Dragon Ball Z Tenkaichi Tag Team
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06-09-2014, 11:45 PM
(This post was last modified: 06-10-2014 03:05 PM by vnctdj.)
Post: #1
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Dragon Ball Z Tenkaichi Tag Team
Can anyone help me? I get this error when I click Multiplayer: "To create compatibility with the PSP-1000 model, would you like to change the Clock frequency to 222 mhz?" And no matter what I choose yes or no.. it says connection lost. I play multiplayer using Hamachi+AdHocServerProOnline.
Does anyone know how to solve this? |
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06-10-2014, 07:20 AM
Post: #2
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RE: Dragon Ball Z Tenkaichi Tag Team problem
(06-09-2014 11:45 PM)AkiyoSSJ Wrote: Can anyone help me? I get this error when I click Multiplayer: "To create compatibility with the PSP-1000 model, would you like to change the Clock frequency to 222 mhz?" And no matter what I choose yes or no.. it says connection lost. I play multiplayer using Hamachi+AdHocServerProOnline. Yes wait for adhoc to be completed xD or at least some codes that will enable multiplayer :O |
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06-10-2014, 07:45 AM
Post: #3
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RE: Dragon Ball Z Tenkaichi Tag Team problem
(06-10-2014 07:20 AM)Heoxis Wrote:What means this? o_o Completed?(06-09-2014 11:45 PM)AkiyoSSJ Wrote: Can anyone help me? I get this error when I click Multiplayer: "To create compatibility with the PSP-1000 model, would you like to change the Clock frequency to 222 mhz?" And no matter what I choose yes or no.. it says connection lost. I play multiplayer using Hamachi+AdHocServerProOnline. |
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06-10-2014, 08:00 AM
Post: #4
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RE: Dragon Ball Z Tenkaichi Tag Team problem
(06-10-2014 07:45 AM)AkiyoSSJ Wrote:(06-10-2014 07:20 AM)Heoxis Wrote:What means this? o_o Completed?(06-09-2014 11:45 PM)AkiyoSSJ Wrote: Can anyone help me? I get this error when I click Multiplayer: "To create compatibility with the PSP-1000 model, would you like to change the Clock frequency to 222 mhz?" And no matter what I choose yes or no.. it says connection lost. I play multiplayer using Hamachi+AdHocServerProOnline. It mean Multiplayer still no perfect yet, you can take a look what game work or not in this thread http://forums.ppsspp.org/showthread.php?tid=9037 most of game don't work. I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-10-2014, 08:31 AM
Post: #5
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RE: Dragon Ball Z Tenkaichi Tag Team problem
This game don't work
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06-10-2014, 02:04 PM
Post: #6
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RE: Dragon Ball Z Tenkaichi Tag Team problem | |||
06-10-2014, 03:05 PM
Post: #7
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RE: Dragon Ball Z Tenkaichi Tag Team
Thread's title edited to match the game's name.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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07-14-2014, 05:34 AM
Post: #8
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RE: Dragon Ball Z Tenkaichi Tag Team
Multiplayer works with this build http://forums.ppsspp.org/showthread.php?...4#pid88784
My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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09-11-2014, 12:43 PM
(This post was last modified: 09-11-2014 12:45 PM by seighart0.)
Post: #9
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Dragon Ball Z Tag Team
Can someone tell me some settings which could let me play TTT online with my friend on android devices?
I have followed steps mentioned on [Tutorial] Android-Host LocalMultiplayer using PortableWifiHotspot ,I also check the other thread regarding TTT multilayer, unfortunately it does not have any information. Unfortunately all the time as soon as I and my friend enter the lobby it says connection is lost without either of us detecting each other.I don't even know if it is possible to play this game online or not but on Compatibility list it was mentioned it works. Am using latest PPSSPP build. Settings Mode Non Buffered rendering Simulate block transfer [Checked] Frameskip [OFF] Autoframeskip [Checked] Prevenet FPS from exceeding 60 [Checked] Alternate Speed 0 MiniMap [Checked] Hardware Transform Software skinning [Checked] vertex cache [Checked] Anisotrophic filtering 16x Texture filtering Auto Fast Memory [Unchecked] Enable networking [Checked] 192.168.43.1 MAC ADDRESS random Adhoc server installed,opened in background. HotSpot enabled,friend Connected to my hotspot. |
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09-11-2014, 02:54 PM
Post: #10
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RE: Dragon Ball Z Tenkaichi Tag Team
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-12-2014, 12:46 PM
Post: #11
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RE: Dragon Ball Z Tenkaichi Tag Team
The Signature! |
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09-12-2014, 05:52 PM
(This post was last modified: 09-12-2014 05:53 PM by Obi55.)
Post: #12
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RE: Dragon Ball Z Tenkaichi Tag Team
It means that he put two threads together (to merge is to put together). In this case, he added a small thread to this bigger one, because this is where it's supposed to be.
Catch me if you can't catch me if you can't Cats are nice. |
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09-13-2014, 07:07 AM
(This post was last modified: 09-13-2014 07:07 AM by Haseeb.)
Post: #13
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RE: Dragon Ball Z Tenkaichi Tag Team
(09-12-2014 05:52 PM)Obi55 Wrote: It means that he put two threads together (to merge is to put together). In this case, he added a small thread to this bigger one, because this is where it's supposed to be. Oh okay .. lol btw this is a good way for him to increase his posts too lmao XD The Signature! |
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09-13-2014, 09:15 AM
Post: #14
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RE: Dragon Ball Z Tenkaichi Tag Team
(09-12-2014 05:52 PM)Obi55 Wrote: It means that he put two threads together (to merge is to put together). In this case, he added a small thread to this bigger one, because this is where it's supposed to be. Perfect explanation ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-14-2014, 08:07 PM
(This post was last modified: 09-14-2014 08:08 PM by lumune.)
Post: #15
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RE: Dragon Ball Z Tenkaichi Tag Team
This game works fine, as long as you're using the same build version.
I.e.: 64bit with 64bit. If you're using different versions the game will eventually desync and both players will get DC (disconnection). |
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