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God Eater Burst
(01-27-2014, 08:23 PM)Kokoro Wrote: So now left only issue with to much bloom with rendering ON+postprocessing shader, I just can't play without shader FXAA+32bit colours. Well for now I'll stick with older build where I can use shader without bloom.

For me, the Best Build at the moment, is 9.6.533 version on Android.

I play some games (Obscure, CrisisCore, Gurumin,etc.) without problems.

My SoC platform; Snapdragon S4 APQ8064 -Adreno320
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Question about multiplayer: how long it take to connect? i get game from friend again when i saw that PPSSPP have net connection option, but it take forever to connetct... i w8 and it onyly show "Connecting... (Channel setting: Auto)".
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(01-28-2014, 05:02 PM)Stixan Wrote:
(01-27-2014, 08:23 PM)Kokoro Wrote: So now left only issue with to much bloom with rendering ON+postprocessing shader, I just can't play without shader FXAA+32bit colours. Well for now I'll stick with older build where I can use shader without bloom.

For me, the Best Build at the moment, is 9.6.533 version on Android.

I play some games (Obscure, CrisisCore, Gurumin,etc.) without problems.

My SoC platform; Snapdragon S4 APQ8064 -Adreno320

the latest build already fixed the overbloom problem...

(02-01-2014, 03:42 PM)Yasutsuna25 Wrote: Question about multiplayer: how long it take to connect? i get game from friend again when i saw that PPSSPP have net connection option, but it take forever to connetct... i w8 and it onyly show "Connecting... (Channel setting: Auto)".

GEB is not working for Adhoc support for now (sadly Sad )
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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(02-02-2014, 06:54 AM)Raimoo Wrote: the latest build already fixed the overbloom problem...

Post processing shaders setting, appear again in the latests builds???

In my personal opinion, .533 is the best for sound sync too.

On Android and for my SoC :-)
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(02-03-2014, 10:22 AM)Stixan Wrote:
(02-02-2014, 06:54 AM)Raimoo Wrote: the latest build already fixed the overbloom problem...

Post processing shaders setting, appear again in the latests builds???

In my personal opinion, .533 is the best for sound sync too.

On Android and for my SoC :-)

Post processing shaders is always in every build right? Its a permenant setting in the emu anyways. I fail to see the connection between Post processing shaders with GEB's overbloom problem Undecided

anyways, like i said, the overbloom already got fixed a long time ago Big Grin
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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(02-03-2014, 10:55 AM)Raimoo Wrote: Post processing shaders is always in every build right? Its a permenant setting in the emu anyways.

Thanks for your reply.

The post-processing shader setting appear but the presets not exist, only OFF preset setting...

In Android version its a problem (v9.6.538 and up, maybe) for my SoC at least.
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(02-03-2014, 11:40 AM)Stixan Wrote: The post-processing shader setting appear but the presets not exist, only OFF preset setting...

In Android version its a problem (v9.6.538 and up, maybe) for my SoC at least.

oh that... i saw a thread mentioning about that problem before

probably its a bug Undecided
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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(02-03-2014, 11:43 AM)Raimoo Wrote: oh that... i saw a thread mentioning about that problem before

probably its a bug Undecided

I believe that the developers at this time, are concentrated in various bugfixing on the Windows version :-)

I will wait calmly :-D

Thank you.
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I've reproduced that issue, and opened a bug here.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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(02-03-2014, 10:10 PM)TheDax Wrote: I've reproduced that issue, and opened a bug here.

The Master Henrik Rydgård, working for fix this issue:

https://github.com/hrydgard/ppsspp/commi...eb1b2dd99c

Thank you Very Much Venerable TheDax :-)
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No problem.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Even if you saying the bloom has been fixed it's still here on latest builds...

Build 0.9.6-775 - 779

[Image: screen00001.jpg]


Meanwhile on build 0.9.5-276

[Image: screen00002.jpg]
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I prefer the first screenshot.

The lights are Plus Natutal, the textures are plus clear and the objects are best.

Without bloom, the second screen is Dark, and the entire background's look, appear flat and monotonous.

In my opinion and my eyes.
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@Kokoro well only the light effect is too bright... not much of an overbloom tho.
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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i run my game in my gal S2, so far it crashes on the first mission with Kota,
i use the last february 6 build and i have installed the 1.1 DLC.

it also crashes when i use Masked Ogre.
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