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Ghost in the Shell Stand Alone Complex
#16
https://github.com/hrydgard/ppsspp/issue...t-53279273
It works with fast Memory on now, can be moved to playable.
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#17
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#18
(08-25-2014, 04:03 PM)vnctdj Wrote: Moved.

it still hangs up after main menu on android version
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#19
Maybe you should explain the issue here on GitHub Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#20
Try disable JIT before menu. (under Settings->System->Developer Options).
After in mission map,change it back to enable.
Test on v0.9.9.1-1439-g01ff870 in lg nexus 5
   
(01-08-2015, 02:35 PM)Solstar Wrote:
(08-25-2014, 04:03 PM)vnctdj Wrote: Moved.

it still hangs up after main menu on android version
I want to be a crash fixer
PM me if you want to me look a game
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#21
game will work but you have to turn off fast memory i been trying to get this game to work forever but now i can start the game with no issue will report on how far i getBig Grin
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#22
Game causes pixel glitches with computer and crashes emulator when starting the second level.
Running on 1.2.1
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#23
Just made a fun patch for this game as a proof of concept:
Code:
_S ULUS-10020 _G Ghost in the Shell: Stand Alone Complex _C0 Right Analog Aim _L 0xE03D08AF 0x001593F4 _L 0x20001010 0x340A0020 // ^change 20 on the end of the line above for deadzone anything from 01 to maybe up to 40 will work(definitely set to 01 when using with mouse control) // also affects maximum camera speed _L 0x20001024 0x3C083C20 // ^change 3C20 on the end of the line above for camera speed, it's first 4 digits of floating point value, // default 3C20 == 0x3C200000 == 0.009766 _L 0x201593F4 0x0E200400 _L 0x20001000 0x3C0E4040 _L 0x20001004 0x3C0F08AD _L 0x20001008 0x3C090880 _L 0x2000100C 0x0120C021 _L 0x20001014 0x340B0080 _L 0x20001018 0x016A6021 _L 0x2000101C 0x258C0001 _L 0x20001020 0x016A5823 _L 0x20001028 0x4488F000 _L 0x2000102C 0x448ED800 _L 0x20001030 0x91E808CE _L 0x20001034 0x010B682A _L 0x20001038 0xA12D0FFC _L 0x2000103C 0x0188682A _L 0x20001040 0xA12D0FFD _L 0x20001044 0x2508FF80 _L 0x20001048 0x00086FC3 _L 0x2000104C 0x010D4026 _L 0x20001050 0x010A4023 _L 0x20001054 0x4488F800 _L 0x20001058 0x4680FFE0 _L 0x2000105C 0x461EFFC2 _L 0x20001060 0xE53F0FF4 _L 0x20001064 0x461BFFC3 _L 0x20001068 0xE53F0FEC _L 0x2000106C 0x91E808CF _L 0x20001070 0x1309FFF0 _L 0x20001074 0x2529FFFC _L 0x20001078 0x03E00008 _L 0x2000107C 0x3C0208AF _L 0x200C393C 0x3C180880 _L 0x200C3940 0x93020FFC _L 0x200C3950 0x93020FFD _L 0x200C3990 0x93020FFC _L 0x200C39A0 0x93020FFC _L 0x200C39A4 0x1040000D _L 0x200C39F8 0x93020FF8 _L 0x200C3A08 0x93020FF8 _L 0x200C3A0C 0x5040008C _L 0x200C3A2C 0x93020FF8 _L 0x200C3B84 0x93020FF9 _L 0x200C3964 0xC7040FF4 _L 0x200C39B4 0xC7040FF4 _L 0x200C3A40 0xC7040FF0 _L 0x200C3B98 0xC7040FF0 _L 0x2009CD9C 0x3C180880 _L 0x2009CDA0 0x93020FF8 _L 0x2009CE90 0x93020FFC _L 0x2009D530 0x93020FFD _L 0x2009D688 0x93020FF9 _L 0x2009CE0C 0x00000000 _L 0x2009CE84 0xC7000FE8 _L 0x2009CF00 0x00000000 _L 0x2009CF78 0xC7010FEC _L 0x2009D5A4 0x00000000 _L 0x2009D61C 0xC7010FEC _L 0x2009D6F8 0x00000000 _L 0x2009D770 0xC7000FE8 _C0 Right Analog Aim [Disable] _L 0x201593F4 0x3C0208AF _L 0x200C393C 0x8E23005C _L 0x200C3940 0x02031024 _L 0x200C3950 0x02021024 _L 0x200C3990 0x02031024 _L 0x200C39A0 0x02021024 _L 0x200C39A4 0x1440000D _L 0x200C39F8 0x02031024 _L 0x200C3A08 0x02021024 _L 0x200C3A0C 0x5440008C _L 0x200C3A2C 0x02031024 _L 0x200C3B84 0x02021024 _L 0x200C3964 0xC6240030 _L 0x200C39B4 0xC6240030 _L 0x200C3A40 0xC6240030 _L 0x200C3B98 0xC6240030 _L 0x2009CD9C 0x8E820050 _L 0x2009CDA0 0x02A21024 _L 0x2009CE90 0x02A21024 _L 0x2009D530 0x02A21024 _L 0x2009D688 0x02A21024 _L 0x2009CE0C 0x45020020 _L 0x2009CE84 0xC68000F4 _L 0x2009CF00 0x45000022 _L 0x2009CF78 0xC68100F0 _L 0x2009D5A4 0x4500FE79 _L 0x2009D61C 0xC68100F0 _L 0x2009D6F8 0x4502FDE5 _L 0x2009D770 0xC68000F4

