cpp:585 Loading state from C:\Users\Alice\Desktop\New folder/PSP\PPSSPP_STATE\ULJM05441_1.02_0.ppst 24:29:335 idle0 I[G3D]: GLES\TextureCache.cpp:142 Texture cached cleared from 75 textures 24:29:335 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1943 Destroying FBO for 00088000 : 480 x 272 x 3 24:29:335 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1943 Destroying FBO for 00000000 : 480 x 272 x 3 24:29:337 idle0 W[FONT]: HLE\sceFont.cpp:677 Font file not found: flash0:/font/zh_gb.pgf 24:29:391 idle0 I[COMMON]: ppsspp\Common/ChunkFile.h:647 ChunkReader: Done loading C:\Users\Alice\Desktop\New folder/PSP\PPSSPP_STATE\ULJM05441_1.02_0.ppst 24:29:393 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00000000 : 480 x 272 x 3 24:29:398 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 11 24:29:409 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 14 24:29:437 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1943 Destroying FBO for 00000000 : 480 x 272 x 3 24:29:460 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00088000 : 480 x 272 x 3 24:29:477 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00000000 : 480 x 272 x 3 24:43:602 idle0 I[G3D]: GLES\ShaderManager.cpp:1076 Saving the shader cache to 'C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 274: Module "simple": name=simple gp=089a2010 entry=08804000 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 276: Thread "user_main": pc= 08828484 sp= 09fff160 WAIT (wt=1 wid=0 wv= 00000000 ) 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 277: MemoryPart "UserSbrk": MemPart: 09e60000 - 09ec4000 size: 00064000 25:09:262 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 278: Semaphore "KSDK::CSVarSema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 279: Semaphore "KSDK::Sema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 280: Semaphore "KSDK::CSVarSema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 281: Semaphore "KSDK::Sema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 282: Semaphore "KSDK::CSVarSema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 283: Semaphore "KSDK::Sema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 284: CallBack "exit": thread=276, argument= 00000000 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 285: Semaphore "ffmm::Sema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 289: Semaphore "KSG Allocator": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 291: Thread "KSDK::Thread": pc= 08828484 sp= 09fafa80 WAIT (wt=1 wid=0 wv= 00000000 ) 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 292: Semaphore "fileLockSema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 293: Thread "KSDK::Thread": pc= 08828454 sp= 09faea70 SUSPEND (wt=2 wid=293 wv= 00000000 ) 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 294: Semaphore "KSDK::CSVarSema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 295: Semaphore "KSDK::Sema": - 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 301: Thread "KSDK::Thread": pc= 08828454 sp= 09fada60 WAIT (wt=2 wid=301 wv= 00000000 ) 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 334: Thread "ssnd_main_thread": pc= 0895d264 sp= 09fbfa80 WAIT (wt=10 wid=9 wv= 00000400 ) 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 335: Thread "bgm_load_thread": pc= 0895be54 sp= 09fb7aa0 WAIT (wt=2 wid=335 wv= 00000000 ) 25:09:263 idle0 I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 24 kernel objects alive 25:09:284 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3 25:09:284 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 25:09:285 GLES\TextureCache.cpp:142 I[G3D]: Texture cached cleared from 1 textures 25:09:380 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 25:09:390 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini 25:09:514 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 25:09:523 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini 25:14:870 EmuThread.cpp:168 I[BOOT]: Done. 25:21:474 Config.cpp:1247 I[LOAD]: Failed to read C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ULJM05441_ppsspp.ini. No game-specific settings found, using global defaults. 25:21:474 System.cpp:381 I[BOOT]: PPSSPP v1.2.1 Windows 64 bit 25:21:476 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 000000B7E2F70000 (mirror at 0 @ 000000B7EAF50000, uncached @ 000000B82AF50000) 25:21:477 PSPLoaders.cpp:195 I[LOAD]: ULJM05441 : 遙かなる時空の中で3 with 十六夜記 愛蔵版 25:21:479 Config.cpp:1247 I[LOAD]: Failed to read C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ULJM05441_ppsspp.ini. No game-specific settings found, using global defaults. 25:21:479 PSPLoaders.cpp:237 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 25:21:479 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized 25:21:549 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized. 25:21:624 Util\BlockAllocator.cpp:391 I[HLE]: ----------- 25:21:624 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib 25:21:624 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 09e5f200 size 0165b200 taken=1 tag=ELF/simple 25:21:624 Util\BlockAllocator.cpp:395 I[HLE]: Block: 09e5f200 - 0a000000 size 001a0e00 taken=0 tag=(untitled) 25:21:624 Util\BlockAllocator.cpp:397 I[HLE]: ----------- 25:21:690 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memcpy at 0881e330 with hash 9e6ce11f9d49f954 25:21:690 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memmove at 0881e454 with hash d019b067b58cf6c3 25:21:690 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memset at 0881e710 with hash fe5dd338ab862291 25:21:691 HLE\sceKernelModule.cpp:1042 I[LOAD]: Module simple: 089a2010 0895d9d0 0895d9e8 25:21:693 HLE\sceKernelModule.cpp:1243 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 0895dbec 25:21:693 HLE\sceKernelModule.cpp:1565 I[LOAD]: Module entry: 08804000 25:21:705 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 12 25:21:709 root I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 13 25:21:715 root N[G3D]: GLES\ShaderManager.cpp:1064 Compiled and linked 2 programs (2 vertex, 2 fragment) in 