Post Reply 
 
Thread Rating:
  • 6 Votes - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Saint Seiya Omega: Ultimate Cosmo
05-10-2014, 09:21 AM (This post was last modified: 05-10-2014 09:21 AM by jacky400.)
Post: #76
RE: Saint Seiya Omega: Ultimate Cosmo
We added few more supports .Can you try the latest buildbot again?
Find all posts by this user
Quote this message in a reply
05-17-2014, 09:38 AM
Post: #77
RE: Saint Seiya Omega: Ultimate Cosmo
Hello, I tried ver.0.9.8-685. It is same as in ver.0.9.8-627.
It can show the characters in buffer rendering mode. But no hit effects and status bars. However, if I go into ppsspp menu when playing the game then press continue to resume it. The status bars appears but after 0.1sec it disappears.
Find all posts by this user
Quote this message in a reply
01-15-2015, 08:49 PM
Post: #78
RE: Saint Seiya Omega Ultimate Cosmos
Works fine on latest builds.
Move to playable.

[Image: e55aaa2c45.png]
Find all posts by this user
Quote this message in a reply
01-15-2015, 09:23 PM
Post: #79
RE: Saint Seiya Omega: Ultimate Cosmo
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-19-2015, 01:26 AM
Post: #80
RE: Saint Seiya Omega: Ultimate Cosmo
Problem on dx9 windows 7 32bit it is playable but the characters movement keeps on multiplying his movement on the screen, please kindly fix it for dx9 thank you
Find all posts by this user
Quote this message in a reply
01-16-2016, 09:32 PM
Post: #81
RE: Saint Seiya Omega: Ultimate Cosmo
(04-19-2015 01:26 AM)raintime Wrote:  Problem on dx9 windows 7 32bit it is playable but the characters movement keeps on multiplying his movement on the screen, please kindly fix it for dx9 thank you

If you mean something like this:
[Image: 4RQ5nt6.png]

It's still happening, but also for OpenGL :/
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: