[AdHoc] Compatibility List [STOPPED]
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08-04-2014, 01:52 PM
(This post was last modified: 08-04-2014 01:57 PM by sum2012.)
Post: #541
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RE: [AdHoc] Compatibility List
How to input data for "productids" in another way ?
edit:Just test crosslinks.push_back(db_crosslink{ "NPJH50263", "ULUS10511" }); work (08-04-2014 01:30 PM)AdamN Wrote: You can just change it to empty vector: I want to be a crash fixer PM me if you want to me look a game |
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08-04-2014, 01:57 PM
(This post was last modified: 08-04-2014 02:02 PM by AdamN.)
Post: #542
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RE: [AdHoc] Compatibility List
(08-04-2014 01:52 PM)sum2012 Wrote: How to input data for "productids" in another way ? The same way with crosslink, but it might be better to have a separate function to initialize each list (ie. __InitCrosslinks and __InitProductIds) the productids isn't really important since you won't be seeing the game title other than in the log, coldbird server use it to show the title on his website instead of showing the product code (some games are still showing the product code/id on coldbird server because they're not in the database yet) Here is the database.db filled with those list if the one you have is an empty database My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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08-04-2014, 02:06 PM
Post: #543
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RE: [AdHoc] Compatibility List
Please help
productids.pop_back(db_productid{{"ULUS10511", "Ace Combat X2 - Joint Assault" }, { "NPUH10023", "Armored Core 3 Portable" } }); Do not work (08-04-2014 01:57 PM)AdamN Wrote: The same way with crosslink I want to be a crash fixer PM me if you want to me look a game |
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08-04-2014, 02:14 PM
(This post was last modified: 08-04-2014 02:20 PM by AdamN.)
Post: #544
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RE: [AdHoc] Compatibility List
(08-04-2014 02:06 PM)sum2012 Wrote: Please helpIt should be push_back instead of pop_back, pop_back is used to remove/take out an entry from the list while push_back is used to add a new entry with push_back you can only put one entry, either it's {"ULUS10511", "Ace Combat X2 - Joint Assault" } or { "NPUH10023", "Armored Core 3 Portable" } each entry consist of 2 text PS: you don't need to put the type (ie. db_productid/db_crosslink) if it can works without it My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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08-04-2014, 07:01 PM
Post: #545
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RE: [AdHoc] Compatibility List
Tales of VS does not work on 9.9-45 on AdamN's build. The player connecting to the room is stuck at "Waiting for Other player". Host of room, however, is at the character select screen while the other isn't. Eventually, the person with the waiting message errors out. Host of the room also errors out.
This was done through Hamachi with another person within the same country (US). |
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08-05-2014, 12:29 AM
Post: #546
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RE: [AdHoc] Compatibility List
Patapon 3 or Phantasy Star Online 2 still not working?
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08-05-2014, 01:40 AM
Post: #547
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RE: [AdHoc] Compatibility List
(08-04-2014 07:01 PM)yddvisfez Wrote: Tales of VS does not work on 9.9-45 on AdamN's build. The player connecting to the room is stuck at "Waiting for Other player". Host of room, however, is at the character select screen while the other isn't. Eventually, the person with the waiting message errors out. Host of the room also errors out. I Don't Know what caused the problem while in hamachi but in my LAN network it works without problems Here is Some Screenshot: My Rig: Intel Core i5-4690 3.5Ghz Gigabyte H97 Gaming 3 MSI Geforce GTX 960 2048MB DDR5 - Gaming 100ME - Limited Edition 8GB DDR3 Windows 10 Pro 64 Bit (Build 14393) |
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08-05-2014, 01:49 AM
Post: #548
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RE: [AdHoc] Compatibility List
Probably a sync issue from distance. I have roughly 80ms ping with a friend through it. On a LAN network, I'd think it'd be roughly 10-15ms so it doesn't screw up on one side.
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08-05-2014, 02:51 AM
(This post was last modified: 08-05-2014 03:43 AM by Tsuruga.)
Post: #549
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RE: [AdHoc] Compatibility List
More Games Tested Today with 0.9.9 r45 Adamn
NPJH-50437 Gundam Memories(J) > Can't ULJS-00360 Rurouni Kenshin: Meiji Kenkaku Romantan Saisen > Working Screenshot: Edit: From Now on Should I Merge Working Ad-hoc post into one post? Should I post attachment on post or as attachment only ? which one is better ? and how can I help / give logs to some games that doesn't work? Thx.... My Rig: Intel Core i5-4690 3.5Ghz Gigabyte H97 Gaming 3 MSI Geforce GTX 960 2048MB DDR5 - Gaming 100ME - Limited Edition 8GB DDR3 Windows 10 Pro 64 Bit (Build 14393) |
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08-05-2014, 11:46 AM
(This post was last modified: 08-05-2014 01:20 PM by sum2012.)
Post: #550
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RE: [AdHoc] Compatibility List
Thanks it work.
I need to put the type (ie. db_productid/db_crosslink) to work with Android build. A simple test Metal Slug XX work with Window host ,Android join. edit:I forget switch from 3g to wifi But Android host ,windows join fail. (I think that you do not follow up,so that I don't post the log) Anyway,You can merge my build fix command: Code: git remote add sum2012 https://github.com/sum2012/ppsspp.git (08-04-2014 02:14 PM)AdamN Wrote: It should be push_back instead of pop_back, pop_back is used to remove/take out an entry from the list while push_back is used to add a new entry I want to be a crash fixer PM me if you want to me look a game |
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08-05-2014, 12:40 PM
(This post was last modified: 08-05-2014 02:54 PM by Morda.)
Post: #551
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RE: [AdHoc] Compatibility List | |||
08-05-2014, 02:45 PM
Post: #552
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RE: [AdHoc] Compatibility List
(08-05-2014 02:51 AM)Tsuruga Wrote: More Games Tested Today with 0.9.9 r45 AdamnAdded thank you, and added you picture Tales You message is perfect, don't add picture in attachement. Just tidy up games with pictures (only work) (08-05-2014 12:40 PM)Morda Wrote: Brothers in Arms: D-Day (ULES00608)Model 2000 or more doesn't work for D-DAY ? Thank you for screen and testing Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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08-07-2014, 02:43 AM
(This post was last modified: 08-07-2014 06:02 AM by vnctdj.)
Post: #553
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RE: [AdHoc] Compatibility List
(07-30-2014 05:38 PM)AdamN Wrote: It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different thread (and vice versa) causing both threads waiting for the lock for infinity. WOW THANK YOU SO MUCH!!!! With this latest build my friends and I were able to play Final Fantasy Itadaki Street portable!!!! I can confirm that this game works online!! I highly recommend everyone try it out with a group of your friends, it is highly addictive game!!! Thank you again! |
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08-07-2014, 06:23 PM
(This post was last modified: 08-07-2014 07:24 PM by Zinx777.)
Post: #554
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RE: [AdHoc] Compatibility List
Burnout Legends(US) works now on the latest Adamn build.
I tested only over the internet and there was lags so it may work better on LAN. Metal slug xx got broken. |
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08-08-2014, 03:29 PM
Post: #555
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RE: [AdHoc] Compatibility List | |||
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