06-23-2014, 10:40 PM (This post was last modified: 06-23-2014, 10:41 PM by zerr10.)
some time secren just stop and nothing can doing.. is just bug or error only when fight whit enemy and when get message " need chakra " no all time but sometime and only can reset emu..
i just test game is version : ppsspp-v0.9.8-1275-g413704f
yeah! Spent an hour or so playing. Constantly spammed jutsus to empty the chakra bar until the need chakra prompt appeared, tried charging in different intervals (one long press, multiple short presses) and didn't encounter a single freeze.
The Susan'o graphics has also been fixed from way back, so the game is almost perfect now.
I'm still having problems with the 8-tails being white (no textures), tried it in both the Intel IGP and the nvidia gpu, both show the 8-tails as white (the tails, when he uses it as a projectile, had textures, though. He also had textures in a cutscene)
But I'm not sure if this is just a problem on my end. I remember earlier in this thread, one of the users showed screenshots of the 8 tails with full textures.
My settings are the common "accuracy-over-speed" ones (Buffered Rendering, Simulate Block Transfer enabled, Fast memory disabled, multithreading disabled, spline/beziers set to high, filtering set to auto, etc.)
Title: NSUNI
Genre:Action,Fighting Game
Region:US
Format:ISO
Version:v0.9.5,v0.9.6,v0.9.7,v0.9.8,v0.9.9
GameID:ULUS10581
OS:Android
Compatability:Ingame
Note : how to fix the green cubic in this game
07-23-2014, 07:01 PM (This post was last modified: 07-23-2014, 07:13 PM by theENTER.)
Strangely this game's fps and speed decreased dramatically on my galaxy s4 mini ( only 20%speed WHAT THE HELL!!!!)....i was using new 0.99 but after i download older apk 0.98, it works again with about 100% speed...seriously how could this happened????
07-23-2014, 08:06 PM (This post was last modified: 07-23-2014, 08:19 PM by theENTER.)
Wow thank you for fast reply...but it seems buffered rendering was the cause of problem since after chosing non buffered rendering the speed is returned to normal...
But non buffered rendering often causes short screen flickering(still playable)..hope this will solved soon..thank for the reply sir ^^
(07-23-2014, 08:06 PM)theENTER Wrote: But non buffered rendering often causes short screen flickering(still playable)..hope this will solved soon..thank for the reply sir ^^
It will not be solved because "Non-buffered rendering" is a hack...
07-24-2014, 06:01 PM (This post was last modified: 07-24-2014, 06:59 PM by theENTER.)
(07-24-2014, 12:42 PM)vnctdj Wrote:
(07-23-2014, 08:06 PM)theENTER Wrote: But non buffered rendering often causes short screen flickering(still playable)..hope this will solved soon..thank for the reply sir ^^
It will not be solved because "Non-buffered rendering" is a hack...
Have you tried what Henrik told you ?
Ofcourse i did...but on 0.99, the game is too slow on buffered rendering(overall around 40% speed) and even while using non buffered rendering(without frame skip) if i fight too many enemies, slowing down is almost 40% or less while...this wasnt not that bad in previous version...(80-100% speed on 0.98 even while fighting too many enemies)...but if i set non buffered rendering with frame skip around 3-5, speed is around 80-100% even fighting many enemies...
Bythe way...i UNCHECK stimulate block rendering option(just below rendering option which still "unfinished") the speed on BUFFERED RENDERING on this game increased dramatically(still slower than non buffered rendering)
BUT BACKGROUND IS KINDA MESSED UP...I DONT KNOW WHY...STILL LOOKING FOR SOLUTION BUT NO LUCK UNTIL NOW....hows people using newer devices??(im using galaxy s4 mini...only getting problem on this game) I ONLY GET THIS PROBLEM ON BUFFERED RENDERING....(BUT YOU KNOW NON BUFFERED RENDERING FLICKER TOO MUCH)
07-29-2014, 02:23 PM (This post was last modified: 07-29-2014, 03:36 PM by yuureinoou.)
Title: Naruto Shippuden Ultimate Ninja Impact
Genre:Action,Fighting Game
Region:US
Format:ISO
Version: PPSSPP 0.9.9-37-g682e1c1
GameID:ULUS10582
OS: Windows x86 (32bit)
Compatability:Ingame
Note : still in chapter 1, but both empty chakra n ultimate skill can be used. (3 picture in attachment showing Guy Ultimate jutsu "Asakujaku" <Triangle, Triangle, Round>).
but the black square at the upper left where the char avatar is still exist. and there is scene (guessing it's a flashback scene) where the screen is black and had a white around it. (like in attachment, its is a scene after I defeat Kisame, the blue shark guy, and is showing Kisame's had different face after being defeated).
is there a fixes setting for this bug?
my setting:
-buffered rendering,
-simulate block transfer OFF,
-frameskipping 3 (auto frameskip On),
-All Hardware transform, software skinning, vertex chace, lazy texture chaching, retain changed texture, disable slower effect ON,
-spline/bezier curves quality medium,
-fast memory OFF,
-multithreated, I/O on thread On
speed get 100%, but decrease when there are a lot of enemy.
btw my pc : procy I3 p6100, Intel HD graphics, RAM 2GB DDR3, Windows 7 x86
(in the past I already make sigy about my com spec, but now it gone...TT)
EDIT: found solution. enabling the Simulate block transfer (unfinished) solve both black square in upper left screen and flashback scene (black screen with white round border like in attachment). btw like the post above me, uncheck simulate block transfer increasing the speed, but if u unchecked it in game, it will make background broken. (in field is rainbow bar in background, in talking scene, the background will have background shade at the time simulate is unchecked).
How can you guys even play this game?
v0.9.9-37g682e1c1
windows 7
64 bit
4GB ram
I was getting 1-4 fps with frame skipping set to 3. God of War:GoS ran better than this game. Same with MGSeace Walker. Same version. Same settings. I'm at the very beginning when whatshisface tells you how to move and dash.