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Star Ocean: First Departure
08-26-2014, 06:44 AM
Post: #181
RE: Star Ocean: First Departure
Merged.

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08-31-2014, 10:37 PM
Post: #182
RE: Star Ocean: First Departure
(08-25-2014 07:55 PM)solarmystic Wrote:  What version of the emulator are you using? What are your system specs?

Make sure you're using the latest build from the buildbot with default settings, this issue has been resolved for quite sometime now for Windows and other platforms without the need for any specific hacks.

9.9.1 Stable
Windows 7 Home Premium SP1
Core i3 processor with Intel HD3000 graphics
I tried but it is same
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09-01-2014, 02:41 AM
Post: #183
RE: Star Ocean: First Departure
(08-31-2014 10:37 PM)REVO1992 Wrote:  9.9.1 Stable
Windows 7 Home Premium SP1
Core i3 processor with Intel HD3000 graphics
I tried but it is same

In that case, try updating your Intel Graphic Chipset drivers from their website:-

https://downloadcenter.intel.com/default.aspx

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16 GB DDR3 RAM @ 1600 MHz
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10-18-2014, 07:58 AM (This post was last modified: 10-18-2014 08:29 AM by lee13.)
Post: #184
RE: Star Ocean: First Departure
Does the sprite problem still exist on Android? Cause it's happening to my phone Confused. Using the latest build btw
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11-14-2014, 12:21 AM
Post: #185
RE: Star Ocean: First Departure
Hey guys,
on 0.9.9.1 the game runs pretty much flawlessly,
but whenever I enter a menu, for instance a shop, the game starts running quite choppy/laggy and the sound becomes distorted. Does anybody know a fix for this?
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12-09-2014, 02:25 AM
Post: #186
RE: Star Ocean: First Departure
I have an issue to report regarding Star Ocean: First Departure when played in v0.9.9.1-1078. The bookcase, etc. in the first house you're in do not not function as expected (the character goes through them instead of stopping when running into them).
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12-09-2014, 04:02 AM
Post: #187
RE: Star Ocean: First Departure
This does not occur for me. Make sure you don't have any speedhacks on, you have simulate block transfer on, and slow framebuffer effects are not disabled.

-[Unknown]
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12-11-2014, 08:39 PM
Post: #188
RE: Star Ocean: First Departure
I have another issue here, using v0.9.9.1-1089-gf7baec3 on pc, somehow it's always black screen after dialogue boxes appear.

strange thing is, if I open the setting and return to the game, the whole graphic appeared again, but it'd ended up black screen again after another box.

other than that, the sprite isn't overlapping, and the border works well (I can't walk thru the roof etc.)
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12-14-2014, 05:41 PM (This post was last modified: 12-14-2014 06:02 PM by hein.octash.)
Post: #189
RE: Star Ocean: First Departure
(12-11-2014 08:39 PM)kurehayagami Wrote:  I have another issue here, using v0.9.9.1-1089-gf7baec3 on pc, somehow it's always black screen after dialogue boxes appear.

strange thing is, if I open the setting and return to the game, the whole graphic appeared again, but it'd ended up black screen again after another box.

other than that, the sprite isn't overlapping, and the border works well (I can't walk thru the roof etc.)

This happened to me too. Apparently, this "black screen after dialogue" issue is occuring when OpenGL rendering backend is selected. Using Direct3D9 backend will solve this issue.
However, with Direct3D9 backend, the camera on the world map and battle screen is somehow more far than usual(OpenGL). It makes the character looks smaller and messed up the target cursor.

Tested on 0.9.9.1-1166-ga767c8e.
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12-14-2014, 06:12 PM
Post: #190
RE: Star Ocean: First Departure
Direct3D has issues with viewports still. What GPU do you have? I've never seen this black screen thing, I know it was reported before, but I somehow thought it ended up being a setting/hack that was enabled.

-[Unknown]
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12-14-2014, 07:33 PM
Post: #191
RE: Star Ocean: First Departure
It's not like the game freeze when black screen occurs. When I pressed 'Esc' then continue the game, the problem is temporarily gone, until I speak to npc again. Tried with buffered rendering, no speedhack settings enabled.

My laptop's GPU is Mobile Intel 4 Series, though. Is it possibly because my GPU sux?


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12-14-2014, 07:35 PM
Post: #192
RE: Star Ocean: First Departure
It may be that it's a problem that occurs only on Intel cards or certain ones. They tend to have less than wonderful OpenGL support. Best bet may be when we get the viewport stuff fixed in Direct3D, since they support that better.

-[Unknown]
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12-14-2014, 07:51 PM
Post: #193
RE: Star Ocean: First Departure
I see.. Yeah, this game still pretty much playable even with D3D9 viewport issues. Thanks, I really appreciate your answer.
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12-19-2014, 06:09 AM
Post: #194
RE: Star Ocean: First Departure
The viewport issues should be better soon. A fix is waiting to be merged. I have not had time to test it heavily, but it seems to work well.

Still not sure what's causing the black..

-[Unknown]
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12-19-2014, 05:27 PM
Post: #195
Big Grin RE: Star Ocean: First Departure
(12-19-2014 06:09 AM)[Unknown] Wrote:  The viewport issues should be better soon. A fix is waiting to be merged. I have not had time to test it heavily, but it seems to work well.

Still not sure what's causing the black..

-[Unknown]

Yeah! The camera adjusment works great now, even in other games!
Black issues only happen on OpenGL so it won't bother me as long as I'm using Direct3D backend.

Thank you very much for this Direct3D fix Big Grin
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