14.8 milliseconds 25:21:715 root N[G3D]: GLES\ShaderManager.cpp:1065 Loaded the shader cache from 'C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' 25:22:019 root N[BOOT]: EmuScreen.cpp:144 Loading C:/Users/Alice/Desktop/jpcsp-windows-amd64/umdimages/Harukanaru Toki no Naka de 3.ISO... 25:22:020 root I[KERNEL]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(user_main, 08804114, 00000020, 262144, 80000000, 00000000) 25:22:021 root I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(276, 33, 09fffed0) 25:22:021 root I[KERNEL]: HLE\sceKernelThread.cpp:2053 __KernelReturnFromThread: 0 25:22:050 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(768) 25:22:068 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(769) 25:22:101 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(770) 25:22:119 user_main I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(771) 25:22:153 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) 25:22:155 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 286=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) 25:22:155 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(286, 0, 00000000) 25:22:159 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 287=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) 25:22:160 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(287, 0, 00000000) 25:22:171 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 25:22:189 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 291=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 25:22:190 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(291, 4, 09fff5fc) 25:22:205 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 293=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 25:22:206 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(293, 4, 09fff5bc) 25:22:337 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 301=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) 25:22:337 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(301, 4, 09fff5dc) 25:22:701 user_main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166) 25:22:732 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00088000 : 480 x 272 x 3 25:22:732 idle0 W[G3D]: Common\FramebufferCommon.cpp:638 Memcpy fbo upload 04488000 -> 04088000 25:22:792 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00000000 : 480 x 272 x 3 25:24:161 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 16 25:24:196 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) 25:24:197 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE 25:24:212 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 18 25:24:372 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 25:24:384 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 25:24:469 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15) 25:24:469 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE 25:24:689 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 25:24:702 user_main W[HLE]: HLE\HLE.cpp:333 Dispatch disabled, not delaying HLE result (right thing to do?) 25:24:885 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 20 fs 21 25:26:488 user_main W[G3D]: Common\FramebufferCommon.cpp:650 Memcpy fbo download 04000000 -> 0963f480 25:26:573 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 23 25:26:622 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1927 Decimating FBO for 00000000 (480 x 272 x 3), age 6 25:26:793 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:27:491 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:27:492 user_main I[ME]: HLE\sceMpeg.cpp:423 sceMpegInit() 25:27:493 user_main I[ME]: HLE\sceMpeg.cpp:530 0928fa70=sceMpegCreate(09fff05c, 0928fa40, 65536, 09ffefdc, 512, 0, 0) 25:27:528 user_main I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x58800 25:27:529 user_main I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 546456 25:27:529 user_main I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x58800 25:27:529 user_main I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 546456 25:27:530 user_main I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09fff05c, 0, 0) 25:27:530 user_main I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09fff05c, 1, 0) 25:27:533 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092a0280) 25:27:533 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092d0000) 25:27:534 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092ffd80) 25:27:534 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 0932fb00) 25:27:582 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 320=sceKernelCreateThread(displayThread, 088711e4, 0000000c, 4096, 00000000, 00000000) 25:27:582 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 321=sceKernelCreateThread(readThread, 0887155c, 0000000e, 2048, 00000000, 00000000) 25:27:582 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 322=sceKernelCreateThread(soundThread, 08871bc8, 0000000a, 2048, 00000000, 00000000) 25:27:583 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(322, 4, 09ffef44) 25:27:583 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(320, 4, 09ffef44) 25:27:583 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(321, 4, 09ffef48) 25:27:584 readThread I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x58800 25:27:584 readThread I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 546456 25:27:612 readThread I[ME]: HW\MediaEngine.cpp:87 FF: No accelerated colorspace conversion found from yuv420p to rgba. 25:27:616 idle0 W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 65536 to 34816 25:27:617 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:27:695 displayThrea I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 25 fs 26 25:32:512 user_main W[ME]: HLE\sceMpeg.cpp:1613 Audio end reach. pts: 540645 dts: 456456 25:32:616 user_main E[ME]: HLE\sceMpeg.cpp:1231 UNIMPL sceMpegAvcDecodeStopYCbCr(09fff05c, 089b5324, 09ffeea4) 25:32:765 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:32:797 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:32:810 user_main I[ME]: HLE\sceMpeg.cpp:1548 sceMpegFinish(...) 