41:02:673 EmuThread.cpp:120 I[BOOT]: Done. 42:42:599 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-323-gf2bf8df Windows 64 bit 42:42:599 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000B330000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 42:42:624 PSPLoaders.cpp:145 I[LOAD]: UCAS40193 : P1ASiA TGBUS.COM 42:42:624 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 42:42:624 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 42:42:659 HLE\sceKernel.cpp:150 I[KERNEL]: Kernel initialized. 42:42:665 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 42:42:665 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:42:665 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08adc200 size 002d8200 taken=1 tag=ELF 42:42:665 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08adc200 - 0c000000 size 03523e00 taken=0 tag=(untitled) 42:42:665 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 42:42:707 HLE\sceKernelModule.cpp:987 I[LOAD]: Module Labo: 08a50b30 089d7a5c 089d7a74 42:42:708 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named Labo, 2 funcs, 4 vars, resident 089d7f44 42:42:708 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 089acaa0 42:42:816 root N[BOOT]: EmuScreen.cpp:126 Loading E:/镜像/战鼓啪啦碰/PA1ASiA/PA1ASiA.ISO... 42:42:816 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=089acbb4, prio=20, stacksize=524288) 42:42:816 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 42:42:817 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 42:42:841 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769) 42:42:859 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768) 42:42:892 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770) 42:42:909 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771) 42:43:080 user_main W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceCcc_Library with version 0101 42:43:080 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1621 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/LIBCCC.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000) 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module scePsmf_library with version 0101 42:43:080 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1623 290=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,(...)) 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceFont_Library with version 0101 42:43:080 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1623 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/LIBFONT.PRX,flag=00000000,(...)) 42:43:080 user_main I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:43:081 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 293=sceKernelCreateThread(name=FileThread, entry=08860a78, prio=6f, stacksize=8192) 42:43:081 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff5ec) 42:44:042 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166) 42:44:044 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(222,222,111) 42:44:060 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00000000 : 480 x 272 x 1 42:44:060 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:060 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(5) : error C7538: OpenGL does not allow 'lowp' after 'inout' 42:44:060 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); } 42:44:060 user_main E[G3D]: GLES\ShaderManager.cpp:647 Shader compilation failed, falling back to software transform 42:44:061 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:061 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(5) : error C7538: OpenGL does not allow 'lowp' after 'inout' 42:44:061 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); } 42:44:062 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 0 fs 15 42:44:072 user_main I[IO]: HLE\sceIo.cpp:863 stdout: === SGX system initialize ... === 42:44:072 user_main I[IO]: HLE\sceIo.cpp:863 stdout: sgx-psp-sas-nslot=32 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 307=sceKernelCreateThread(name=sgx-psp-freq-thr, entry=08849de8, prio=10, stacksize=16384) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=307, argSize=0, argPtr=00000000) 42:44:073 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08a58800, 256, 32, 0, 44100) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 314=sceKernelCreateThread(name=sgx-psp-at3-th, entry=088484fc, prio=10, stacksize=49152) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=314, argSize=4, argPtr=0bfff460) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 317=sceKernelCreateThread(name=sgx-psp-at3-th, entry=088484fc, prio=10, stacksize=49152) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=317, argSize=4, argPtr=0bfff460) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 320=sceKernelCreateThread(name=sgx-psp-at3-th, entry=088484fc, prio=10, stacksize=49152) 42:44:073 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=320, argSize=4, argPtr=0bfff460) 42:44:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 323=sceKernelCreateThread(name=sgx-psp-at3-th, entry=088484fc, prio=10, stacksize=49152) 42:44:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=323, argSize=4, argPtr=0bfff460) 42:44:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 324=sceKernelCreateThread(name=sgx-psp-pcm-th, entry=08847160, prio=10, stacksize=16384) 42:44:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=324, argSize=40, argPtr=08a5328c) 42:44:074 sgx-psp-pcm- I[IO]: HLE\sceIo.cpp:863 stdout: output mode 'simple audio' 42:44:074 user_main I[IO]: HLE\sceIo.cpp:863 stdout: sgx-res-nslot=64 42:44:074 user_main I[IO]: HLE\sceIo.cpp:863 stdout: sgx-port-nslot=64 42:44:075 user_main I[IO]: HLE\sceIo.cpp:863 stdout: sgx-snd-nslot=64 42:44:075 user_main I[IO]: HLE\sceIo.cpp:863 stdout: memory (183664[byte]) 42:44:075 user_main I[IO]: HLE\sceIo.cpp:863 stdout: === ... SGX system initialize === 42:44:085 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166) 42:44:086 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166) 42:44:146 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00044000 : 480 x 272 x 1 42:44:513 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(222,222,111) 