Dissidia 012: Duodecim Final Fantasy
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11-07-2014, 12:11 PM
(This post was last modified: 11-07-2014 03:45 PM by KWNee.)
Post: #961
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RE: Dissidia 012: Duodecim Final Fantasy
random crashes on PPSSPP 0.9.9.1 on PC
Problem Event Name APPCRASH Application Name PPSSPPWindows.exe Application Version 0.9.9.1 Application Timestamp 53f26588 Fault Module Name StackHash_0a9e Fault Module Version 0.0.0.0 Fault Module Timestamp 00000000 Exception Code c0000005 Exception Offset 12aa76bf OS Version 6.1.7600.2.0.0.768.3 Location ID 1033 Additional Information 1 0a9e Additional Information 2 0a9e372d3b4ad19135b953a78882e789 Additional Information 3 0a9e Additional Information 4 0a9e372d3b4ad19135b953a78882e789 |
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11-10-2014, 06:05 AM
Post: #962
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RE: Dissidia 012: Duodecim Final Fantasy
Hey guys I'm new here.
I've playing Dissidia 012 for a long time, but I didn't cared a lot for the story. But I've decided to play it, and I'm in Zidane's chapter. The thing is after I pass the third gateway (after the fight with Garland) and the map shows up, the game does two things: 1 - It stays forever in the loading screen 2 - It crashes I've searched in google but nobody seems to have the same problem. This is what it says: Nombre del evento de problema: APPCRASH Nombre de la aplicación: PPSSPPWindows.exe Versión de la aplicación: 0.9.9.1 Marca de tiempo de la aplicación: 53f26588 Nombre del módulo con errores: StackHash_0a9e Versión del módulo con errores: 0.0.0.0 Marca de tiempo del módulo con errores: 00000000 Código de excepción: c0000005 Desplazamiento de excepción: 0c5de2eb Versión del sistema operativo: 6.1.7601.2.1.0.256.1 Id. de configuración regional: 1033 Información adicional 1: 0a9e Información adicional 2: 0a9e372d3b4ad19135b953a78882e789 Información adicional 3: 0a9e Información adicional 4: 0a9e372d3b4ad19135b953a78882e789 Sorry it's in spanish. I've played a lot of PSP games on my pc and it never happened this, I have no idea what could it be. I hope you can help me. Thanks! |
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11-20-2014, 11:31 PM
Post: #963
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RE: Dissidia 012: Duodecim Final Fantasy
Is it the emulator or is it my Iso coz every time I start a battle the whole screen fills with blue and there is a dimond shape opening in the center but then after a little wile it fills up (ps thes is on my galexy nexus 2) oh and the characters dont show up
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12-05-2014, 11:07 AM
(This post was last modified: 12-05-2014 11:08 AM by Jozma7.)
Post: #964
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RE: Dissidia 012: Duodecim Final Fantasy
(10-17-2014 09:09 PM)Jozma7 Wrote: I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light: Broken weapon trails with all playable characters are now solved and in normal shape. The only thing now is the double image I explained in quote. But, recently I found out on stage "Order's Sanctuary" that when I dash towards opponent that is standing on the ground, water doesn't splash, but in any other case (when walking or attacking) it splashes. Maybe that same problem is applied for all other maps, too, but I didn't notice that. Look below: PPSSPP: PSP: Here is the video also for PSP: https://www.youtube.com/watch?v=ih7q2IWJ5D4 |
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12-08-2014, 01:26 PM
(This post was last modified: 12-08-2014 01:39 PM by denslife16.)
Post: #965
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RE: Dissidia 012: Duodecim Final Fantasy
theres a graphical glitch in the latest experimental build, characters are missing
here some screenshot |
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12-08-2014, 03:03 PM
Post: #966
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RE: Dissidia 012: Duodecim Final Fantasy
What's the first build with the problem and the last build without it?
-[Unknown] |
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12-08-2014, 04:29 PM
Post: #967
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RE: Dissidia 012: Duodecim Final Fantasy
the 1st build with the problem is v0.9.9.1-1078 and the last build without the problem is v0.9.9.1-1072
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12-12-2014, 07:40 AM
Post: #968
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RE: Dissidia 012: Duodecim Final Fantasy
the glitch not fixed yet
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12-15-2014, 01:14 AM
Post: #969
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Used to play normally, now it crashes randomly
Yup, i tried search and didn't find anything
Anyways, i used to play dissidia 012 no prob, over 20hrs of gameplay on ppsspp windows but now it randomly crashes all day long wtf The only part i don't have to worry about those damn crashes is when i'm fighting, and the crashes take around 10~15 secs do occur ANYWHERE ingame btw, i tried over and over to make at least 1 log, but nothing appears at ./ppsspp/USER/Logs maybe i'm missing something? ppsspp.ini is as follows Code: [General] Here's a SS: puu.sh/dv6qD/86a65d585b.jpg this one in particular happened when i kept going to and back from story mode I tried many things, including redumping the game, redownloading the emulator and downloading the game via torrent(I have the UMD anyways, so i don't see the problem) Really, I give up trying it by myself, please help ;-; |
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12-15-2014, 12:56 PM
Post: #970
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RE: Used to play normally, now it crashes randomly
Try a most recent build: http://buildbot.orphis.net/ppsspp
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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12-15-2014, 02:38 PM
Post: #971
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RE: Used to play normally, now it crashes randomly
I FINALLY got it fixed
Catalyst A.I. was the problem... i just didn't know it even existed or why i could play perfectly before even with that shit on *sigh* Anyways, it's time to get the logs fixed, cause they don't show up EVER |
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12-15-2014, 06:34 PM
Post: #972
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RE: Dissidia 012: Duodecim Final Fantasy
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-15-2014, 09:33 PM
Post: #973
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RE: Dissidia 012: Duodecim Final Fantasy
(12-15-2014 02:38 PM)danbriito Wrote: I FINALLY got it fixed It just printf()s, or you can use --log=FILENAME as an argument. Nothing writes to that directory you mentioned specifically. -[Unknown] |
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12-18-2014, 05:48 AM
Post: #974
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RE: Dissidia 012: Duodecim Final Fantasy
(12-15-2014 09:33 PM)[Unknown] Wrote:(12-15-2014 02:38 PM)danbriito Wrote: I FINALLY got it fixed lol really? i read that on a guide here somewhere... anyways, thx |
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12-19-2014, 09:37 AM
Post: #975
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RE: Dissidia 012: Duodecim Final Fantasy
i think the invisible character is only in adreno devices
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