Post Reply 
 
Thread Rating:
  • 5 Votes - 3.4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Portable 3rd
04-10-2014, 05:30 AM (This post was last modified: 04-10-2014 05:43 AM by Sky Warden.)
Post: #241
RE: Monster Hunter Portable 3rd
(04-09-2014 03:02 AM)TheDax Wrote:  I've stripped out all of the links to the PAUTH files from the thread, as we're no longer allowed to share these copyrighted files on the forum. If you still need the PAUTH files, you'll have to dump them from your copy of the game on a real PSP, or find them otherwise on your own. So please don't link to them anymore in this thread.

Aww, I came here late. Now I won't be able to play this game. :'<

By the way, my problem is the same. I can go to the character creation and after it plays the cutscene, it crashes.
Find all posts by this user
Quote this message in a reply
04-10-2014, 10:40 AM
Post: #242
RE: Monster Hunter Portable 3rd
(04-09-2014 05:07 PM)vnctdj Wrote:  
(04-09-2014 10:48 AM)kyouki Wrote:  
(04-08-2014 03:54 PM)vnctdj Wrote:  
(04-08-2014 01:04 PM)kyouki Wrote:  MHP3rd
Adventure
US
ISO/CSO
Windows 8.1
None
Start the game and PPSSPP crashes every time. I've tweaked all possible settings (most games have glitchy audio but I play anyway) and nothing changes.
Not sure where to get any kind of logs to post. I load game and it crashes...

Merged.
I sincerely apologize. I thought I had already searched this forum for MH3. On another note, damn this was hard to find after it was merged -.- I'll give it a shot, @LunaMoo, thanks!

You can find your posts and threads very easily by clicking on your profile and then you will find two links : "Find All Threads" and "Find All Posts" Smile

I tried both but they kept coming up with "Post does not exist." I had to go with the only info I had which was from my email saying @LunaMoo replied, then went to their page, searched through their posts til I found mine, got here, then found out it was merged here from the original.
Find all posts by this user
Quote this message in a reply
04-12-2014, 03:59 PM
Post: #243
Monster Hunter Portable 3rd Psp Ver.
Can someone tell me how the settings for no lag?
On some areas are no lag and some wheere are some trees or other its lagging hard Sad

Help me pls

Thanks
Find all posts by this user
Quote this message in a reply
04-12-2014, 04:09 PM (This post was last modified: 04-12-2014 04:10 PM by vnctdj.)
Post: #244
RE: Monster Hunter Portable 3rd
Merged.

Maybe this thread can help you Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-15-2014, 05:32 AM (This post was last modified: 04-15-2014 08:26 AM by vnctdj.)
Post: #245
Monster Hunter Portable 3rd
Title: Monster Hunter Portable 3rd
Genre: Action-rpg (?)
Region: JP
Format: ISO
Version: v 5.0 English patch, keep in mind I have this same problem with a regular version as well.

OS: Windows 7 and 8 (same results on my desktop and laptop)
Compatibility: Refuses to boot at and crashes PPSSPP in the process. I actually managed to get this to work the first time after I installed this emulator. When I attempted to run it again all I get was the following log.

Code:
[b]Logs[/b]:
21:46:267 EmuThread.cpp:120 I[BOOT]: Done.
21:58:719 System.cpp:318 I[BOOT]: PPSSPP v0.9.8 Windows 32 bit
21:58:720 MemArena.cpp:431 I[MM]: Found valid memory base at 08800000 after 31 tries.
21:58:720 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 08820000 (mirror at 0 @ 10800000, uncached @ 10800000)
21:58:751 PSPLoaders.cpp:145 I[LOAD]: ULJM05800 : MONSTER HUNTER PORTABLE 3rd
21:58:752 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
21:58:752 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
21:58:804 HLE\sceKernel.cpp:147 I[KERNEL]: Kernel initialized.
21:59:344 Util\BlockAllocator.cpp:381 I[HLE]: -----------
21:59:344 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
21:59:344 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09e7de00 size 01679e00 taken=1 tag=ELF
21:59:344 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09e7de00 - 0c000000 size 02182200 taken=0 tag=(untitled)
21:59:344 Util\BlockAllocator.cpp:387 I[HLE]: -----------
21:59:413 HLE\sceKernelModule.cpp:982 I[LOAD]: Module MonsterHunterPortable3rd: 08a23ec0 08961334 0896134c
21:59:414 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named MonsterHunterPortable3rd, 2 funcs, 4 vars, resident 089618bc
21:59:415 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 088214c8
21:59:455 root         N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/St.Kenneth/Downloads/MHP3rd [v5.0-English].iso...
21:59:457 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=088215e8, prio=20, stacksize=32768)
21:59:457 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
21:59:457 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
21:59:458 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1788 00000115=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(ObjManager, 0, 00060000, 00000000
)
21:59:458 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1802 GetMemoryBlockPtr(00000115, 09291028) = 09e7de00
21:59:462 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 279=sceKernelCreateThread(name=priorityChanger, entry=088e66b4, prio=28, stacksize=512)

