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port for intel x86 android phones??
#91
Well, theoretically it should be possible by doing:

mkdir build-icc
CC=icc; CXX=icc; cmake ..
make

Or something like that for SDL. Don't know if it will build, but if it works somewhat for Android x86, it ought to?

-[Unknown]
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#92
(10-31-2013, 02:40 AM)[Unknown] Wrote: Well, theoretically it should be possible by doing:

mkdir build-icc
CC=icc; CXX=icc; cmake ..
make

Or something like that for SDL. Don't know if it will build, but if it works somewhat for Android x86, it ought to?

-[Unknown]
I just changed Application.mk to:

APP_STL := gnustl_static
#APP_ABI := armeabi-v7a x86
APP_ABI := x86
NDK_TOOLCHAIN := icc
APP_CFLAGS := -xSSSE3_ATOM
#APP_ABI := armeabi-v7a
APP_GNUSTL_CPP_FEATURES :=
#NDK_TOOLCHAIN_VERSION := 4.8

and I get this errors:
http://pastebin.com/7TtzKh9g

It seems that icc wants to use gcc i686 (I have x86-64) added the path but there are part where It stills complains about that.

It also looks like it wants to use ndk-r8 (I have r9) and I can't find the download link in the google page :/
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#93
(10-31-2013, 11:46 AM)YaPeL Wrote: APP_ABI := x86

It seems that icc wants to use gcc i686 (I have x86-64) added the path but there are part where It stills complains about that.
Is there an APP_ABI for x86-64?

Or can you just compile it for i686 anyway?
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#94
(10-31-2013, 02:02 PM)xsacha Wrote:
(10-31-2013, 11:46 AM)YaPeL Wrote: APP_ABI := x86

It seems that icc wants to use gcc i686 (I have x86-64) added the path but there are part where It stills complains about that.
Is there an APP_ABI for x86-64?

Or can you just compile it for i686 anyway?

I'm pretty sure that there is not. I want to compile it for i686, but on my system (linux x86-64) I have instaled gcc x86-64, *I thought* that I could cross compile with that, but still, icc looks for gcc i686, and android-ndk-r8 (that I can't find anywhere).
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#95
- galaxy tab 3, 10.1
- Intel Atom Z2560, 1.6 GHz
- PowerVR SGX544 MP2
- Tekken 6:
1. + finaly works!! ^_^
+ without frameskip
+ buffered rendering
+ without anisotropic / auto
+ all hacks[multithreaded, etc...], but without mipmapping.
+ in menu/video 60 fps , 100% speed.
+ in gameplay ~25 fps, 45% speed

2.+ all the same
+ frameskip=2 ~70% speed ^^

Very nice! ^^
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#96
I don't know how much work remains but with NOMone and CPU performance settings it's almost fullspeed in some games.[mostly 2 auto frameskip and very very very rare crack of sound ]
It's more faster from the last post.

- SoulCalibur
- Kingdom Hearts
- The 3rd birthday
- Wipeout Pure
- Wipeout Pulse
- Tekken 6
- Mx vs Atv Unleashed
- Burnout Legends
- Ridge Racer

The size of happiness is 10.1 :D
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