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emmaus isn't it way more important to be able to see the missions areas and the enemys than to be able to see something that will not make the game harder in any way?
Btw I have one more question...what's the point of starting a new game(if there is actually any point)if:
1.On your old save you have access to every single story mission and you can replay it(you will also see the cut scenes)
2.If you start a new game and keep your old save,that new game save will have access to ALL of your items and equipments from the other save.
The only difference is that you can play with different race\looking character(other than human,all of the rest are missing something)
Using PPSSPP on Windows 7 x64 SP1
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Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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04-10-2014, 06:56 PM
(This post was last modified: 04-10-2014, 07:05 PM by emmaus.)
now,i dont know about the new game mattter.also i am not one of the devs,i just follow the changes they make to the emulator, and i have subscribe to the github issue for this problem,so i receive instant notification if a dev comment on that issue.now the dev working on this issue,thedax ,identified the bug and found a way to fix it.all his changes to the source code that have been merged do not produce any bugs,even if they do,he fixes it or reverts it immediately.so he wont merge his fix until he completely fixes it.if you want to try it,you can download the source,apply the fix,build and test it.
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(04-10-2014, 06:56 PM)emmaus Wrote: if you want to try it,you can download the source,apply the fix,build and test it. The only problem is,I can't compile ppsspp(I know about the guide on how to compile it but it requires a lot of free space and a have to install a lot of things just to be able to compile it).
If there is already compiled version with those fixes,I can try the game.
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM
Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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nope,the last comment on the issue page asked for a pre-compiled vesion of the fix,but no reply.
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i got the compiled version but it's preety old version
if you want i can share it
sory for my bad english
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how is it.are there bugs other than the dept issue
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(04-24-2014, 09:49 AM)reinzhart Wrote: i got the compiled version but it's preety old version
if you want i can share it
sory for my bad english
Please share.
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(04-24-2014, 09:49 AM)reinzhart Wrote: i got the compiled version but it's preety old version
if you want i can share it
sory for my bad english
would love to try yor build as well
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reinzhart got my hopes up and then disappear 
Btw I clear the game while using 0.9.1-1463 so how older can it be.
Anyone else have that version?
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM
Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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04-27-2014, 02:46 AM
(This post was last modified: 04-27-2014, 05:43 AM by reinzhart.)
(04-24-2014, 11:40 AM)emmaus Wrote: how is it.are there bugs other than the dept issue
(04-24-2014, 12:23 PM)Shinakun Wrote: (04-24-2014, 09:49 AM)reinzhart Wrote: i got the compiled version but it's preety old version
if you want i can share it
sory for my bad english
Please share.
(04-24-2014, 06:41 PM)tiamat989 Wrote: (04-24-2014, 09:49 AM)reinzhart Wrote: i got the compiled version but it's preety old version
if you want i can share it
sory for my bad english
would love to try yor build as well
(04-26-2014, 12:49 PM)vsub_ Wrote: reinzhart got my hopes up and then disappear 
Btw I clear the game while using 0.9.1-1463 so how older can it be.
Anyone else have that version?
sory everyone i just preety busy with monster hunter freedom unite now ahahah
@emmaus yea like Daxtsu said lightning effect kinda buggy(lightning see trough even from behind the wall)because this fix
but still playable than depth bug
@vsub it's early version of 9.6
as you wish here is my own compiled version for phantasy star portable 2 enjoy LINK REMOVE
Credit for the fix DAXTSU
sory for my bad english
EDIT: sory i remove the link
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Just a friendly reminder about releasing custom builds to the public: you need to provide the source code, or a diff of what you changed if you want to provide builds, since PPSSPP is licensed under the GPL.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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04-27-2014, 05:38 AM
(This post was last modified: 04-27-2014, 05:51 AM by reinzhart.)
(04-27-2014, 04:06 AM)TheDax Wrote: Just a friendly reminder about releasing custom builds to the public: you need to provide the source code, or a diff of what you changed if you want to provide builds, since PPSSPP is licensed under the GPL. sorry my bad i don't know about that
i temporarily remove the link
can you provide me some example how to release custom build?
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04-27-2014, 05:55 AM
(This post was last modified: 04-27-2014, 06:14 AM by TheDax.)
Well, to make a diff, just run the following in the root of the folder you checked the PPSSPP source code out in:
Code: git diff > my-custom-code.patch
And it'll create a file that looks like this (as an example, it won't be exactly like this):
Code: diff --git a/Core/HLE/scePsmf.cpp b/Core/HLE/scePsmf.cpp
index ff908ee..e6e39f8 100644
--- a/Core/HLE/scePsmf.cpp
+++ b/Core/HLE/scePsmf.cpp
@@ -1316,6 +1316,7 @@ int scePsmfPlayerGetVideoData(u32 psmfPlayer, u32 videoDataAddr)
if (!psmfplayer->mediaengine->IsNoAudioData()) {
const s64 deltapts = psmfplayer->mediaengine->getVideoTimeStamp() - psmfplayer->mediaengine->getAudioTimeStamp();
if (deltapts > 0) {
+ // Test
// Don't advance, just return the same frame again.
// TODO: This also seems somewhat based on Update() calls, but audio is involved too...
psmfplayer->mediaengine->writeVideoImage(videoData->displaybuf, videoData->frameWidth, videoPixelMode);
diff --git a/lang b/lang
--- a/lang
+++ b/lang
@@ -1 +1 @@
-Subproject commit 84f3840e69413d32f87d9be9c86f8a1eec933c3f
+Subproject commit 84f3840e69413d32f87d9be9c86f8a1eec933c3f-dirty
diff --git a/native b/native
index 551564b..f5b62ae 160000
--- a/native
+++ b/native
@@ -1 +1 @@
-Subproject commit 551564b2ea752e314253266b01282cb0537a45bd
+Subproject commit f5b62ae3647724ea9fad335e167c933ad1472e2c
Then you can just include that in the zip file along with the executable you compiled. Anyway, this is getting a bit off-topic.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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04-27-2014, 06:54 AM
(This post was last modified: 04-27-2014, 06:59 AM by reinzhart.)
@TheDax
ok thank you very much i'll try
and sorry i drag this OOT
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And then Reinzhart disappeared again...
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