21:59:462 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=279, argSize=4, argPtr=09bc1ed8)
21:59:462 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 280=sceKernelCreateThread(name=CheckExitGame, entry=088e61f0, prio=6f, stacksize=512)
21:59:462 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
21:59:463 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00044000 : 480 x 272 x 0
21:59:465 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
21:59:467 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 284=sceKernelCreateThread(name=fakeRofsLoader, entry=08864220, prio=30, stacksize=4096)

21:59:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=284, argSize=4, argPtr=0bfff5b0)
21:59:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 286=sceKernelCreateThread(name=sha1Thread, entry=08864148, prio=31, stacksize=1024)
21:59:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=286, argSize=4, argPtr=0bfff5b0)
21:59:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 288=sceKernelCreateThread(name=transferThread, entry=08864094, prio=13, stacksize=1024)

21:59:468 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=288, argSize=4, argPtr=0bfff5b0)
21:59:469 user_main    W[LOAD]: HLE\sceKernelModule.cpp:2002 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access
=1, data=2, text=2
21:59:469 user_main    I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header
21:59:469 user_main    I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceFont_Library with version 0101
21:59:469 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
21:59:469 user_main    I[MODULE]: HLE\sceKernelModule.cpp:2033 290=sceKernelLoadModuleByID(5,flag=00000000,00000014,00000002,00000002,position = 00000
000)
21:59:469 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=0bfff5e0,00000000):​ faked
(undecryptable module)
21:59:469 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(256)
21:59:503 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(257)
21:59:522 user_main    W[FONT]: HLE\sceFont.cpp:646 Font file not found: flash0:/font/zh_gb.pgf
21:59:523 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
21:59:528 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:542 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn0.pgf (67660 bytes)
21:59:543 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:544 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn1.pgf (63504 bytes)
21:59:545 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:546 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn2.pgf (76692 bytes)
21:59:546 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:547 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn3.pgf (71900 bytes)
21:59:548 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:549 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn4.pgf (78920 bytes)
21:59:550 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:550 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn5.pgf (76216 bytes)
21:59:551 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:552 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn6.pgf (88716 bytes)
21:59:553 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:553 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn7.pgf (84860 bytes)
21:59:554 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:556 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn8.pgf (51432 bytes)
21:59:557 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:561 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn9.pgf (50116 bytes)
21:59:562 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:563 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn10.pgf (55788 bytes)
21:59:565 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:566 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn11.pgf (54572 bytes)
21:59:567 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:567 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn12.pgf (58352 bytes)
21:59:568 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:569 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn13.pgf (57660 bytes)
21:59:569 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:570 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn14.pgf (63388 bytes)
21:59:571 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:572 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn15.pgf (62364 bytes)
21:59:572 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:573 user_main    I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/kr0.pgf (883164 bytes)
21:59:575 user_main    I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
21:59:580 user_main    I[FONT]: HLE\sceFont.cpp:729 sceFontNewLib(089ed800, 0bfff550)
21:59:580 user_main    I[FONT]: HLE\sceFont.cpp:548 Entering PostAllocCallback::run
21:59:580 user_main    I[FONT]: HLE\sceFont.cpp:560 Leaving PostAllocCallback::run
21:59:580 user_main    I[FONT]: HLE\sceFont.cpp:898 sceFontFindOptimumFont(09bc1f28, 0bfff554, 0bfff550)
21:59:580 user_main    I[FONT]: HLE\sceFont.cpp:758 sceFontOpen(9bc1f28, 0, 0, bfff550)
21:59:584 user_main    E[HLE]: HLE\sceOpenPSID.cpp:25 UNTESTED sceOpenPSIDGetOpenPSID(201324004)
21:59:585 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 0
21:59:605 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 16
21:59:659 user_main    I[HLE]: HLE\scePauth.cpp:43 scePauth_98B83B5D(09297c40, 00048000, 0bfff580, 08aace84)
21:59:660 user_main    E[HLE]: HLE\scePauth.cpp:68     no decrypted file found! save as C:\Users\St.Kenneth\Documents/PPSSPP/PAUTH/pauth_dbf1b7f2.bin

