Ace Combat (X2): Joint Assault
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01-14-2013, 11:30 PM
(This post was last modified: 12-14-2015 06:22 PM by vnctdj.)
Post: #1
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Ace Combat (X2): Joint Assault
DiscID: ULUS10511
ImageID: 2327 Version: v0.5-247-g3931323 (64-bit, Jan 14) OS: Windows (64-bit) Notes: menus...then black screen |
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02-26-2013, 06:01 AM
Post: #2
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RE: [v0.5] Ace Combat: Joint Assault
Hangs right before plane selection screen on 0.61. Menu's working just fine, except the fonts.
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03-18-2013, 09:11 AM
(This post was last modified: 03-18-2013 09:16 AM by Razorback.)
Post: #3
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RE: Ace Combat: Joint Assault
CTDs during mission loading on v0.7-146-g688c404. Plane select screen now works fine though.
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03-22-2013, 11:44 AM
Post: #4
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RE: Ace Combat: Joint Assault
Crashes prior to entering TAC name on v0.7-182-g6073292
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04-03-2013, 07:35 AM
Post: #5
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RE: Ace Combat: Joint Assault
Still the same on v0.7-428-g44b22bc. Here's the log.
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05-03-2013, 10:04 PM
Post: #6
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RE: Ace Combat: Joint Assault
i have a problem: after finish 1st mission when i click NEXT black screen apears and game stops..please help!!!
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05-04-2013, 05:24 AM
Post: #7
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RE: Ace Combat: Joint Assault
If I recall Ace Combat X also needs media engine to be disabled to fix the cutscene hang.
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05-06-2013, 03:50 AM
Post: #8
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RE: Ace Combat: Joint Assault
On latest android version, emulator hangs on mission 1 start screen after hangar.
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06-27-2013, 07:48 AM
(This post was last modified: 06-27-2013 07:49 AM by Necriss.)
Post: #9
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RE: Ace Combat: Joint Assault
Emulator Hard Freeze on 0.8.1 Android during Mission 1 loading.
Otherwise menus and hangar seem to work fine. Hopefully someone can identify the problem, Ace Combat X seems to work so this should too. |
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06-27-2013, 08:37 AM
Post: #10
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RE: Ace Combat: Joint Assault
(06-27-2013 07:48 AM)Necriss Wrote: Emulator Hard Freeze on 0.8.1 Android during Mission 1 loading. It's the exact same issue that hasn't been fixed ever since. https://github.com/hrydgard/ppsspp/issues/1368 |
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07-03-2013, 04:29 AM
Post: #11
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RE: Ace Combat: Joint Assault
Do we basically wait to see if a PPSSPP update fixes the game? Is there any other way we can play this?
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07-03-2013, 04:40 AM
Post: #12
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RE: Ace Combat: Joint Assault
Sadly no response even on Github ever since.
We might want to wait. |
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08-01-2013, 12:34 AM
Post: #13
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RE: Ace Combat: Joint Assault
0.8.1-1055 x64 / Win7x64
Just messed around with new builds. Found out, that when you have the option "Force 60 FPS or less" turned on, the game wont pass the "load" indicator in the top left corner. Just stays there forever, no crash or hang. So its not a problem, just a thing i noticed. I always turn this option on, because some games need it for smooth gameplay. Without it, game starts fine. On the other hand, if i start Skies of Deception with this option enabled, no hang occurs. So its a tiny bug i guess. Happens with every build i tested so far from 0.8.1-788-1055. Still crashes the usual way later when mission starts. Maybe its worth for being on the issue list on github. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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08-01-2013, 12:54 AM
Post: #14
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RE: Ace Combat: Joint Assault | |||
08-01-2013, 09:38 AM
Post: #15
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RE: Ace Combat: Joint Assault
Yeah, i ment the bug with Force 60 fps being on that list. There will be response when it makes progress, some things just dont work out quick in developing an emulator, and by all means, this emulator is developing fast. So there will be one day response :] Just keep testing new builds^^
CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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