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Well, theoretically it should be possible by doing:
mkdir build-icc
CC=icc; CXX=icc; cmake ..
make
Or something like that for SDL. Don't know if it will build, but if it works somewhat for Android x86, it ought to?
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- galaxy tab 3, 10.1
- Intel Atom Z2560, 1.6 GHz
- PowerVR SGX544 MP2
- Tekken 6:
1. + finaly works!! ^_^
+ without frameskip
+ buffered rendering
+ without anisotropic / auto
+ all hacks[multithreaded, etc...], but without mipmapping.
+ in menu/video 60 fps , 100% speed.
+ in gameplay ~25 fps, 45% speed
2.+ all the same
+ frameskip=2 ~70% speed ^^
Very nice! ^^
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08-13-2014, 06:24 AM
(This post was last modified: 08-16-2014, 11:32 AM by Dukatti.)
I don't know how much work remains but with NOMone and CPU performance settings it's almost fullspeed in some games.[mostly 2 auto frameskip and very very very rare crack of sound ]
It's more faster from the last post.
- SoulCalibur
- Kingdom Hearts
- The 3rd birthday
- Wipeout Pure
- Wipeout Pulse
- Tekken 6
- Mx vs Atv Unleashed
- Burnout Legends
- Ridge Racer
The size of happiness is 10.1 :D