25:32:827 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 25:32:828 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) 25:32:828 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 323=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) 25:32:829 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(323, 0, 00000000) 25:32:829 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved 25:32:830 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 324=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) 25:32:830 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(324, 0, 00000000) 25:34:960 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 28 fs 29 25:35:441 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 28 fs 31 25:38:539 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:39:268 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:39:268 user_main I[ME]: HLE\sceMpeg.cpp:423 sceMpegInit() 25:39:269 user_main I[ME]: HLE\sceMpeg.cpp:530 0928fa70=sceMpegCreate(09fff05c, 0928fa40, 65536, 09ffefdc, 512, 0, 0) 25:39:304 user_main I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x1DE000 25:39:304 user_main I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 1441350 25:39:304 user_main I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x1DE000 25:39:304 user_main I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 1441350 25:39:305 user_main I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09fff05c, 0, 0) 25:39:305 user_main I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09fff05c, 1, 0) 25:39:305 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092a0280) 25:39:305 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092d0000) 25:39:306 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092ffd80) 25:39:306 user_main E[ME]: HLE\sceMpeg.cpp:1900 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 0932fb00) 25:39:339 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(displayThread, 088711e4, 0000000c, 4096, 00000000, 00000000) 25:39:339 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 332=sceKernelCreateThread(readThread, 0887155c, 0000000e, 2048, 00000000, 00000000) 25:39:340 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 333=sceKernelCreateThread(soundThread, 08871bc8, 0000000a, 2048, 00000000, 00000000) 25:39:340 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(333, 4, 09ffef44) 25:39:340 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(331, 4, 09ffef44) 25:39:340 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(332, 4, 09ffef48) 25:39:341 readThread I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0x1DE000 25:39:341 readThread I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 1441350 25:39:384 readThread I[ME]: HW\MediaEngine.cpp:87 FF: No accelerated colorspace conversion found from yuv420p to rgba. 25:39:395 idle0 W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 65536 to 57344 25:39:395 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:47:843 idle0 I[G3D]: GLES\ShaderManager.cpp:1076 Saving the shader cache to 'C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' 25:54:286 user_main W[ME]: HLE\sceMpeg.cpp:1613 Audio end reach. pts: 1439258 dts: 1351350 25:54:354 user_main E[ME]: HLE\sceMpeg.cpp:1231 UNIMPL sceMpegAvcDecodeStopYCbCr(09fff05c, 089b5324, 09ffeea4) 25:54:501 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:54:533 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0) 25:54:543 user_main I[ME]: HLE\sceMpeg.cpp:1548 sceMpegFinish(...) 25:54:566 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 25:54:566 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) 25:54:567 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 334=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) 25:54:567 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(334, 0, 00000000) 25:54:567 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved 25:54:567 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1943 335=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) 25:54:568 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(335, 0, 00000000) 25:54:750 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1927 Decimating FBO for 00000000 (480 x 272 x 3), age 6 25:54:928 idle0 I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 33 25:55:890 idle0 W[G3D]: Common\FramebufferCommon.cpp:888 Block transfer download 04000000 -> 0963f480 25:56:010 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1927 Decimating FBO for 00000000 (480 x 272 x 3), age 6 25:57:453 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1927 Decimating FBO for 00088000 (480 x 272 x 3), age 6 26:08:431 idle0 I[G3D]: GLES\ShaderManager.cpp:1076 Saving the shader cache to 'C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' 26:12:167 idle0 N[G3D]: GLES\GLES_GPU.cpp:755 DUMPING THIS FRAME 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 d2000003: FramebufPixelFormat: 3 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 9d000200: FramebufWidth: 200, address high 00 26:12:169 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 9c000000: FramebufPtr: 00000000 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 d2000003: FramebufPixelFormat: 3 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 9d000200: FramebufWidth: 200, address high 00 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 9c000000: FramebufPtr: 00000000 26:12:169 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:169 idle0 N[G3D]: GPUCommon.cpp:599 0f000000: FINISH 000000 26:12:170 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 0c000000: END 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 e8000000: MaskRGB: 000000 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 e9000000: MaskAlpha: 000000 26:12:170 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 de000007: Z test mode: 7 ( >= ) 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) 26:12:170 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 22000000: Alpha test enable: 0 