forums.PPSSPP.org
Undead Knights - Printable Version

+- forums.PPSSPP.org (https://forums.ppsspp.org)
+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: Commercial Games - Compatibility and Results (/forumdisplay.php?fid=5)
+---- Forum: Playable Games (/forumdisplay.php?fid=13)
+---- Thread: Undead Knights (/showthread.php?tid=1695)

Pages: 1 2


[v0.4] Undead Knights - BlackDaemon - 12-26-2012 06:49 PM

DiscID: ULUS10453
ImageID: 2816.01
Version: v0.4 (2012/12/26) b82852d8b3
OS: Windows
Notes: Shows two intros.


RE: [v0.4] Undead Knights - sfageas - 02-17-2013 01:02 PM

(12-26-2012 06:49 PM)BlackDaemon Wrote:  DiscID: ULUS10453
ImageID: 2816.01
Version: v0.4 (2012/12/26) b82852d8b3
OS: Windows
Notes: Shows two intros.

goes in game now but missing fonts and textures


RE: [v0.4] Undead Knights - sfageas - 03-03-2013 05:53 PM

its playable with v0.6-903-g1b1252b but missing some character image selection and graphic glitches ingame


RE: [v0.4] Undead Knights - livisor - 03-03-2013 08:29 PM

Moved to playable.


Undead Knights - ket_kul - 03-17-2013 06:18 PM

[Image: undead-knights-box.jpg]
Title : Undead Knights
Genre : Action, Hack & Slash
Region : US
Format : Iso
Version : v0.7-120
Game ID : ULUS10453
OS : Windows / Android
Compatibility : Playable
Notes : Full Speed on PC, 40-50 FPS with frameskipping on Android, Glitch on blood effect and dust effect.


RE: Undead Knights - sfageas - 03-17-2013 07:31 PM

already posted here http://forums.ppsspp.org/showthread.php?tid=432&highlight=undead+knights


RE: Undead Knights - ket_kul - 03-17-2013 08:01 PM

Sorry, forgot to search Sad

Please merge


RE: Undead Knights - sfageas - 05-12-2013 07:17 AM

all effects fixed(image 1 buff rend off)
Also mirror box upper left with Buffered Rendering on(image 2),turn it off to fix it but game becomes darker and here's what you got if you turn it on again(image 3)


RE: Undead Knights - myomyo2015 - 06-09-2013 10:31 PM

Another display change is ”Save State File...”.
Left upper mirror => bright soft all mirror


RE: Undead Knights - myomyo2015 - 06-13-2013 10:30 AM

log add.
At "Save State File ..." ,Framebuffer Destroying and Creating.
Please check it someone.


RE: Undead Knights - myomyo2015 - 06-21-2013 06:12 PM

At v07.6-1519-gc103be8 

Buffered Renderring ON,Left upper mirror(ghost??) is disapper.
But all screen is blue.


RE: Undead Knights - sfageas - 06-22-2013 12:29 PM

Emulator crashed after clearing stage 1 and trying to save.Can anyone confirm this?Tested with v0.7.6-1530-gdfe9aeb


RE: Undead Knights - myomyo2015 - 06-28-2013 01:16 PM

At v0.8.1-63-gb126048-windows-amd64

I couldn't confirm emulator crashed after clearing stage 1 and trying to save.
But emulator crashed after clearing stage 14 and trying to save.
Something wrong stage clearing and save.

And horizon ghost is appearing stage4 and more stage.


Undead knights problem - Its Me‼ - 06-28-2013 07:55 PM

When i play undead knights all is normal, but its to dark while playing.
maybe someting stand before vision and make screen dark?


RE: Undead knights problem - myomyo2015 - 06-29-2013 02:42 AM

I play it in all blue screen.

Screen shot is http://forums.ppsspp.org/showthread.php?tid=1695

”Save State File...” may disappear screen dark.
But it's not essentially.