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Saint Seiya Omega: Ultimate Cosmo
#61
(04-22-2014, 09:19 PM)tintinmayo Wrote: As of v0.9.8-474-gf9344b5, Saint Seiya Ω Utimate Cosmo is playable without any graphics glitches. The characters and their attacks are visible even on default settings (Force Depth Write and Disable Stencil Test are both disabled).

Screenshot below:

Hello, did you try it on android? The result is different to windows ver.. I mentioned at my 1st message already. I tried "Force depth write", "Disable stencil test", "buffer rendering on/off", all others hack option etc...
It is just the same. Characters disappeared. Any idea?

PPSSPP ver.: v0.9.8-531 (Android)
Device:Tegra note 7
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#62
Android should work though I test it on Adreno Soc .Mostly likely it is Tegra issue .probably shader compile error or unsupported GL extensions.
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#63
(04-27-2014, 02:47 PM)hotsuma Wrote:
(04-22-2014, 09:19 PM)tintinmayo Wrote: As of v0.9.8-474-gf9344b5, Saint Seiya Ω Utimate Cosmo is playable without any graphics glitches. The characters and their attacks are visible even on default settings (Force Depth Write and Disable Stencil Test are both disabled).

Screenshot below:

Hello, did you try it on android? The result is different to windows ver.. I mentioned at my 1st message already. I tried "Force depth write", "Disable stencil test", "buffer rendering on/off", all others hack option etc...
It is just the same. Characters disappeared. Any idea?

PPSSPP ver.: v0.9.8-531 (Android)
Device:Tegra note 7

Can you show sysytem->developer tools-> System Information ? i want to know what GPU and open GL version you are using .

[raven02]

Humm i checked on internet . Tegra Note 7 is using Tegra 4 Soc . Wondering if it is running Android 4.2 or 4.3 ?
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#64
Please check it.
My device is android ver.4.3
But the problem also happened at 4.2.2
Does it has any problem?


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#65
It explained why it is not working on your case.Probably because it is not ES 3.0.

Because on my android 4.3 I already have ES 3.0
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#66
(04-29-2014, 02:52 PM)jacky400 Wrote: It explained why it is not working on your case.Probably because it is not ES 3.0.

Because on my android 4.3 I already have ES 3.0

still need force depth write enabled on iphone 5S

also why show ES 2.0 in system information?

iphone 5S is ES 3.0

[Image: 12eca93e-cfbe-11e3-957f-24ef9c7d1a68.PNG]
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#67
Oh....., it should be the reason that why I can't see the characters.
Can I upgrade the open gl ver.??
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#68
Probably no.Another users told Tegra Note 7 is not capable of ES 3.0 but i doubt that .

One more you can check , did you find anything like 'GL_EXT_framebuffer_object' in the OGL extensions tab?
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#69
My device does not have "GL_EXT_framebuffer_object" in the OGL extensions tab. Sad


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#70
Thanks for your 2nd screenshot .Probably GL_NV_framebuffer_blit may do the trick .

Any 3rd screenshot ? i see there are some more extensions that not shown following 2nd screenshot.
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#71
i'm trying something here - https://github.com/hrydgard/ppsspp/pull/6003

Once merged , yon can report it works or not.
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#72
Hello, I just uploaded the others screenshots.
So you means I can try to merge the missing file myself now and test it?


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#73
I confirm that there's no players on Nvidia Shield.

and yes shield gpu doesn't support Open GA ES 3.0 as snapdragons does, albeit being much more powerful.
[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4
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#74
Let's try again in latest build bot v0.9.8-627-g155dcee (http://buildbot.orphis.net/ppsspp/index.php) and should have support for the extension GL_NV_framebuffer_blit
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#75
Hello, I just tried the latest ver. for android at tegra note. Finally it can show the characters. But it cannot show the status bars and effects at buffer rendering mode. Non buffer rendering is vice versa. Already tried other setting combination but it is the same.


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