26:12:170 idle0 N[G3D]: GPUCommon.cpp:599 9b000001: Cull: 000001 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 1d000000: CullFace enable: 0 26:12:171 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 50000001: Shade: 000001 (gouraud) 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 1c000001: Clip enable: 1 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 08cbada8: JUMP: 09cbad8c to 09cbada8 26:12:171 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 d3000301: Clear mode: 000301 (on, color, alpha/stencil) 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 01cbad90: VADDR: cbad90 => 09cbad90 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cbad90 26:12:171 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 d3000000: Clear mode: 000000 (off) 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 e7000001: ZMask: 000001 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:171 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:171 idle0 N[G3D]: GPUCommon.cpp:599 de000001: Z test mode: 1 (ALWAYS) 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 c6000000: TexFilter min: 0 mag: 0 26:12:172 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 a8000080: Texture BUFWIDTH 0: 000080 26:12:172 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 a0000000: Texture address 0: 000000 26:12:172 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 b8000707: Texture size 0: 000707, width : 128, height : 128 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:172 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 21000000: Alpha blend enable: 0 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 c7000101: TexWrap clamp s, clamp t 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 20000000: Dither enable: 0 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 cf000000: FogColor 000000 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 cd3f8000: Fog1 1.000000 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 ce400000: Fog2 2.000000 26:12:172 idle0 N[G3D]: GPUCommon.cpp:599 c0000000: Tex map mode: 000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 c1000000: Tex shade light sources: 000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 4a000000: Texture U offset: 0.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 4b000000: Texture V offset: 0.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 483f8000: Texture U scale: 1.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 493f8000: Texture V scale: 1.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 25000000: Antialias enable: 0 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 4c007100: Offset X: 28928 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 4d007780: Offset Y: 30592 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 42437000: Viewport param 0: 240.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 43c30800: Viewport param 1: -136.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 45450000: Viewport param 3: 2048.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 46450000: Viewport param 4: 2048.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 44c70000: Viewport Z scale: -0.500008 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 4746fffe: Viewport Z pos: 0.499992 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d6000000: MinZ: 0.000000 26:12:173 idle0 N[G3D]: GPUCommon.cpp:599 d700ffff: MaxZ: 0.000000 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 3c000000: VIEW # 0 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 3e000000: PROJECTION # 0 26:12:174 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 cf808080: FogColor 808080 26:12:174 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 cd461c40: Fog1 10000.000000 26:12:174 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 ce38dcc0: Fog2 0.000105 26:12:174 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 17000001: Lighting enable: 1 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 18000001: Light 0 enable: 1 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 633efc17: Light 0 X pos: 0.492363 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 643f1d8e: Light 0 Y pos: 0.615448 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 653f1d8e: Light 0 Z pos: 0.615448 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 5f000001: Light 0 type: 000001 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 8f000000: Light 0 color 0: 0.000000 0.000000 0.000000 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 907f7f7f: Light 0 color 1: 0.498039 0.498039 0.498039 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 917f7f7f: Light 0 color 2: 0.498039 0.498039 0.498039 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 19000001: Light 1 enable: 1 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 66bf13cd: Light 1 X pos: -0.577347 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 673f13cd: Light 1 Y pos: 0.577347 26:12:174 idle0 N[G3D]: GPUCommon.cpp:599 683f13cd: Light 1 Z pos: 0.577347 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 60000001: Light 1 type: 000001 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 92000000: Light 1 color 0: 0.000000 0.000000 0.000000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 93333333: Light 1 color 1: 0.200000 0.200000 0.200000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 94333333: Light 1 color 2: 0.200000 0.200000 0.200000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1a000001: Light 2 enable: 1 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 69800000: Light 2 X pos: -0.000000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 6a800000: Light 2 Y pos: -0.000000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 6bbf8000: Light 2 Z pos: -1.000000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 61000001: Light 2 type: 000001 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 95000000: Light 2 color 0: 0.000000 0.000000 0.000000 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 96191919: Light 2 color 1: 0.098039 0.098039 0.098039 