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Dissidia 012: Duodecim Final Fantasy
04-07-2014, 06:44 AM
Post: #826
RE: Dissidia 012: Duodecim Final Fantasy
Well that is good to know! I'll have to try that on Ouya.
Which is 4.11 jellybean, think?
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04-09-2014, 01:07 AM
Post: #827
RE: Dissidia 012: Duodecim Final Fantasy
I use version 0.9.8 when I play battle mode im stuck in "now loading" and on arcade mode its forced closed. please tell me where i put flash0 on android.
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04-09-2014, 01:51 AM
Post: #828
RE: Dissidia 012: Duodecim Final Fantasy
Wish I could help with that, but it works fine for me, nor am I an expert on it. I'm a noob with PPSSPP...

And framebuffers CPU works with converting on Ouya. It takes forever, and it doesn't do it perfectly, but it can. 2:08 fight=21:20 conversion time.
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04-09-2014, 10:10 PM (This post was last modified: 04-09-2014 10:12 PM by Obi55.)
Post: #829
RE: Dissidia 012: Duodecim Final Fantasy
Wait, on android flash0 is internally coded into the apk and cannot be seen.

Catch me if you can't catch me if you can't Cats are nice.
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04-10-2014, 04:21 AM
Post: #830
RE: Dissidia 012: Duodecim Final Fantasy
How do u save game? It won't auto save and I can't create a sav?

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04-10-2014, 08:07 AM
Post: #831
RE: Dissidia 012: Duodecim Final Fantasy
it is saved to the memstick folder on your sd card.it is named psp on android devices.psp doesn't save in sav format.i uses bin ,sfo and sometimes with no extension.each format saves a different kind of data and a game can use all types to have a complete save.for dissidia it is saved automaticcaly from the first time you select a save slot in the game.
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04-10-2014, 02:49 PM
Post: #832
RE: Dissidia 012: Duodecim Final Fantasy
Lol sorry actually my SD card was full
Any what's the best settings for this game?
Buffered render doesn't display the characters
And non buffered slows down a lot

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04-10-2014, 04:53 PM
Post: #833
RE: Dissidia 012: Duodecim Final Fantasy
post your device specs and we will see what we can do.the game doesn't need much power to run
my device specs are
cpu: 1GHz dual core mediatek MTK 6577
ram:512 mb(about 200mb is used by the ppsspp during battle)
gpu: powervr SGX 531 300MHz
if you have spec similar to this or better,you can run the game at decent speeds ith default settings.i can play battles at full speed, and the only place that i get less than 90 percent speed is in the overworld.
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04-10-2014, 06:15 PM (This post was last modified: 04-10-2014 06:17 PM by xboxmandude.)
Post: #834
RE: Dissidia 012: Duodecim Final Fantasy
I have almost the same specs except mine is a quad core
Lol
Anyway
These are the settings I use

System
Multi thread on
Fast member on
I/o on thread on

Graphics
Non buffered
Frame skip off
Alternative speed 25%
Performance all on except retain textures
Hacks all on except depth write
Texture filter auto

These settings work well with most of my games
I've tried messing around with it but it doesn't improve the speed
Also it occasionally crashes
But that doesn't bother me
Some maps run slow
20 fps
And others work alright 28-30 fps but slow down when I use attacks

How do I get buffered rendering to work? Or is it not working?

My specs
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Testing multiplayer - MGS PW - God Eater - Dbz

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04-10-2014, 06:45 PM
Post: #835
RE: Dissidia 012: Duodecim Final Fantasy
buffered rendering won't work,don't know if it is a gpu problem or the android build,works well on pc,but on android,characters dont show
anyway your settings are alright,nothing you can do that can increase speed other than the setting you posted,having quad core cpu does not affect the emulator since it uses only two cores at most.the slow downs might be due to the gpu.i have the same slowdowns,but only in maps,when two summons are activated at a time,and when you knock out an opponent using an hp attack with lots of textures.but they last only a few seconds and then it is full speed,, make sure you have enough ram.
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04-11-2014, 01:26 AM
Post: #836
RE: Dissidia 012: Duodecim Final Fantasy
This has nothing to really do with what you guys are talking about at-the-moment, but I thought I should go ahead and post it here.
This is roughly how Dissida 012 plays on the Ouya, and confirming the frame-buffer to CPU works with converting to .avi

youtu.be/ETc51Y7V6yg
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04-11-2014, 01:16 PM
Post: #837
RE: Dissidia 012: Duodecim Final Fantasy
Its actually more playable on 0.9.5
I think if u disable fast member it doesn't crash...
And if u disable sowfware skinnig u get a slight speed boost
But I'm not sure... I'll just use 0.9.5

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04-11-2014, 01:50 PM
Post: #838
RE: Dissidia 012: Duodecim Final Fantasy
i recommend using the latest builds.i have been playing on ppsspp since build 0.9.1, and the bugs in those early buildcan be annoying.also newer builds are faster.there are no bugs on pc build(none that i know of).and the bugs on andoid have been there since it became playable.
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04-11-2014, 02:36 PM (This post was last modified: 04-11-2014 02:51 PM by xboxmandude.)
Post: #839
RE: Dissidia 012: Duodecim Final Fantasy
Yeah I know but for some reason older builds work well with some games like
Tenkaichi tag works really well with 0.9.5
And I've been testing this game with that ver too
And it seems to be faster than 0.9.8

0.9.8 lags a bit with this game...
0.9.5 lags less when I use attacks
A few minor graphical glitches and camera glitches but it doesn't affect the gameplay
0.9.8 = more stable/ no glitches
0.9.5 = less slow downs/ minimal or no lag

This is what I experience on my phone

My specs
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Testing multiplayer - MGS PW - God Eater - Dbz

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04-11-2014, 03:27 PM
Post: #840
RE: Dissidia 012: Duodecim Final Fantasy
Hey guys, can someone help me?

I have just started playing Dissidia 012 : duodecim in PPSSPP and it plays nicely. But at some point the game (final fight in chapter 08 of scenario 12), I cannot go on through the story because it keeps on crashing.

After I did some checking, I think the problem is because the final fight of scenario 12 occurred in “Empyreal Paradox” arena. The PPSSPP always crashed whenever I play in “Empyreal Paradox” arena.

Can anybody help me to solve this problem?
Thank you in advance.
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