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Quote:Btw, did anyone have issue (ie. crashes) using savestate (ie. loading an old savestate) on my latest build?
i always used a savestate to skip from intros straight to the menu of the games otherwise it would take me forever to test so many games xD and No it never crashed a single time
Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-13-2014, 08:11 AM
(This post was last modified: 07-13-2014, 08:40 AM by AdamN.)
(07-13-2014, 07:26 AM)xCrashdayx Wrote: Quote:Btw, did anyone have issue (ie. crashes) using savestate (ie. loading an old savestate) on my latest build?
i always used a savestate to skip from intros straight to the menu of the games otherwise it would take me forever to test so many games xD and No it never crashed a single time 
Thanks for the info  Unknown was asking about whether my patch safe to use for people who plays singleplayer with savestate
Quote:The most important things are:
- If I never use networking functionality, are savestates broken?
- If I load an old savestate, and then play a while, and then use networking functionality, does it crash?
- If I use networking functionality, then exit and play the single-player game, and eventually savestate, does it crash? Can this savestate be loaded after a restart of the emulator?
Some games will initialize the network functions even when the game is started and you only use single-player. Some games may even call status functions on networking when networking isn't being used.
People who do not play multiplayer won't appreciate savestates being broken if they are, in those cases or others.
Edit: hmm it seems there is an issue with savestate, i tried to create a savestate using an old version (ppsspp-v0.9.8-1176) and tried to load it using my latest build and failed
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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MY personal experience with your build so far:
Quote:If I never use networking functionality, are savestates broken?
No, they worked for alot of games for me
Quote:If I load an old savestate, and then play a while, and then use networking functionality, does it crash?
Yes/No, that has happened to me but it was not the fault of a savestate, it was because the adhoc function didnt work anyway
Quote:If I use networking functionality, then exit and play the single-player game, and eventually savestate, does it crash? Can this savestate be loaded after a restart of the emulator?
Yes, I did that with alot of games. Some crashed but it was the fault of the emulator itself and not the savestate. The savestate could always be loaded.
Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-13-2014, 08:56 AM
(This post was last modified: 07-13-2014, 09:10 AM by RPGTsukuru.)
socom navi seals 2 - UCUS98645 - work (in lobby)
socom navi seals tactical strike - UCUS98649 - work (in lobby)
star wars force unleashed - ULUS10345 - initializing the network
star wars battelfront elite squadron - ULUS10390 - work
star wars battlefront 2 - ULUS10053 - work
star wars battlefront renegade squadron - ULUS10292 - work
ghost in the shell stand alone complex - ULUS10020 - work
half-minute hero - ULUS10491 - work (waiting in lobby)
AMD Phenom(tm) 8450 Triple Core Processor 2.10Ghz, 4Gb RAM, ATI Radeon HD 6570 1Gb
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@RPGTsukuru
work does NOT mean that you cant play the game and only see each other in the lobby
Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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@AdamN ,you fix this first,
Code: in https://github.com/ANR2ME/ppsspp/commit/8e0c0bdf06671903520792e919dcd5c80d9d989b#core-hle-replacetables-cpp-P2
Please add { } around the code affected by the if in the usual way. The code currently suffers from a "dangling else" problem where it's ambiguos.
I want to be a crash fixer
PM me if you want to me look a game
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(07-13-2014, 09:47 AM)sum2012 Wrote: @AdamN ,you fix this first,
Code: in https://github.com/ANR2ME/ppsspp/commit/8e0c0bdf06671903520792e919dcd5c80d9d989b#core-hle-replacetables-cpp-P2
Please add { } around the code affected by the if in the usual way. The code currently suffers from a "dangling else" problem where it's ambiguos.
I've commit this fix along with the fix for savestate, since the last commit was also combined with dissidia fix XD i should have made a separate commit since it wasn't related to adhoc
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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07-13-2014, 11:00 AM
(This post was last modified: 07-13-2014, 11:11 AM by xCrashdayx.)
More game tests:
Crash Tag Team Racing [EUR]
NOPE (can see each other - cant join)
Dissidia 012 : Final Fantasy Duodecim [EUR]
WORKING
Killzone Liberation [EUR]
NOPE (Emulator crash after intro?)
Marvel Ultimate Alliance
NOPE (Emulator crash after host start)
Mortal Kombat Unchained [EUR]
WORKING
Soul Calibur
NOPE (cant see each other)
Valhalla Knights [EUR]
NOPE (cant see each other and ppsspp stuck an searching)
Warriors of the lost empire [EUR]
WORKING
Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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(07-13-2014, 08:56 AM)RPGTsukuru Wrote: socom navi seals 2 - UCUS98645 - work (in lobby)
socom navi seals tactical strike - UCUS98649 - work (in lobby)
star wars force unleashed - ULUS10345 - initializing the network
star wars battelfront elite squadron - ULUS10390 - work
star wars battlefront 2 - ULUS10053 - work
star wars battlefront renegade squadron - ULUS10292 - work
ghost in the shell stand alone complex - ULUS10020 - work
half-minute hero - ULUS10491 - work (waiting in lobby) Are you sure ? lobby is not "work", but menu and If it's work, you have tested with 2 computer or PC / Android ? It's not because Run alone is work, but play with other sometime doesn't work...
I wait your confirm for update and what version you use ? #post 281 ?
Thank you.
@xCrashdayx,
Thanks for news list
Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
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MGS: Peace Walker still doesn't work with latest AdamN build =\
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Hi, after some lurking in this thread I decided to test patapon 3 multiplayer with www.dropbox.com/s/irubwwu9wf6lg9b/PPSSPPWindows64.zip launcher, and managed to host and/or find other player. But still cant play with each other (there is a message ingame saying connection error) I guess patapon 3 status can be changed to [menu]. Also if there is anything else I can provide (like log or something?) please let me know. Because I cant locate where the log is saved.
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(07-13-2014, 03:47 PM)necrowlyx Wrote: Hi, after some lurking in this thread I decided to test patapon 3 multiplayer with www.dropbox.com/s/irubwwu9wf6lg9b/PPSSPPWindows64.zip launcher, and managed to host and/or find other player. But still cant play with each other (there is a message ingame saying connection error) I guess patapon 3 status can be changed to [menu]. Also if there is anything else I can provide (like log or something?) please let me know. Because I cant locate where the log is saved. I think the 32 bit version is better but i am not sure,try it.
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Hey.I tried playing on LAN PSP vs PC but I cannot get it to work.I set up my PSP server address correctly and I put my PC adhoc address on localhost,and my PSP sees instead of my PC ,another friend card similar to "myself" and my PC cannot see my PSP friend card.Can anyone please gimme some advice?
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07-13-2014, 08:28 PM
(This post was last modified: 07-13-2014, 08:50 PM by AdamN.)
Currently i'm able to finish a multiplayer battle in DBZ Team Tag
I think i know what the issue was (which will also affect many games) but i don't know how to properly fix it with the way how PPSSPP execute a callback
i don't like the way i fix this with a workaround like this  if only i knew how to tell whether a callback has been fully executed and returning
Here is a new test builds
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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i57.tinypic.com/1588e83.jpg SCREENSHOT HERE <--
Dissidia 012 on LAN (PSP vs PC) still doesn't work.Normal/Group Battles is the same thing,we cannot see each other ,but the PSP can (in 1v1, not group battles) see it's own friend card online.
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