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 97191919: Light 2 color 2: 0.098039 0.098039 0.098039 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1b000000: Light 3 enable: 0 26:12:175 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 5c262626: Ambient color: 262626 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 5d0000ff: Ambient alpha: 0000ff 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 c7000101: TexWrap clamp s, clamp t 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1d000000: CullFace enable: 0 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 53000003: Material update: 3 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 1d000000: CullFace enable: 0 26:12:175 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 08ce0780: JUMP: 09cbaf7c to 09ce0780 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 4c007100: Offset X: 28928 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 4d007780: Offset Y: 30592 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 42437000: Viewport param 0: 240.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 43c30800: Viewport param 1: -136.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 45450000: Viewport param 3: 2048.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 46450000: Viewport param 4: 2048.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 44c70000: Viewport Z scale: -0.500008 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 4746fffe: Viewport Z pos: 0.499992 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 d6000000: MinZ: 0.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 d700ffff: MaxZ: 0.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 3c000000: VIEW # 0 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 3e000000: PROJECTION # 0 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 cf808080: FogColor 808080 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 cd461c40: Fog1 10000.000000 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 ce38dcc0: Fog2 0.000105 26:12:176 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:176 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:176 idle0 N[G3D]: GPUCommon.cpp:599 22000001: Alpha test enable: 1 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 24000000: Stencil test enable: 0 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00) 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 df000032: Blend mode: add src.a, 1.0 - src.a 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 e0000000: Blend fix A: 000000 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 de000007: Z test mode: 7 ( >= ) 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 e7000000: ZMask: 000000 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 c9000100: TexFunc 0 RGBA modulate 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 e7000001: ZMask: 000001 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 17000000: Lighting enable: 0 26:12:177 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 5cffffff: Ambient color: ffffff 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 5d0000ff: Ambient alpha: 0000ff 26:12:177 idle0 N[G3D]: GPUCommon.cpp:599 53000003: Material update: 3 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 ffffffff: Unknown: ffffffff 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 ffffffff: Unknown: ffffffff 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 e7000001: ZMask: 000001 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:178 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 de000001: Z test mode: 1 (ALWAYS) 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:178 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 c6000000: TexFilter min: 0 mag: 0 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 a8000080: Texture BUFWIDTH 0: 000080 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 a0000000: Texture address 0: 000000 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 b8000707: Texture size 0: 000707, width : 128, height : 128 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:178 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 21000000: Alpha blend enable: 0 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 c7000101: TexWrap clamp s, clamp t 26:12:178 idle0 N[G3D]: GPUCommon.cpp:599 20000000: Dither enable: 0 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:179 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 cf000000: FogColor 000000 26:12:179 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 cd3f8000: Fog1 1.000000 26:12:179 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 ce400000: Fog2 2.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 c0000000: Tex map mode: 000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 c1000000: Tex shade light sources: 000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 4a000000: Texture U offset: 0.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 4b000000: Texture V offset: 0.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 483f8000: Texture U scale: 1.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 493f8000: Texture V scale: 1.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 25000000: Antialias enable: 0 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 4c007100: Offset X: 28928 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 4d007780: Offset Y: 30592 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 42437000: Viewport param 0: 240.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 43c30800: Viewport param 1: -136.