Dissidia 012: Duodecim Final Fantasy
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06-25-2014, 07:14 PM
Post: #901
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RE: Dissidia 012: Duodecim Final Fantasy
Unfortunately, PowerVR has some bugs in its drivers (afaik) that we still haven't figured out how to workaround. Droid Razrs use PowerVR GPUs. It's very possible this is why you can't see the characters. It may help or hurt to enable the alpha test hack.
It does work on for example my Adreno 225 GPU. -[Unknown] |
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07-10-2014, 06:57 PM
(This post was last modified: 07-10-2014 07:04 PM by deathrayne.)
Post: #902
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RE: Dissidia 012: Duodecim Final Fantasy
I Will Try The Alpha Test Hack And Report Once I Get results. I Just Disabled It And Nothing Changed.
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07-10-2014, 09:23 PM
Post: #903
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RE: Dissidia 012: Duodecim Final Fantasy
Im using the latest build, with no modifications and it works correctly in my windows 7 laptop. i downloaded a save file because all my saves from my psp are gone. When i choose the stage Empyreal Paradox, the ppsspp freezes and the i have a black screen in my laptop. after that i get a message that says my GPU had an error and now it returned back to normal. So for the moment im not choosing that stage (which i think its the best)
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07-10-2014, 09:39 PM
Post: #904
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RE: Dissidia 012: Duodecim Final Fantasy
Try updating your graphics driver. Sounds like it crashed.
-[Unknown] |
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07-13-2014, 02:32 AM
(This post was last modified: 07-13-2014 02:33 AM by Anvanaar.)
Post: #905
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Dissidia 012: Final Fantasy - Replay conversion results in audio-only
Hello.
I hope this is the correct sub-forum? If not, then I apologize. I have a little problem with Dissidia 012: Final Fantasy, more precisely with its feature to save and edit replays to then turn them into .avi files. The saving and editing works fine and an .avi file is indeed produced, but it's only audio, the screen stays black. About PPSSPP, the game and the problem: - PPSSPP is updated the newest version (0.9.8) - Buffered Rendering is turned off, other than that and the key bindings the settings are standard - The game runs like a charm in every other aspect, meaning I noticed no bugs, no glitches, no lag / low performance or anything like that. - The problem occurs on older versions as well with no difference whatsoever (I tested 0.8.1 since I coincidentally still have it on this HDD) My system specifications: - OS: Windows 7 Home Premium 64-Bit - CPU: AMD Phenom II X6 1100T (6x 3.3 GHz) - GPU: nVIDIA GeForce GTX 570 - RAM: 8192 MB - (Drivers are up-to-date) - (PPSSPP is located in the Programs folder, but UAC is turned off and, as mentioned, the problem occurs with the 0.8.1 build, which is located in C:\Users\Public, as well) That's about all the information I can think of right now. I hope someone will be able to explain to me why it doesn't work and how to solve this problem (if there is a solution, that is). Thanks in advance. Greets, Anvanaar |
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07-13-2014, 03:41 AM
Post: #906
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
Try using the latest git build, and make sure you're using "buffered rendering". If you turn it off, you're disabling the game's ability to use buffers. Most graphical effects will not work properly. It's almost for sure that any video capture feature will not work either.
Also, in the latest git build, make sure "simulate block transfer" is enabled. -[Uknown] |
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07-13-2014, 05:47 AM
(This post was last modified: 07-13-2014 05:48 AM by TheDax.)
Post: #907
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
There's pretty much no reason to run games with Non-buffered rendering on a PC anyway (except to force antialiasing/higher resolution at the cost of many graphical glitches in some games), but..iirc, the game needs Read Framebuffers to Memory to record properly*.
*Not speaking from experience. I seem to remember reading that in one of the Dissidia topics. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-13-2014, 06:27 AM
Post: #908
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
If it did, it may likely work with "simulate block transfers" now. If it doesn't, probably be better to detect that somehow so it won't be a problem when we kill "read framebuffers to memory".
-[Unknown] |
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07-13-2014, 07:24 AM
(This post was last modified: 07-13-2014 07:33 AM by Anvanaar.)
Post: #909
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
When I turn Buffered Rendering on I see double.
Meaning I get ghosting... which is really crap... any way to work around that? Read Framebuffers To Memory leads to heavy stuttering. Did a conversion with Buffered Rendering on. Result: A single frame of the very beginning of the battle that keeps shaking left and right throughout the entirety of the .avi file, audio still works. I am not sure what to make of this at all. Greets, Anvanaar |
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07-13-2014, 02:16 PM
Post: #910
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
Use a lower render resolution. The problem is that the game is trying to create a bloom effect by blurring the screen to a lower resolution. When you make the game use a higher render resolution, it doesn't end up blurring, it just creates ghosting. This is an unfortunate effect of using > 1x.
Note that no matter what you do, there's no way the video will be > 1x. So it will probably look best at 1x render resolution anyway (perhaps 2x would cause anti aliasing, but it would also cause this ghosting issue.) Anyway, I think it's fixable. Does Dissidia 1 also have such a feature? -[Unknown] |
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07-14-2014, 05:13 AM
Post: #911
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
(07-13-2014 02:16 PM)[Unknown] Wrote: Use a lower render resolution. The problem is that the game is trying to create a bloom effect by blurring the screen to a lower resolution. When you make the game use a higher render resolution, it doesn't end up blurring, it just creates ghosting. This is an unfortunate effect of using > 1x. - Okay, but that still doesn't get rid of the fact that the video file is always corrupt, ghosting or not. Recording it in x1 resolution also doesn't change that. I don't know if the original Dissidia also has such a feature. Greets, Anvanaar |
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07-14-2014, 06:33 AM
Post: #912
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
Try the latest git build.
-[Unknown] |
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07-14-2014, 08:59 AM
(This post was last modified: 07-14-2014 09:02 AM by Anvanaar.)
Post: #913
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RE: Dissidia 012: Final Fantasy - Replay conversion results in audio-only
Okay, the issue got resolved.
Not as in the conversion working - that still doesn't work... but I realized my PC can easily handle recording the game with high render resolution in FullHD and 60 FPS with FRAPS, and that gives me FAR better quality than with the game's feature anyway. ... xP So if anyone wants to keep going trying to solve this for others, please do. If not then this can be closed. I, personally, don't need it anymore. Thanks for your help, people. Greets, Anvanaar |
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07-14-2014, 10:03 AM
Post: #914
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RE: Dissidia 012: Duodecim Final Fantasy
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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07-14-2014, 01:26 PM
Post: #915
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RE: Dissidia 012: Duodecim Final Fantasy
Well, it saves avis for me just fine. If it doesn't work for you, you probably have your settings set in a way that is causing it not to work.
Note that high quality is greyed out, though. -[Unknown] |
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