Undead Knights
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12-26-2012, 06:49 PM
Post: #1
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[v0.4] Undead Knights
DiscID: ULUS10453
ImageID: 2816.01 Version: v0.4 (2012/12/26) b82852d8b3 OS: Windows Notes: Shows two intros. Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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02-17-2013, 01:02 PM
Post: #2
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RE: [v0.4] Undead Knights
(12-26-2012 06:49 PM)BlackDaemon Wrote: DiscID: ULUS10453 goes in game now but missing fonts and textures |
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03-03-2013, 05:53 PM
Post: #3
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RE: [v0.4] Undead Knights
its playable with v0.6-903-g1b1252b but missing some character image selection and graphic glitches ingame
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03-03-2013, 08:29 PM
Post: #4
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RE: [v0.4] Undead Knights
Moved to playable.
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03-17-2013, 06:18 PM
Post: #5
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Undead Knights
Title : Undead Knights Genre : Action, Hack & Slash Region : US Format : Iso Version : v0.7-120 Game ID : ULUS10453 OS : Windows / Android Compatibility : Playable Notes : Full Speed on PC, 40-50 FPS with frameskipping on Android, Glitch on blood effect and dust effect. ------ My Devices : • Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330 • DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB ------- |
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03-17-2013, 07:31 PM
Post: #6
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RE: Undead Knights
already posted here http://forums.ppsspp.org/showthread.php?...ad+knights
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03-17-2013, 08:01 PM
Post: #7
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RE: Undead Knights
Sorry, forgot to search
Please merge ------ My Devices : • Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330 • DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB ------- |
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05-12-2013, 07:17 AM
Post: #8
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RE: Undead Knights
all effects fixed(image 1 buff rend off)
Also mirror box upper left with Buffered Rendering on(image 2),turn it off to fix it but game becomes darker and here's what you got if you turn it on again(image 3) |
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06-09-2013, 10:31 PM
(This post was last modified: 06-11-2013 10:28 PM by myomyo2015.)
Post: #9
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RE: Undead Knights
Another display change is ”Save State File...”.
Left upper mirror => bright soft all mirror |
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06-13-2013, 10:30 AM
(This post was last modified: 06-13-2013 10:35 AM by myomyo2015.)
Post: #10
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RE: Undead Knights
log add.
At "Save State File ..." ,Framebuffer Destroying and Creating. Please check it someone. |
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06-21-2013, 06:12 PM
(This post was last modified: 06-21-2013 06:20 PM by myomyo2015.)
Post: #11
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RE: Undead Knights
At v07.6-1519-gc103be8
Buffered Renderring ON,Left upper mirror(ghost??) is disapper. But all screen is blue. |
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06-22-2013, 12:29 PM
Post: #12
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RE: Undead Knights
Emulator crashed after clearing stage 1 and trying to save.Can anyone confirm this?Tested with v0.7.6-1530-gdfe9aeb
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06-28-2013, 01:16 PM
(This post was last modified: 06-29-2013 12:56 PM by myomyo2015.)
Post: #13
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RE: Undead Knights
At v0.8.1-63-gb126048-windows-amd64
I couldn't confirm emulator crashed after clearing stage 1 and trying to save. But emulator crashed after clearing stage 14 and trying to save. Something wrong stage clearing and save. And horizon ghost is appearing stage4 and more stage. |
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06-28-2013, 07:55 PM
(This post was last modified: 06-28-2013 09:14 PM by Its Me‼.)
Post: #14
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Undead knights problem
When i play undead knights all is normal, but its to dark while playing.
maybe someting stand before vision and make screen dark? ►Sorry about my English, I'm Ukrainian.◄ ►I use only Windows versions of ppsspp.◄ |
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06-29-2013, 02:42 AM
(This post was last modified: 06-29-2013 02:45 AM by myomyo2015.)
Post: #15
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RE: Undead knights problem
I play it in all blue screen.
Screen shot is http://forums.ppsspp.org/showthread.php?tid=1695 ”Save State File...” may disappear screen dark. But it's not essentially. |
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