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 45450000: Viewport param 3: 2048.000000 26:12:179 idle0 N[G3D]: GPUCommon.cpp:599 46450000: Viewport param 4: 2048.000000 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 44c70000: Viewport Z scale: -0.500008 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 4746fffe: Viewport Z pos: 0.499992 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 d6000000: MinZ: 0.000000 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 d700ffff: MaxZ: 0.000000 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 3c000000: VIEW # 0 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 3e000000: PROJECTION # 0 26:12:180 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 cf808080: FogColor 808080 26:12:180 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 cd461c40: Fog1 10000.000000 26:12:180 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 ce38dcc0: Fog2 0.000105 26:12:180 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 17000001: Lighting enable: 1 26:12:180 idle0 N[G3D]: GPUCommon.cpp:599 18000001: Light 0 enable: 1 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 633efc17: Light 0 X pos: 0.492363 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 643f1d8e: Light 0 Y pos: 0.615448 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 653f1d8e: Light 0 Z pos: 0.615448 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 5f000001: Light 0 type: 000001 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 8f000000: Light 0 color 0: 0.000000 0.000000 0.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 907f7f7f: Light 0 color 1: 0.498039 0.498039 0.498039 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 917f7f7f: Light 0 color 2: 0.498039 0.498039 0.498039 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 19000001: Light 1 enable: 1 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 66bf13cd: Light 1 X pos: -0.577347 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 673f13cd: Light 1 Y pos: 0.577347 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 683f13cd: Light 1 Z pos: 0.577347 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 60000001: Light 1 type: 000001 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 92000000: Light 1 color 0: 0.000000 0.000000 0.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 93333333: Light 1 color 1: 0.200000 0.200000 0.200000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 94333333: Light 1 color 2: 0.200000 0.200000 0.200000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 1a000001: Light 2 enable: 1 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 69800000: Light 2 X pos: -0.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 6a800000: Light 2 Y pos: -0.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 6bbf8000: Light 2 Z pos: -1.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 61000001: Light 2 type: 000001 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 95000000: Light 2 color 0: 0.000000 0.000000 0.000000 26:12:181 idle0 N[G3D]: GPUCommon.cpp:599 96191919: Light 2 color 1: 0.098039 0.098039 0.098039 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 97191919: Light 2 color 2: 0.098039 0.098039 0.098039 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 1b000000: Light 3 enable: 0 26:12:182 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 5c262626: Ambient color: 262626 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 5d0000ff: Ambient alpha: 0000ff 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 c7000101: TexWrap clamp s, clamp t 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 1d000000: CullFace enable: 0 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 53000003: Material update: 3 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 1d000000: CullFace enable: 0 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 08cefa54: JUMP: 09ce0a50 to 09cefa54 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 4c007100: Offset X: 28928 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 4d007780: Offset Y: 30592 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 42437000: Viewport param 0: 240.000000 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 43c30800: Viewport param 1: -136.000000 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 45450000: Viewport param 3: 2048.000000 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 46450000: Viewport param 4: 2048.000000 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:182 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 44c70000: Viewport Z scale: -0.500008 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 4746fffe: Viewport Z pos: 0.499992 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 d6000000: MinZ: 0.000000 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 d700ffff: MaxZ: 0.000000 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 3c000000: VIEW # 0 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 3e000000: PROJECTION # 0 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 cf808080: FogColor 808080 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 cd461c40: Fog1 10000.000000 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 ce38dcc0: Fog2 0.000105 26:12:183 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 22000001: Alpha test enable: 1 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 24000000: Stencil test enable: 0 26:12:183 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00) 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 df000032: Blend mode: add src.a, 1.0 - src.a 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 e0000000: Blend fix A: 000000 26:12:183 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:184 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 de000007: Z test mode: 7 ( >= ) 26:12:184 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 e7000000: ZMask: 000000 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 c9000100: TexFunc 0 RGBA modulate 26:12:184 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 e7000001: ZMask: 000001 26:12:184 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 17000000: Lighting enable: 0 26:12:184 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 5cffffff: Ambient color: ffffff 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 5d0000ff: Ambient alpha: 0000ff 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 53000003: Material update: 3 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 ffffffff: Unknown: ffffffff 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 ffffffff: Unknown: ffffffff 