Make sure to set right analog in the PPSSPP control mapping(it's not set to anything by default since normally only HD remasters are using it).

Might need tweaking, edit: updated it to make that easier, also made deadzone affect camera speed so it doesn't just start very fast.
Edit2: now affects sniper scopes as well(by default they were using left analog, but only as digital directions).
Edit3: slight improvement to how values are handled, also visually shortened/cleaned the code.

Also only tested it with my 60fps patch, so going to repost it here as well:
Code:
_C0 60 fps _L 0xE0040001 0x00159448 _L 0x20159448 0x24420004 _L 0x2015A3A4 0x4614A503 _L 0x2004B898 0x46010840 _L 0x2004B730 0x46021080 _C0 60 fps [Disable] _L 0x20159448 0x24420001 _L 0x2015A3A4 0x00000000 _L 0x2004B898 0x4600A503 _L 0x2004B730 0x460018C3
^Updated this one as well, noticed it was breaking external camera, fixed it now.
Edit: and turns out I broke cutscenes while fixing external cam fixed now. Thx stranno for mentioning the problem.:]

Both of those are for US version, but I think it might still be the only one which works anyway(?).
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#24
Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.

Does anyone have any suggestions to remedy this?

FWIW, I'm running the Windows x64 build of 1.4 on Windows 10.
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#25
Exclamation 
(04-08-2017, 09:25 PM)Silanda Wrote: Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.

Does anyone have any suggestions to remedy this?

FWIW, I'm running the Windows x64 build of 1.4 on Windows 10.
Hi there Silanda,
Which backend are you using on your system? IE: Open GL or Directx9 or Directx11?
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#26
(04-09-2017, 08:15 PM)The Phoenix Wrote: Hi there Silanda,
Which backend are you using on your system? IE: Open GL or Directx9 or Directx11?

OpenGL mainly, though DirectX 11 seems the same (DirectX 9 crashes on launching PPSSPP, and Vulkan messes the graphics up). Actually, since I initially posted I've even tried using the software renderer, and was met with the same result: the top line is missing whenever the subtitles are supposed to have three lines.

EDIT: Ignore the DX9 crash thing. That's seems to be an incompatibility between the Rivatuner Statistics Server and the Windows 10 Creators Update. The text is missing in DX9 too.
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#27
Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up.
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#28
(04-11-2017, 01:15 PM)Silanda Wrote: Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up.

The font that is supplied with PPSSPP is not the same that is used to render the subtitles in the original game. Try going to "emulation-general.wikia.com/wiki/PPSSPP#Common_problems_and_fixes:" to fix the subtitles problem. Follow the first fix in the numbered list.
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#29
Crashes the emulator when choosing Single Player, on Android 6.1 (lg g5). Tried interpreter instead of Dynarec JIT, then it just hangs. Fast memory disabled. Ppsspp version: latest from Google play.
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#30
(09-28-2016, 01:32 PM)LunaMoo Wrote: Also only tested it with my 60fps patch, so going to repost it here as well:
LunaMoo, the patch works properly but it crash in the menu after the loading screen, when you load it for the first time or every time you go back from a mission.

I have to disable it every time i go back to the menu.
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