Case share of hardware transform-error failing back to software
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04-14-2014, 11:31 AM
Post: #1
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Case share of hardware transform-error failing back to software
Lenovo IdeaPad Y470
Integrated GPU model:HD Graphics 3000 Discrete GPU model Nvidia GeForce 550M OS:Windows 7 64 bit My friend said that when play game,it will show " hardware transform-error failing back to software" When he update graphic driver,the problem solved. Attach problem log Code: 42:44:060 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout' I want to be a crash fixer PM me if you want to me look a game |
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04-14-2014, 06:33 PM
(This post was last modified: 04-14-2014 06:33 PM by Henrik.)
Post: #2
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RE: Case share of hardware transform-error failing back to software
Hm, we currently generate like this in the vshader:
Code: in lowp vec4 v_color0; Code: lowp in vec4 v_color0; |
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05-23-2014, 01:53 PM
Post: #3
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RE: Case share of hardware transform-error failing back to software
My notebook can also reproduce.
Can you give me the code to test ? Thanks (04-14-2014 06:33 PM)Henrik Wrote: Hm, we currently generate like this in the vshader: I want to be a crash fixer PM me if you want to me look a game |
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