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 e7000001: ZMask: 000001 26:12:184 idle0 N[G3D]: GPUCommon.cpp:599 23000000: Z test enable: 0 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 de000001: Z test mode: 1 (ALWAYS) 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 c6000000: TexFilter min: 0 mag: 0 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 a8000080: Texture BUFWIDTH 0: 000080 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 a0000000: Texture address 0: 000000 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 b8000707: Texture size 0: 000707, width : 128, height : 128 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 21000000: Alpha blend enable: 0 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 c7000101: TexWrap clamp s, clamp t 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 20000000: Dither enable: 0 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 cf000000: FogColor 000000 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 cd3f8000: Fog1 1.000000 26:12:185 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 ce400000: Fog2 2.000000 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 c0000000: Tex map mode: 000000 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 c1000000: Tex shade light sources: 000000 26:12:185 idle0 N[G3D]: GPUCommon.cpp:599 4a000000: Texture U offset: 0.000000 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 4b000000: Texture V offset: 0.000000 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 483f8000: Texture U scale: 1.000000 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 493f8000: Texture V scale: 1.000000 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 25000000: Antialias enable: 0 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:186 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:186 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:187 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:187 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:187 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 08cefc50: JUMP: 09cefc38 to 09cefc50 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 01cefc3c: VADDR: cefc3c => 09cefc3c 26:12:187 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefc3c 26:12:187 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:188 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:189 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 08cefcd8: JUMP: 09cefcc0 to 09cefcd8 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 01cefcc4: VADDR: cefcc4 => 09cefcc4 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefcc4 26:12:189 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:189 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:190 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:190 idle0 N[G3D]: GPUCommon.cpp:599 08cefd60: JUMP: 09cefd48 to 09cefd60 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 01cefd4c: VADDR: cefd4c => 09cefd4c 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefd4c 26:12:191 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:191 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:192 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:192 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 08cefde8: JUMP: 09cefdd0 to 09cefde8 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 01cefdd4: VADDR: cefdd4 => 09cefdd4 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefdd4 26:12:193 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:193 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:194 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:194 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 08cefe70: JUMP: 09cefe58 to 09cefe70 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 01cefe5c: VADDR: cefe5c => 09cefe5c 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefe5c 26:12:195 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:195 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:200 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:200 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:200 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:200 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:201 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:201 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 08cefef8: JUMP: 09cefee0 to 09cefef8 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 01cefee4: VADDR: cefee4 => 09cefee4 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefee4 26:12:202 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:202 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:203 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 08ceff80: JUMP: 09ceff68 to 09ceff80 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 01ceff6c: VADDR: ceff6c => 09ceff6c 26:12:203 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09ceff6c 26:12:203 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:204 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:205 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 08cf0008: JUMP: 09cefff0 to 09cf0008 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 01cefff4: VADDR: cefff4 => 09cefff4 26:12:205 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cefff4 26:12:205 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:206 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:207 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 08cf0090: JUMP: 09cf0078 to 09cf0090 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 01cf007c: VADDR: cf007c => 09cf007c 26:12:207 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cf007c 26:12:207 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:208 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:209 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 08cf0118: JUMP: 09cf0100 to 09cf0118 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:209 idle0 N[G3D]: GPUCommon.cpp:599 01cf0104: VADDR: cf0104 => 09cf0104 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cf0104 26:12:210 