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(06-10-2014, 10:59 AM)KrossX Wrote: Maybe your gpu is dropping clocks? Check with gpuz or something. I had to made a tool to keep my radeon's clock on high for emulators. Hmmm.... maybe I should call the tool radeon_weed.
He's likely referring to this.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Oh, thanks for the link.
ズキューーン
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06-10-2014, 03:28 PM
(This post was last modified: 06-10-2014, 03:29 PM by snap85.)
Well I've tried a lot of different settings for my S4 i9505 and the most I got out of it was 25-30 FPS with the sound still cracking hard. I've also tried a few older ppsspp builds, but there is hardly any improvement. Damn you snapdragon.
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The game is playing well for me(windows 7 ultimate x64) but I have one issue. I cannot access the Crimson Codex. When I do, the music starts playing extremely fast and I get a black screen. I have the latest PPSSPP from the buildbot.
Gigabyte GA-78LMT-USB3 AM3+ | Windows 7 Ultimate x64
AMD FX 6300 @ 4.4GHz | HIS Radeon 7870 2GB 256 bit GDDR5 @ 1337MHz core, 1337MHz mem
8GB (2 x 4GB Dual Channel) Kingston HyperX DDR3 1600 @ 9,9,9,27
Seagate Barracuda 1TB 7200RPM HDD (Sequential R|W: 162|151 MB/Sec)
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06-10-2014, 09:58 PM
(This post was last modified: 06-10-2014, 09:59 PM by Zantezuken.)
(06-10-2014, 07:09 AM)GilgameshGG Wrote: PROBLEM : Characters have white shadows.
TROUBLESHOOT:
1. Non-buffered rendering actually removes your shadow and makes big shadowy black blocks under your feet.
2. Buffered rendering gives you white shadows.
3. Read framebuffers to memory (CPU) removes your shadow, and DOES NOT give you the shadowy black blocks.
4. Read framebuffers to memory (GPU) ^
So I'm unable to find a SOLUTION. I want normal shadows, and no graphical glitch.
Maybe the solution is in another option?
There is no solution, it is an old problem that exist on FF7:CC as well. Won't be fixed in any close future.
I have the same issue with latest build as well.
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I'm pretty sure the white shadows are fixed, but I think the solution does not work for all devices in the latest build available on the buildbot. This has been fixed afaik but the buildbot is currently locked up.
-[Unknown]
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Would anyone be willing to help me gain some spp?
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Id be willing, no idea how to setup multiplayer though. :/
Also the game runs pretty fine for me. Using the last build avaible for Windows x64.
Playing on 10x Upscale, with custom post processing. Having stable 30 FPS, except in some situations where enemies appear. This can be fixed by reducing the upscaling back to original 1x, or 1~5x works sometimes too.
I have proper shadows too. Didnt try accessing the codex yet, will do so in a minute. I think, if you play the tutorial on native scaling you should be able to watch the movies and cut scenes without lagg aswell. Later you can increase it again.
My setup:
i5 3570k (3,8ghz clocked)
HD7970
8gb RAM @1600mhz
My Emulator config:
Graphics:
Mode: Buffered Rendering
Simulate Block Transfer - Yes
Frameskipping 1 - Auto
Custom Post processing enabled
Stretch to Display
Rendering Res - 7x~10x (depending on area, if farming, etc)
10x works for normal running, questing, minor monster hunting.
5x~7x is better for my system to keep stable 30fps, even with enemies appearing. Depending on your system config, you will have to try around with the perfect value here.
Vsync - Yes
Mipmapping - Yes
Hardware transform - Yes
Software skinning - Yes
Vertex Cache - Yes
Spline/bezier quality - High
Upscale level 5x
Upscale type xBRZ
Anisotropic filter 16x
Texture filtering Auto
System:
Fast memory - Yes
NO MULTITHREADING
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06-10-2014, 11:23 PM
(This post was last modified: 06-10-2014, 11:38 PM by nightmesh.)
(06-10-2014, 11:12 PM)Inzanity Wrote: Id be willing, no idea how to setup multiplayer though. :/
Also the game runs pretty fine for me. Using the last build avaible for Windows x64.
Playing on 10x Upscale, with custom post processing. Having stable 30 FPS, except in some situations where enemies appear. This can be fixed by reducing the upscaling back to original 1x, or 1~5x works sometimes too.
I have proper shadows too. Didnt try accessing the codex yet, will do so in a minute. I think, if you play the tutorial on native scaling you should be able to watch the movies and cut scenes without lagg aswell. Later you can increase it again.
My setup:
i5 3570k (3,8ghz clocked)
HD7970
8gb RAM @1600mhz
My Emulator config:
Graphics:
Mode: Buffered Rendering
Simulate Block Transfer - Yes
Frameskipping 1 - Auto
Custom Post processing enabled
Stretch to Display
Rendering Res - 7x~10x (depending on area, if farming, etc)
10x works for normal running, questing, minor monster hunting.
5x~7x is better for my system to keep stable 30fps, even with enemies appearing. Depending on your system config, you will have to try around with the perfect value here.
Vsync - Yes
Mipmapping - Yes
Hardware transform - Yes
Software skinning - Yes
Vertex Cache - Yes
Spline/bezier quality - High
Upscale level 5x
Upscale type xBRZ
Anisotropic filter 16x
Texture filtering Auto
System:
Fast memory - Yes
NO MULTITHREADING Well I want to test it with coldbird server first. All you need to do that is to change the server address to this: proAdhocServer = coldbird.uk.to Then just start a mission selecting user or go to multiplayer and try and join an on going one. The file that you change is in the system folder in the memory stick. It's called ppsspp.ini
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(06-10-2014, 10:36 PM)[Unknown] Wrote: I'm pretty sure the white shadows are fixed, but I think the solution does not work for all devices in the latest build available on the buildbot. This has been fixed afaik but the buildbot is currently locked up.
-[Unknown]
Hmm, I see.
Anyway, this issue does not concern me as much as 20 FPS performance on my Core i7 3770K.
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If you're getting 20 FPS on an i7, you either have a really slow GPU, or your settings are too aggressive. Is it constant 20 FPS or only sometimes?
-[Unknown]
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(06-10-2014, 08:10 PM)Blyss Sarania Wrote: The game is playing well for me(windows 7 ultimate x64) but I have one issue. I cannot access the Crimson Codex. When I do, the music starts playing extremely fast and I get a black screen. I have the latest PPSSPP from the buildbot.
same problem with me
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anyone get the random bright light in open world?
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06-11-2014, 10:10 AM
(This post was last modified: 06-11-2014, 10:14 AM by tintinmayo.)
(06-11-2014, 09:39 AM)Svyyx Wrote: anyone get the random bright light in open world?
It's part of the game. It happens even on a real PSP.
Check the gameplay footage at 4:35:
https://www.youtube.com/watch?v=C5eXI0ePIAk
Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit
Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit
Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit
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Got it working fine on my Nvidia Shield(30fps/100% speed) with the settings.
-All settings back to default, then;
Non-buffered rendering
Auto Frameskip ON
Version v0.9.8-1088-ga31194a
However, the following glitches do occur.
-CGI Intro when selecting 'New Game' just shows a blank screen, must skip it.
-When taking MP from fallen enemies, the screen goes black for a few seconds.
-When you defeat a 'Commander' enemy, the screen goes black for a few seconds.
-During ingame cutscenes the fps/speed drops dramatically.
-After a certain point, the screen turns black except for the UI, see the video below.
*I can't add videos to posts?
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