Edit by vnctdj : Please use the "[code]" tag for long lists like this one.
Find all posts by this user
Quote this message in a reply
04-15-2014, 07:11 AM
Post: #246
RE: Monster Hunter Portable 3rd
-what's your system specs?
-is it monster hunter 3rd hd or protable version?
Find all posts by this user
Quote this message in a reply
04-15-2014, 08:21 AM (This post was last modified: 04-15-2014 08:31 AM by vnctdj.)
Post: #247
RE: Monster Hunter Portable 3rd
Merged.

@ Kenneth39 :
I think it's because you haven't decrypt the PAUTH files.
LunaMoo is speaking about that in this post, for example Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-16-2014, 03:28 AM (This post was last modified: 04-16-2014 03:57 AM by Himan.)
Post: #248
RE: Monster Hunter Portable 3rd
i downloaded the tools above.but i don't know the path to put that files on pc +my game won't starts either.no cutscens.crashed with windows problem,no getting ppsspp report like you.i checked this in 3 PCs.same problem.plz help.tell me what exactly what to do.step by step plz??

more importantly can anyone give me the download link to monster hunter 3rd none hd version.maybe my dvd's files corrupted.maybe that's the reason it crashed on startup
Find all posts by this user
Quote this message in a reply
04-16-2014, 03:58 PM (This post was last modified: 04-16-2014 03:58 PM by vnctdj.)
Post: #249
RE: Monster Hunter Portable 3rd
(04-16-2014 03:28 AM)Himan Wrote:  i downloaded the tools above.but i don't know the path to put that files on pc +my game won't starts either.no cutscens.crashed with windows problem,no getting ppsspp report like you.i checked this in 3 PCs.same problem.plz help.tell me what exactly what to do.step by step plz??

I don't own MHP3rd, so I can't really help you with your problem about PAUTH files Undecided
But I'm sure other people will help you Smile

(04-16-2014 03:28 AM)Himan Wrote:  more importantly can anyone give me the download link to monster hunter 3rd none hd version.maybe my dvd's files corrupted.maybe that's the reason it crashed on startup

No, because this is called piracy, you have to use the .iso file dumped from your UMD.
For reference : http://www.ppsspp.org/faq.html

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-17-2014, 05:15 PM (This post was last modified: 04-17-2014 05:17 PM by Himan.)
Post: #250
RE: Monster Hunter Portable 3rd
hell yeah with help of LunaMoo i managed to play the game.thanks a lot mate.so now there is a tiny bit problem.my game is little laggy.i'm using the emulator build by henrik not the official.from that i got smooth frame rate on MHFU.but it's little bit laggy unless i turned on auto frameskip.so if you guys know any useful information to gain some fps,please tell me.thanks
Find all posts by this user
Quote this message in a reply
04-17-2014, 06:56 PM
Post: #251
RE: Monster Hunter Portable 3rd
You should read this thread Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
04-20-2014, 12:55 PM
Post: #252
RE: Monster Hunter Portable 3rd
what english patch should i use Team HGG or Team Maverick??
Find all posts by this user
Quote this message in a reply
04-20-2014, 02:57 PM
Post: #253
RE: Monster Hunter Portable 3rd
Team Maverick's is much more complete. They picked up where HGG left off, unless HGG made a return recently, or something?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
05-06-2014, 01:36 AM
Post: #254
RE: Monster Hunter Portable 3rd
Uhm...hello...I really need some help...I have tried the tutoral on adhoc for android...but when I enter the online guild house it just hang up in the loading part...please help me...btw I'm playing mhp3rd What do I do?
Find all posts by this user
Quote this message in a reply
05-07-2014, 01:45 AM
Post: #255
RE: Monster Hunter Portable 3rd
I love monster hunter3 game.I hope playable soon.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: