PPSSPP iOS Port
|
02-27-2013, 08:44 AM
Post: #151
|
|||
|
|||
RE: PPSSPP iOS Port
There is progress with Jit(dynarec)?
|
|||
02-27-2013, 12:28 PM
Post: #152
|
|||
|
|||
RE: PPSSPP iOS Port
I modify Jit::RunLoopUntil function to
Code: void Jit::RunLoopUntil(u64 globalticks) Quote:thread #1: tid = 0x2403, 0x000f5eec PPSSPP`ArmGen::ARMXEmitter::Write32(this=0x1eafe800, value=3003122476) + 12 at ArmEmitter.h:353, stop reason = EXC_BAD_ACCESS (code=2, address=0x8a6c0a0) |
|||
02-27-2013, 12:44 PM
(This post was last modified: 02-27-2013 01:17 PM by the avenger.)
Post: #153
|
|||
|
|||
RE: PPSSPP iOS Port
(02-27-2013 12:28 PM)rock88 Wrote: I modify Jit::RunLoopUntil function todid you give it root access? EDIT:also any idea why it is grey like this everytime i build it |
|||
02-27-2013, 01:19 PM
Post: #154
|
|||
|
|||
RE: PPSSPP iOS Port
It's grey because it can't find assets/ppge_atlas.zim
|
|||
02-27-2013, 01:33 PM
Post: #155
|
|||
|
|||
RE: PPSSPP iOS Port | |||
02-27-2013, 02:12 PM
Post: #156
|
|||
|
|||
RE: PPSSPP iOS Port
(02-27-2013 01:33 PM)the avenger Wrote:(02-27-2013 01:19 PM)Henrik Wrote: It's grey because it can't find assets/ppge_atlas.zimso what do i need to do,i added the whole assets folder to the project but it didn't work I didn't read the whole source, but you have to see if there is any file which calls ppge_atlas.zim, with all of these mods you made to the source trying to get JIT working it maybe have been lost |
|||
02-27-2013, 02:27 PM
Post: #157
|
|||
|
|||
RE: PPSSPP iOS Port
the avenger,
See my previous post Also you can add some printf function to VFSReadFile in native/file/zip_read.cpp, for print full file path, and view if something is wrong. |
|||
02-27-2013, 03:55 PM
(This post was last modified: 02-27-2013 04:00 PM by theCreed.)
Post: #158
|
|||
|
|||
RE: PPSSPP iOS Port
I have managed to get crisis core working on iPhone. I have screens if anyone is interested. I don't no much about emulation (backend anyway) but if jit gets working on iOS then this game will run pretty well
|
|||
02-27-2013, 11:20 PM
(This post was last modified: 02-27-2013 11:31 PM by xsacha.)
Post: #159
|
|||
|
|||
RE: PPSSPP iOS Port
The mprotect function you gave removes the PROT_EXEC flag. So now it doesn't have permission to execute (which defeats the purpose).
Yes, crisis core works. Merged your assets fix rock88. |
|||
02-28-2013, 07:30 AM
Post: #160
|
|||
|
|||
RE: PPSSPP iOS Port
(02-27-2013 11:20 PM)xsacha Wrote: The mprotect function you gave removes the PROT_EXEC flag. So now it doesn't have permission to execute (which defeats the purpose). Just saw this in git builds list "Fix iOS assets. Thanks rock88".The cydia repo is not updated so where exactly do all the iOS fixes go? |
|||
02-28-2013, 04:11 PM
(This post was last modified: 02-28-2013 04:33 PM by brujo55.)
Post: #161
|
|||
|
|||
RE: PPSSPP iOS Port
@the avenger
same question,so jit working now? |
|||
02-28-2013, 05:36 PM
Post: #162
|
|||
|
|||
RE: PPSSPP iOS Port
Hello!When xcode "linking" app i have 96 errors!
Quote:ld: warning: ignoring file /Users/nmzik/ppsspp/build-ios/lib/Debug/libCommon.a, file was built for archive which is not the architecture being linked (armv7): /Users/nmzik/ppsspp/build-ios/lib/Debug/libCommon.a How to fix it? |
|||
03-01-2013, 01:24 AM
Post: #163
|
|||
|
|||
RE: PPSSPP iOS Port
Try cleaning and then compile again.
And no, JIT not working. But it's nothing to do with PPSSPP. It's to do with packaging/how you run it. Needs to be done like other emus that use JIT (but I couldn't actually find any). |
|||
03-01-2013, 01:57 AM
(This post was last modified: 03-01-2013 01:59 AM by brujo55.)
Post: #164
|
|||
|
|||
RE: PPSSPP iOS Port
actually any emu for ios using JIT.
i think maybe robert brogglia emplement JIT in future update for satur emu ios. |
|||
03-01-2013, 05:27 AM
Post: #165
|
|||
|
|||
RE: PPSSPP iOS Port
(02-27-2013 02:27 PM)rock88 Wrote: the avenger, is possible to add custum frameskip [selectable 0,1,2,3,etc] |
|||
« Next Oldest | Next Newest »
|