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01-14-2014, 03:25 AM
(This post was last modified: 01-14-2014, 05:35 AM by NgJinXiang14.)
AH,how to patch?i dont know how to use git-apply(see video i use patch -p1 <PPSSPP.patch and its failed)
It give me this
Code: patching file 'Common/Common.vcxproj
Hunk #1 FAILED at 28.
Hunk #2 success at 103 with fuzz 2 <offset -53 lines>.
Hunk #3 FAILED at 128.
Hunk #4 FAILED at 154.
Hunk #5 FAILED at 169.
Hunk #6 FAILED at 189.
5 out of 6 hunks FAILED -- saving reject to Common/Common.vcxproj.rej
patching file 'Common/Common.vcxproj.filters'
Reversed ,or previously applied. patch detected! Assume -R? [n]
Sry for bad english im chinese at malaysia
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Anyone managed compile it?
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Can someone compile it I failed to compile it
Sry for bad english im chinese at malaysia
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I started to look into multi-touch and since I don't have a multi-touch device I needed to emulate it, the windows multi-touch emulator works by opening and RPC session into my own computer and that for some reason gimps the OpenGL version.
Long story short, I had to compile a new version to test multi-touch and so here's a 32bit version that works with ANGLE (no multi-touch yet):
https://mega.co.nz/#!t4ZURApY!ExDG8xp3e7...BCvna7LVao
again, sending requests won't make me recompile a new version, I'm only doing it when I need it myself for testing.
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01-20-2014, 01:35 AM
(This post was last modified: 01-20-2014, 01:42 AM by GuilhermeGS2.)
(01-19-2014, 07:13 PM)Bigpet Wrote: I started to look into multi-touch and since I don't have a multi-touch device I needed to emulate it, the windows multi-touch emulator works by opening and RPC session into my own computer and that for some reason gimps the OpenGL version.
Long story short, I had to compile a new version to test multi-touch and so here's a 32bit version that works with ANGLE (no multi-touch yet):
https://mega.co.nz/#!t4ZURApY!ExDG8xp3e7...BCvna7LVao
again, sending requests won't make me recompile a new version, I'm only doing it when I need it myself for testing.
Thank you very much. I'll try, if work, you'll gain +1 rep.
Didn't work. 
Did I make something wrong?
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(01-20-2014, 01:35 AM)GuilhermeGS2 Wrote: Thank you very much. I'll try, if work, you'll gain +1 rep. 
Didn't work. 
Did I make something wrong? 
I don't know what you're doing, you were supposed to put it in your regular ppsspp directory together with the *.dlls
you can also try this build: https://mega.co.nz/#!1lwDjQoT!GGERmH_J-u...ScRbZZDtwI
it may break input since I made it while working on touch support
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Please devs, marge it to the official builds, even it still having bugs.
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This doesn't belong in the official repositoy. We could make the SDL version compilable under windows with cmake and that should work out of the box with ANGLE.
The issue is that we need to create the OpenGL context with EGL to use ANGLE but the normal Windows version uses WGL to do it. SDL uses egl on all platforms, duplicating the EGL code is not a good decision.
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01-20-2014, 04:02 PM
(This post was last modified: 01-20-2014, 04:03 PM by GuilhermeGS2.)
OK.
I'm getting some messages asking disk, for me verify the unity bla bla bla.
Translation:The unity is not ready for use. The door may be opened. Verify the unity A: and make sure that the disk has been inserted and the unity door is closed.
Translate: There's no disk in the unity. Insert a disk in the unity \Device\Harddisk2\DR2 (The same happened with DR1, DR3, DR4 and DR5)
What may be?
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Any news about the DirectX version?
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recently [Unknown] merged some of the changes from Ced. I don't know if he's going to try to make it work. He either needs to implement the GUI rendering (blue menus) in DirectX or we need to make the Windows version be able to switch off all the GUI beside the window menus (File , Emulation, etc.).
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I hope it be totaly marged to the builds soon.
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02-05-2014, 04:49 AM
Hey,dude.I find it works much faster in DirectX than that in OpenGL(at least on mine  ),but there are still some graphy bugs.BUT ANYWAY,IT IS WORTH FOR YOU KEEPING DEVELOPING IT.JUST DO IT!!(sorry for my English)
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Since this is a DirectX version of PPSSPP, could this possibly work with Texmod to edit and replace textures? If the DirectX being used is newer than DX9 (Which it probably is) is there anyway to get a build that uses DirectX 9? Any help would be appreciated.
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