PPSSPP iOS Port
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03-18-2013, 09:09 AM
Post: #526
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RE: PPSSPP iOS Port
i asked before but no one managed to reply. is there any chance of getting the emulator to run eboots? i have tried loading one, the emulator recognizes that its a psp format but just black screen. again i dont no much about emulator coding...but is it possible?
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03-18-2013, 09:19 AM
Post: #527
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RE: PPSSPP iOS Port
It runs eboots.
Probably just a problem with the eboot you're trying. For example, it doesn't run signed eboots AFAIK. |
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03-18-2013, 09:23 AM
(This post was last modified: 03-18-2013 10:23 AM by theCreed.)
Post: #528
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RE: PPSSPP iOS Port
(03-18-2013 09:19 AM)xsacha Wrote: It runs eboots. thanks for the reply...i dont no what AFAIK is. could you possibly tell which eboot you no that works and i can test it? theres an classic rpg i want to play (best in the world!) and playing it on the psp emulator at full speed would be amazing. i dont fancy paying £150 for it. on a side note...i hate the J version of the game (psp version) and it doesnt seem to like alot of the games transparent images and some gifs...it also doesnt fade out between scenes. EDIT: sorry just realized what AFAIK meant. if i converted a psx iso to eboot...would that make it unsigned? EDIT2: been messing around with converting eboots...the ones i convert dont go to black screen...instead the emulator just crashes |
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03-18-2013, 12:40 PM
(This post was last modified: 03-18-2013 12:43 PM by xsacha.)
Post: #529
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RE: PPSSPP iOS Port
All the homebrew games I have. So there's Lamecraft, for example. There's Panic Paradyz.
Emulators aren't working right now though. Neither are signed versions of apps. What do you mean by 'converting' apps? PSX games run in an emulator that is on the PSP. This emulator plugin is not in PPSSPP so of course there's nothing to run the game and it will crash. Don't bother trying to run PSX games. It doesn't even work very well on an actual PSP . See: http://forums.ppsspp.org/showthread.php?...n=lastpost |
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03-18-2013, 12:43 PM
Post: #530
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RE: PPSSPP iOS Port
(03-18-2013 12:40 PM)xsacha Wrote: All the homebrew games I have. So there's Lamecraft, for example. There's Panic Paradyz. oh right ok...i never really understood how it worked. Dont suppose there is any chance i could get suikoden 2 working though is there? oh and when i said converting, i meant converting a psx iso or img file to an eboot file |
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03-18-2013, 12:44 PM
Post: #531
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RE: PPSSPP iOS Port
(03-18-2013 12:43 PM)theCreed Wrote:there is a psx emulator in cydia why bother this(03-18-2013 12:40 PM)xsacha Wrote: All the homebrew games I have. So there's Lamecraft, for example. There's Panic Paradyz. |
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03-18-2013, 12:47 PM
Post: #532
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RE: PPSSPP iOS Port
(03-18-2013 12:44 PM)the avenger Wrote:(03-18-2013 12:43 PM)theCreed Wrote:there is a psx emulator in cydia why bother this(03-18-2013 12:40 PM)xsacha Wrote: All the homebrew games I have. So there's Lamecraft, for example. There's Panic Paradyz. because the psx emulator is by zod and he hasnt updated it since ios 4. there is terrible screen tearing. there are no other psx emulators on cydia otherwise i would use that |
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03-18-2013, 12:54 PM
Post: #533
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RE: PPSSPP iOS Port
Even if PPSSPP did get PSX emulation there is not enough buttons to support all the PS1 games.
Ape escape needs two analog sticks and abes odessy needs four shoulder buttons. Those are just two examples of games that couldn't work on PPSSPP. |
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03-18-2013, 12:55 PM
Post: #534
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RE: PPSSPP iOS Port
(03-18-2013 12:54 PM)BubblegumBalloon Wrote: Even if PPSSPP did get PSX emulation there is not enough buttons to support all the PS1 games. ahhh didnt think of that, good point |
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03-18-2013, 01:39 PM
Post: #535
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RE: PPSSPP iOS Port
Hi all, this is my first post:
With latest version 0.7d Ultimate Ghost and Goblins run at 55-60fps with buffered rendering off and fastmem on. ! I noticed that same 3d elements are missing and sometimes virtual button became bigger and I cannot press them like they were blocked ! Iphone 4s is my device. |
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03-18-2013, 01:48 PM
(This post was last modified: 03-18-2013 01:51 PM by infernoxzx.)
Post: #536
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RE: PPSSPP iOS Port
Often the games are virtual sticky keys.please fix this bug.
Sorry for my English. |
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03-18-2013, 02:04 PM
Post: #537
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RE: PPSSPP iOS Port | |||
03-18-2013, 02:09 PM
Post: #538
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RE: PPSSPP iOS Port
0.7d is a fantastic update!! Great job guys! Both wipeout time trials are working at a smooth 60fps, single races have jumped upto 30ish from single digits. Crimson Gem Saga which used to be broken works pretty decent now, with 40-50fps, except the screen keeps flickering randomly. Knights in the Nightmare is FULLY fixed- no more double sprites, and 60fps in menus AND in game.
All of this with buffered rendering off, and on a 4S. |
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03-18-2013, 02:38 PM
Post: #539
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RE: PPSSPP iOS Port
Mortal Kombat unchained works 60fps but the screen flickers.I tried with various combination of settings but nothing fixes that.
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03-18-2013, 06:45 PM
Post: #540
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RE: PPSSPP iOS Port
On versions 0.7d sometimes sticky buttons. This problem can be solved? or is it just me? (iPhone 4)
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