42:44:521 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166) 42:44:733 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(222,222,111) 42:44:733 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(222,222,111) 42:44:734 FileThread I[IO]: HLE\sceIo.cpp:2110 sceIoIoctl: Asked for start sector of file 4 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(9) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(10) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw; } 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:647 Shader compilation failed, falling back to software transform 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(4) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(6) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(7) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:44:861 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); } 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(4) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 uniform sampler2D tex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:130 Could not link program: Link info --------- No shader objects attached. 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:131 VS: #version 330 in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); } 42:44:862 user_main E[G3D]: GLES\ShaderManager.cpp:132 FS: #version 330 uniform sampler2D tex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(5) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 uniform sampler2D tex; uniform vec4 u_alphacolorref; in vec4 v_color0; in mediump vec2 v_texcoord; float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; if (roundAndScaleTo255f(v.a) <= u_alphacolorref.a) discard; fragColor0 = v; } 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:130 Could not link program: Link info --------- No shader objects attached. 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:131 VS: #version 330 in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); } 42:44:963 user_main E[G3D]: GLES\ShaderManager.cpp:132 FS: #version 330 uniform sampler2D tex; uniform vec4 u_alphacolorref; in vec4 v_color0; in mediump vec2 v_texcoord; float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; if (roundAndScaleTo255f(v.a) <= u_alphacolorref.a) discard; fragColor0 = v; } 42:45:081 user_main I[G3D]: GLES\TextureScaler.cpp:545 TextureScaler: early exit -- empty/flat texture 42:45:086 FileThread I[IO]: HLE\sceIo.cpp:2085 sceIoIoctl: Seek for file 4 42:45:087 FileThread I[IO]: HLE\sceIo.cpp:2110 sceIoIoctl: Asked for start sector of file 4 42:57:383 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:57:383 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(5) : error C7538: OpenGL does not allow 'lowp' after 'inout' 42:57:383 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); } 42:57:383 user_main E[G3D]: GLES\ShaderManager.cpp:647 Shader compilation failed, falling back to software transform 42:57:384 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:57:384 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(5) : error C7538: OpenGL does not allow 'lowp' after 'inout' 42:57:384 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); } 42:57:399 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 0 fs 25 42:57:922 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166) 42:57:956 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:57:956 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(4) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(10) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(11) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:57:956 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw; } 42:57:956 user_main E[G3D]: GLES\ShaderManager.cpp:647 Shader compilation failed, falling back to software transform 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:63 Error in shader compilation! 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(4) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(6) : error C7538: OpenGL does not allow 'lowp' after 'inout' 0(7) : error C7538: OpenGL does not allow 'mediump' after 'inout' 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:65 Shader source: #version 330 in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); } 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:130 Could not link program: Link info --------- No shader objects attached. 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:131 VS: #version 330 in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); } 42:57:957 user_main E[G3D]: GLES\ShaderManager.cpp:132 FS: #version 330 uniform sampler2D tex; uniform vec4 u_alphacolorref; in vec4 v_color0; in mediump vec2 v_texcoord; float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; if (roundAndScaleTo255f(v.a) <= u_alphacolorref.a) discard; fragColor0 = v; } 42:58:244 user_main I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(222,222,111) 42:58:246 sgx-psp-at3- I[ME]: HLE\sceAtrac.cpp:521 2=sceAtracGetAtracID(4097) 42:58:247 sgx-psp-at3- I[ME]: HLE\sceAtrac.cpp:1237 sceAtracSetData(2, 08b75640, 00002000) 42:58:247 sgx-psp-at3- W[ME]: HLE\sceAtrac.cpp:1159 This is an atrac3 stereo audio 42:58:248 sgx-psp-at3- E[ME]: HLE\sceAtrac.cpp:628 WARNING: Remaining data in packet - we currently only decode one frame/packet 43:15:902 user_main I[LOAD]: Config.cpp:803 Config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 43:15:903 user_main I[LOAD]: Config.cpp:815 Controller config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/controls.ini 43:15:920 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00000000 : 480 x 272 x 1 43:15:920 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00044000 : 480 x 272 x 1 43:15:938 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00000000 : 480 x 272 x 1 43:15:943 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00044000 : 480 x 272 x 1 44:14:849 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00000000 : 480 x 272 x 1 44:14:849 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00044000 : 480 x 272 x 1 44:14:864 idle0 I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 1 textures 44:14:900 