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Dissidia 012: Duodecim Final Fantasy
02-07-2014, 04:42 PM
Post: #766
RE: Dissidia 012: Duodecim Final Fantasy
(02-06-2014 11:25 PM)Katarn62 Wrote:  
(01-13-2014 05:06 PM)vnctdj Wrote:  
(01-13-2014 12:50 AM)Katarn62 Wrote:  I found it why the game freezes at the end of 013 circle... it's because my ISO as the End file corrupted... so there's someone that can tell me how I take the file to replace or give me an ISO not corrupted?

You have to dump your UMD to get a new .iso file. You can get help here Smile

thank you man^^

You're welcome Wink

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02-09-2014, 04:17 PM
Post: #767
RE: Dissidia 012: Duodecim Final Fantasy
(02-07-2014 01:47 AM)eboyz33917 Wrote:  @sarisa81 : sorry i don't log in every time. It is not force shut down. But after i close my ppsspp everything became so slow and lag. If i wanna shut down it took really long time to shut down and after that something like a message appear said that something in my pc is still running when in fact i have close everything. This problem appear only if i play ppsspp
I don't check this site daily either.

It does sound like some part of PPSSPP isn't closing properly. Can you tell us which version you're running? If you don't know what version of PPSSPP you are running, look at the top of the window. For example, mine says PPSSPP v.0.9.6-797-[an irrelevant hexadecimal string] because I haven't checked out the latest build yet.

Until you can tell us which version you are running, we cannot help you.

I only use PPSSPP on Windows.
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02-09-2014, 09:09 PM (This post was last modified: 02-09-2014 09:12 PM by Omarmohy.)
Post: #768
RE: Dissidia 012: Duodecim Final Fantasy
I'm playing the latest version of ppsspp which is 0.9.6.2
On my kindle fire 8.9 HD

I want to play this game on Buffered rendering but when i do the character models are invisible, can i fix this with a specific setting or i do have to wait for a new version of ppsspp
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02-11-2014, 04:30 PM
Post: #769
RE: Dissidia 012: Duodecim Final Fantasy
Hello, I cannot for the life of me get the DLC to work. I'm using ppsspp 0.9.6 and the US version of the game. I downloaded a pack of the dlc and put the folder ULES01505 with one characters dlc in psp/game but the DLC doesn't show up.
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02-11-2014, 05:40 PM (This post was last modified: 02-11-2014 05:41 PM by Obi55.)
Post: #770
RE: Dissidia 012: Duodecim Final Fantasy
The us version is ULUS10566. ULES means europe.

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02-12-2014, 04:14 AM
Post: #771
RE: Dissidia 012: Duodecim Final Fantasy
~~> can i ask? how is speed on android? is it full speed?
thank you!

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02-12-2014, 09:13 AM
Post: #772
RE: Dissidia 012: Duodecim Final Fantasy
It's very nice. May lag a bit sometimes.

Catch me if you can't catch me if you can't Cats are nice.
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02-16-2014, 03:50 AM (This post was last modified: 02-16-2014 04:18 AM by enerio.)
Post: #773
RE: Dissidia 012: Duodecim Final Fantasy
Is Dissidia 012: Duodecim Final Fantasy VII PPSSPP Settings mention here applies to android tablet as well? I played Naruto Ultimate Ninja Heroes 1& 2, Bleach Heat The Soul 7, and Dragon Ball Z Tenkaichi Tag Team on my Intex Dezire. Is it really playable.


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02-16-2014, 10:19 AM
Post: #774
RE: Dissidia 012: Duodecim Final Fantasy
Merged.

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02-16-2014, 11:15 AM (This post was last modified: 02-16-2014 11:38 AM by enerio.)
Post: #775
RE: Dissidia 012: Duodecim Final Fantasy
What's inside the font folder, when you say ppsspp folder did you mean ppsspp savestate folder?

Need help, need some answer to my query,
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02-16-2014, 01:28 PM
Post: #776
RE: Dissidia 012: Duodecim Final Fantasy
Dissidia 012 Duodecim Final Fantasy VII is not playing on my android device Intex Dezire.
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02-16-2014, 01:31 PM (This post was last modified: 02-16-2014 01:34 PM by Special.)
Post: #777
RE: Dissidia 012: Duodecim Final Fantasy
Does PPSSPP have anything like Half Pixel Offset hack like PCSX2? Dissidia suffers from misaligned bloom problem, giving ghosting effect.

[Image: 1ZNT7KO.jpg]

This has been going on forever at least 3-4 stables, I have no clue where to even start with finding the commit that broke this, but it did work at one point.

All newer builds still have this problem as well in addition to all cutscenes now having a terrible red tint since they added some commit that fixed some indie PSP Minis game (from what I hear, I don't know which PSP mini) that probably no one cares about, which in turn broke Dissidia 012 cutscenes (red tint), one of PSP's best selling AAA games.

[Image: E8vCjns.jpg]
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02-16-2014, 05:30 PM
Post: #778
RE: Dissidia 012: Duodecim Final Fantasy
Special, what is your graphics card and which version is this?

I know the in-battle overbloom issues will never be fixed, because the current fix requires OpenGL 3.3+ and my graphics card only supports OpenGL 3.2. I wonder if you're in a similar situation. I hadn't checked cutscenes recently.

Do the same problems persist on 0.9.6-r57?

I only use PPSSPP on Windows.
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02-16-2014, 08:58 PM (This post was last modified: 02-16-2014 09:01 PM by Special.)
Post: #779
RE: Dissidia 012: Duodecim Final Fantasy
(02-16-2014 05:30 PM)Sarisa81 Wrote:  Special, what is your graphics card and which version is this?

I know the in-battle overbloom issues will never be fixed, because the current fix requires OpenGL 3.3+ and my graphics card only supports OpenGL 3.2. I wonder if you're in a similar situation. I hadn't checked cutscenes recently.

Do the same problems persist on 0.9.6-r57?

I use a Nvidia 560Ti, and the rest of my specs are below.

[Image: MnPoaT7.png]

And no idea about 0.9.6-r57, I'll test it later when I can, but I try out this game at every new stable to see how it fairs and I'm pretty sure the ghosting was there at 0.9.6, the red stuff wasn't though.
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02-17-2014, 01:49 AM
Post: #780
RE: Dissidia 012: Duodecim Final Fantasy
Also I'm told this is the commit that started all the red crap.

v0.9.6-485-gba1cd37
Henrik Rydgård
2014-01-19 19:43:00
Merge: f80adef 2f7243b
Merge pull request #5141 from Bigpet/BezierThroughDon't truncate spline/bezier through mode
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