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:210 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:211 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 08cf01a0: JUMP: 09cf0188 to 09cf01a0 26:12:211 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 01cf018c: VADDR: cf018c => 09cf018c 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cf018c 26:12:212 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 df0000aa: Blend mode: add fixed, fixed 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 e0ffffff: Blend fix A: ffffff 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 e1000000: Blend fix B: 000000 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 c3000003: TexFormat 000003 (8888) 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 a8090200: Texture BUFWIDTH 0: 090200 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 a063f480: Texture address 0: 63f480 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 b8000909: Texture size 0: 000909, width : 512, height : 512 26:12:212 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 cb000000: TexFlush 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 50000000: Shade: 000000 (flat) 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 1f000000: Fog enable: 0 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 21000001: Alpha blend enable: 1 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 1e000001: Texture map enable: 1 26:12:213 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 c9010000: TexFunc 0 RGB modulate color double 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 55808080: Material ambient color: 808080 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 580000ff: Material alpha color: 0000ff 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 56808080: Material diffuse color: 808080 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 57808080: Material specular color: 808080 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 08cf0228: JUMP: 09cf0210 to 09cf0228 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 12800102: SetVertexType: through, u16 texcoords, s16 positions 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 10090000: BASE: 090000 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 01cf0214: VADDR: cf0214 => 09cf0214 26:12:213 idle0 N[G3D]: GPUCommon.cpp:599 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09cf0214 26:12:214 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 c9000000: TexFunc 0 RGB modulate 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 d4000000: Scissor TL: 0, 0 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 d5043ddf: Scissor BR: 479, 271 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 15000000: Region TL: 0 0 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 16043ddf: Region BR: 479 271 26:12:214 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 0f000000: FINISH 000000 26:12:214 idle0 N[G3D]: GLES\GLES_GPU.cpp:915 ================ FLUSH ================ 26:12:214 idle0 N[G3D]: GPUCommon.cpp:599 0c000000: END 26:54:888 idle0 I[COMMON]: FileUtil.cpp:226 CreateDir: directory C:\Users\Alice\Desktop\New folder/PSP/SCREENSHOT 26:56:918 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 26:56:918 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 26:56:918 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 274: Module "simple": name=simple gp=089a2010 entry=08804000 26:56:918 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 276: Thread "user_main": pc= 08828484 sp= 09fff160 WAIT (wt=1 wid=0 wv= 00000000 ) 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 277: MemoryPart "UserSbrk": MemPart: 09e60000 - 09ec4000 size: 00064000 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 278: Semaphore "KSDK::CSVarSema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 279: Semaphore "KSDK::Sema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 280: Semaphore "KSDK::CSVarSema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 281: Semaphore "KSDK::Sema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 282: Semaphore "KSDK::CSVarSema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 283: Semaphore "KSDK::Sema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 284: CallBack "exit": thread=276, argument= 00000000 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 285: Semaphore "ffmm::Sema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 289: Semaphore "KSG Allocator": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 291: Thread "KSDK::Thread": pc= 08828484 sp= 09fafa80 WAIT (wt=1 wid=0 wv= 00000000 ) 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 292: Semaphore "fileLockSema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 293: Thread "KSDK::Thread": pc= 08828454 sp= 09faea70 SUSPEND (wt=2 wid=293 wv= 00000000 ) 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 294: Semaphore "KSDK::CSVarSema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 295: Semaphore "KSDK::Sema": - 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 301: Thread "KSDK::Thread": pc= 08828454 sp= 09fada60 WAIT (wt=2 wid=301 wv= 00000000 ) 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 334: Thread "ssnd_main_thread": pc= 0895d264 sp= 09fbfa80 WAIT (wt=10 wid=9 wv= 00000400 ) 26:56:919 idle0 I[KERNEL]: HLE\sceKernel.cpp:499 KO 335: Thread "bgm_load_thread": pc= 0895be54 sp= 09fb7aa0 WAIT (wt=2 wid=335 wv= 00000000 ) 26:56:920 idle0 I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 24 kernel objects alive 26:57:079 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3 26:57:079 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 26:57:097 GLES\TextureCache.cpp:142 I[G3D]: Texture cached cleared from 91 textures 26:57:231 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 26:57:236 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini 26:57:363 Config.cpp:1017 I[LOAD]: Config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/ppsspp.ini 26:57:368 Config.cpp:1030 I[LOAD]: Controller config saved: C:\Users\Alice\Desktop\New folder/PSP/SYSTEM/controls.ini