PPSSPP iOS Port
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03-16-2013, 08:05 PM
(This post was last modified: 03-16-2013 08:08 PM by [Unknown].)
Post: #406
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RE: PPSSPP iOS Port
(03-16-2013 02:41 PM)rock88 Wrote: I had to use "magic number" - Hmm. I messed with it a bit. After adding a delay, this seemed less necessary. Probably doing the buffers would work better, I'm not sure. I made some adjustments since it was sucking down cpu cycles: https://github.com/hrydgard/ppsspp/pull/1006 (03-16-2013 02:41 PM)rock88 Wrote: Buttons sometimes remain pressed when touch up, I'll fix it later. I noticed this too, and I think some people not on iOS have reported it. But it could be iOS specific. Seems to happen when you touch the screen with multiple fingers at once. See also: https://github.com/hrydgard/ppsspp/issues/989 (03-16-2013 07:10 PM)the avenger Wrote: did i mention i hate linker errors,after copying rock88's audio implementation to the main project i am getting this linker error,should be ready with audio after resolving this Are you using the latest cmake? This looks similar to the errors I was getting before where I had to clean/build every time I changed anything. Anyway, you can try cleaning which may also help. -[Unknown] |
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03-16-2013, 08:10 PM
Post: #407
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RE: PPSSPP iOS Port
(03-16-2013 08:01 PM)elmon Wrote:might wanna read something about that as it needs to by signed with something but not necessarily a dev certificate(03-16-2013 07:30 PM)the avenger Wrote:(03-16-2013 07:26 PM)elmon Wrote: @the avenger, v0.7c will be available soon? Btw, I'd like to try to compile it by myself, are there any difficulties in it?yes as soon as i can get around this error |
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03-16-2013, 09:04 PM
Post: #408
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RE: PPSSPP iOS Port
(03-16-2013 08:10 PM)the avenger Wrote: might wanna read something about that as it needs to by signed with something but not necessarily a dev certificateWell, ran around building ios app (for testing) for an hour without a success After understanding that i should create some separate project for every folder in repo i became a bit sad. [iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-16-2013, 09:06 PM
(This post was last modified: 03-16-2013 09:28 PM by the avenger.)
Post: #409
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RE: PPSSPP iOS Port
(03-16-2013 08:05 PM)[Unknown] Wrote:silly me,always forgetting to re-run cmake,anyway i got it to build with sound and i am going to mess around a bit with it before i upload it on cydia(03-16-2013 02:41 PM)rock88 Wrote: I had to use "magic number" - EDIT:the thing's a beast,it goes according to the framerate with barely any chopiness(in my case that was25-30 fps) and it barely takes any any of the speed,there also seems to be an overall increase in speed |
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03-16-2013, 09:38 PM
Post: #410
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RE: PPSSPP iOS Port
Could you post that build to cydia?
Somebody needs to make intructions on how to build ppsspp for iOS, then I could just build it myself. Whenever I try to use cmake I get errors. |
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03-16-2013, 09:40 PM
(This post was last modified: 03-16-2013 09:42 PM by the avenger.)
Post: #411
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RE: PPSSPP iOS Port
(03-16-2013 09:38 PM)BubblegumBalloon Wrote: Could you post that build to cydia?just did,and there are instructions on how to build it,assuming that you have a mac with xcode or atleast a vm running mac,and a provisioning certificate from apple(there are alternatives but their not that easy) |
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03-16-2013, 09:48 PM
(This post was last modified: 03-16-2013 09:48 PM by elmon.)
Post: #412
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RE: PPSSPP iOS Port
cmake isn't a problem - i can't include folders from /native so as path for them in project will be same as written in files. [gone on stackoverflow]
[iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-16-2013, 09:48 PM
(This post was last modified: 03-16-2013 09:54 PM by BubblegumBalloon.)