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00044000 : 480 x 272 x 1 44:15:044 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00000000 : 480 x 272 x 1 44:38:617 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00044000 : 480 x 272 x 1 44:38:617 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1639 Destroying FBO for 00000000 : 480 x 272 x 1 44:38:617 idle0 I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 1 textures 44:38:843 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00000000 : 480 x 272 x 1 44:38:984 user_main I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00044000 : 480 x 272 x 1 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 274: Module "Labo": name=Labo gp=08a50b30 entry=089acaa0 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 276: Thread "user_main": pc= 0885a190 sp= 0bfff610 RUN (wt=0 wid=0 wv= 00000000 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 277: MemoryPart "UserSbrk": MemPart: 08add000 - 09f1a600 size: 0143d600 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 278: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 279: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 280: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 281: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 282: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 283: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 284: Semaphore "Semaphore.cpp": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 285: CallBack "Exit": thread=276, argument= 00000000 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 286: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 287: CallBack "FatmsCallBackFunc": thread=276, argument= 08a88354 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 288: CallBack "DVDUMD_SAMPLE": thread=276, argument= 00000000 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 289: Module "sceCcc_Library": faked name=sceCcc_Library gp=ffffffff entry=ffffffff 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 290: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 291: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 292: CallBack "MsCallbackEventId": thread=276, argument= 08a87c08 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 293: Thread "FileThread": pc= 08860ad0 sp= 0bf7faa0 WAIT (wt=2 wid=293 wv= 00000000 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 294: Semaphore "File Lock Sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 295: CallBack "DVDUMD_SAMPLE": thread=293, argument= 08a87c08 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 296: CallBack "IoAsyncCallback": thread=293, argument= 08a87c08 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 297: EventFlag "loadEndCallbackEventId": init=00000000 cur=00000000 numwait=0 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 300: Semaphore "sgx-flush-mutex": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 301: Semaphore "sgx-tick-mutex": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 302: Semaphore "sgx-di-sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 303: Semaphore "sgx-psp-freq-left-sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 304: Semaphore "sgx-psp-freq-free-sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 305: Semaphore "sgx-psp-freq-que-sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 306: EventFlag "sgx-psp-freq-wait-evf": init=00000000 cur=00000000 numwait=0 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 307: Thread "sgx-psp-freq-thr": pc= 08849e2c sp= 0bf7daa0 WAIT (wt=3 wid=303 wv= 00000001 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 308: Semaphore "sgx-ao-sema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 309: EventFlag "sgx-ao-evf": init=00000000 cur=00000000 numwait=0 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 310: Semaphore "sgx-psp-sas-attrsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 311: Semaphore "sgx-psp-at3-slotsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 312: Semaphore "sgx-psp-at3-reqsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 313: Semaphore "sgx-psp-at3-bufsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 314: Thread "sgx-psp-at3-th": pc= 08848758 sp= 0bf77a20 WAIT (wt=2 wid=314 wv= 00000000 ) 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 315: Semaphore "sgx-psp-at3-reqsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 316: Semaphore "sgx-psp-at3-bufsema": - 44:57:902 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 317: Thread "sgx-psp-at3-th": pc= 08848564 sp= 0bf6ba20 WAIT (wt=3 wid=315 wv= 00000001 ) 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 318: Semaphore "sgx-psp-at3-reqsema": - 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 319: Semaphore "sgx-psp-at3-bufsema": - 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 320: Thread "sgx-psp-at3-th": pc= 08848564 sp= 0bf5fa20 WAIT (wt=3 wid=318 wv= 00000001 ) 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 321: Semaphore "sgx-psp-at3-reqsema": - 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 322: Semaphore "sgx-psp-at3-bufsema": - 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 323: Thread "sgx-psp-at3-th": pc= 08848564 sp= 0bf53a20 WAIT (wt=3 wid=321 wv= 00000001 ) 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:514 KO 324: Thread "sgx-psp-pcm-th": pc= 0884bf64 sp= 0bf49a20 WAIT (wt=20 wid=1 wv= 00000000 ) 44:57:903 user_main I[KERNEL]: HLE\sceKernel.cpp:161 Shutting down kernel - 50 kernel objects alive 44:57:917 GLES\Framebuffer.cpp:1639 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1 44:57:918 GLES\Framebuffer.cpp:1639 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1 44:57:920 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 44:57:925 Config.cpp:803 I[LOAD]: Config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 44:57:927 Config.cpp:815 I[LOAD]: Controller config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/controls.ini 45:03:081 Config.cpp:803 I[LOAD]: Config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 45:03:083 Config.cpp:815 I[LOAD]: Controller config saved: D:\PS\PSP\64\ppsspp\memstick/PSP/SYSTEM/controls.ini