Ghost in the Shell Stand Alone Complex
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08-25-2014, 03:19 PM
Post: #16
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RE: Ghost in the Shell Stand Alone Complex
https://github.com/hrydgard/ppsspp/issue...t-53279273
It works with fast Memory on now, can be moved to playable. |
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08-25-2014, 04:03 PM
Post: #17
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RE: Ghost in the Shell Stand Alone Complex
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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01-08-2015, 02:35 PM
Post: #18
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RE: Ghost in the Shell Stand Alone Complex | |||
01-08-2015, 07:57 PM
Post: #19
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RE: Ghost in the Shell Stand Alone Complex
Maybe you should explain the issue here on GitHub
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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01-08-2015, 10:11 PM
(This post was last modified: 01-08-2015 10:11 PM by sum2012.)
Post: #20
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RE: Ghost in the Shell Stand Alone Complex
Try disable JIT before menu. (under Settings->System->Developer Options).
After in mission map,change it back to enable. Test on v0.9.9.1-1439-g01ff870 in lg nexus 5 (01-08-2015 02:35 PM)Solstar Wrote:(08-25-2014 04:03 PM)vnctdj Wrote: Moved. I want to be a crash fixer PM me if you want to me look a game |
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07-18-2015, 12:22 AM
Post: #21
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RE: Ghost in the Shell Stand Alone Complex
game will work but you have to turn off fast memory i been trying to get this game to work forever but now i can start the game with no issue will report on how far i get
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02-27-2016, 09:43 AM
Post: #22
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RE: Ghost in the Shell Stand Alone Complex
Game causes pixel glitches with computer and crashes emulator when starting the second level.
Running on 1.2.1 |
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09-28-2016, 01:32 PM
(This post was last modified: 07-24-2017 08:49 PM by LunaMoo.)
Post: #23
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RE: Ghost in the Shell Stand Alone Complex
Just made a fun patch for this game as a proof of concept:
Code: _S ULUS-10020 Make sure to set right analog in the PPSSPP control mapping(it's not set to anything by default since normally only HD remasters are using it). Might need tweaking, edit: updated it to make that easier, also made deadzone affect camera speed so it doesn't just start very fast. Edit2: now affects sniper scopes as well(by default they were using left analog, but only as digital directions). Edit3: slight improvement to how values are handled, also visually shortened/cleaned the code. Also only tested it with my 60fps patch, so going to repost it here as well: Code: _C0 60 fps Edit: and turns out I broke cutscenes while fixing external cam fixed now. Thx stranno for mentioning the problem.:] Both of those are for US version, but I think it might still be the only one which works anyway(?). http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-08-2017, 09:25 PM
(This post was last modified: 04-09-2017 12:07 PM by Silanda.)
Post: #24
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RE: Ghost in the Shell Stand Alone Complex
Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.
Does anyone have any suggestions to remedy this? FWIW, I'm running the Windows x64 build of 1.4 on Windows 10. |
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04-09-2017, 08:15 PM
Post: #25
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RE: Ghost in the Shell Stand Alone Complex
(04-08-2017 09:25 PM)Silanda Wrote: Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.Hi there Silanda, Which backend are you using on your system? IE: Open GL or Directx9 or Directx11? |
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04-09-2017, 08:37 PM
(This post was last modified: 04-09-2017 08:58 PM by Silanda.)
Post: #26
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RE: Ghost in the Shell Stand Alone Complex
(04-09-2017 08:15 PM)The Phoenix Wrote: Hi there Silanda, OpenGL mainly, though DirectX 11 seems the same (DirectX 9 crashes on launching PPSSPP, and Vulkan messes the graphics up). Actually, since I initially posted I've even tried using the software renderer, and was met with the same result: the top line is missing whenever the subtitles are supposed to have three lines. EDIT: Ignore the DX9 crash thing. That's seems to be an incompatibility between the Rivatuner Statistics Server and the Windows 10 Creators Update. The text is missing in DX9 too. |
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04-11-2017, 01:15 PM
Post: #27
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RE: Ghost in the Shell Stand Alone Complex
Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up.
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04-21-2017, 10:20 PM
Post: #28
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RE: Ghost in the Shell Stand Alone Complex
(04-11-2017 01:15 PM)Silanda Wrote: Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up. The font that is supplied with PPSSPP is not the same that is used to render the subtitles in the original game. Try going to "emulation-general.wikia.com/wiki/PPSSPP#Common_problems_and_fixes:" to fix the subtitles problem. Follow the first fix in the numbered list. |
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07-06-2017, 01:57 PM
Post: #29
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RE: Ghost in the Shell Stand Alone Complex
Crashes the emulator when choosing Single Player, on Android 6.1 (lg g5). Tried interpreter instead of Dynarec JIT, then it just hangs. Fast memory disabled. Ppsspp version: latest from Google play.
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07-24-2017, 12:38 PM
(This post was last modified: 07-24-2017 12:39 PM by stranno.)
Post: #30
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RE: Ghost in the Shell Stand Alone Complex
(09-28-2016 01:32 PM)LunaMoo Wrote: Also only tested it with my 60fps patch, so going to repost it here as well:LunaMoo, the patch works properly but it crash in the menu after the loading screen, when you load it for the first time or every time you go back from a mission. I have to disable it every time i go back to the menu. |
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