Post: #413
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RE: PPSSPP iOS Port
(03-16-2013 09:40 PM)the avenger Wrote:(03-16-2013 09:38 PM)BubblegumBalloon Wrote: Could you post that build to cydia?just did,and there are instructions on how to build it,assuming that you have a mac with xcode or atleast a vm running mac,and a provisioning certificate from apple(there are alternatives but their not that easy) Thanks! Where can I find the instructions? And I have a Mac with xcode but no certificate from apple. :/ EDIT: For whatever reason I keep getting size mismatch when downloading the new version. |
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03-16-2013, 10:00 PM
(This post was last modified: 03-16-2013 10:02 PM by the avenger.)
Post: #414
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RE: PPSSPP iOS Port
(03-16-2013 09:48 PM)BubblegumBalloon Wrote:on the github itself how to use cmake,if your confused,make a folder in the ppsspp folder called build-ios cd to it and type the following line in terminal after installing cmake(03-16-2013 09:40 PM)the avenger Wrote:(03-16-2013 09:38 PM)BubblegumBalloon Wrote: Could you post that build to cydia?just did,and there are instructions on how to build it,assuming that you have a mac with xcode or atleast a vm running mac,and a provisioning certificate from apple(there are alternatives but their not that easy) Code: cmake -GXcode -DCMAKE_TOOLCHAIN_FILE=/path/to/ppsspp/folder/ios/ios.toolchain.cmake /path/to/ppsspp/folder that should make a an xcodeproject in the build-ios folder,now follow this to bypass the certificate try this for personal use,if you want to release it you will need another method http://www.securitylearn.net/2012/12/26/...g-profile/ |
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03-16-2013, 10:02 PM
Post: #415
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RE: PPSSPP iOS Port
Sometimes completely closing Cydia and restarting fixes the size mismatch error.
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03-16-2013, 10:02 PM
(This post was last modified: 03-16-2013 10:07 PM by BubblegumBalloon.)
Post: #416
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RE: PPSSPP iOS Port
deleting and re-adding the repo fixed it for me
EDIT: Thanks for the instructions theavenger! |
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03-16-2013, 10:04 PM
Post: #417
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RE: PPSSPP iOS Port
You can try JailCoder, http://jailcoder.tk/ or https://www.facebook.com/jailcoder , JailCoder will patch xCode, so you don't need an Apple Developer Certificate.
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03-16-2013, 10:18 PM
Post: #418
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RE: PPSSPP iOS Port
(03-16-2013 10:04 PM)biijive Wrote: You can try JailCoder, http://jailcoder.tk/ or https://www.facebook.com/jailcoder , JailCoder will patch xCode, so you don't need an Apple Developer Certificate.that was the first method i use but jailcoder needs to patch xcode and the project and doesn't work with cmake generated projects for some reason |
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03-16-2013, 10:22 PM
(This post was last modified: 03-16-2013 10:30 PM by elmon.)
Post: #419
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RE: PPSSPP iOS Port
(03-16-2013 10:00 PM)the avenger Wrote: on the github itself how to use cmake,if your confused,make a folder in the ppsspp folder called build-ios cd to it and type the following line in terminal after installing cmakeThat made a xcode project for macos for me kinda strange... Nevermind, i made some strange stuff before that and got a that P.s. .../ppsspp/native/math/math_util.cpp:39:26: Unknown register name 'r0' in asm [ "fmxr fpscr, r0" : : : "r0"); ] [iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-16-2013, 10:50 PM
(This post was last modified: 03-16-2013 10:51 PM by [Unknown].)
Post: #420
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RE: PPSSPP iOS Port
(03-16-2013 10:22 PM)elmon Wrote: P.s. .../ppsspp/native/math/math_util.cpp:39:26: Unknown register name 'r0' in asm [ "fmxr fpscr, r0" : : : "r0"); ] Make sure you're targeting an actual iOS device. The simulator will not work. Also if you ever get an error involving native, make sure to git submodule update. -[Unknown] |
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