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I can't say I've experienced that effect; the buffered rendering in my experience causes blurs and "ghosting" (the buffer is displaced up and to the left of the actual output, I think), and overbrightness especially on Edge of Madness, but never pixelation or missing pieces of models.
What version/revision are you using, and what are you running it on?
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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You can make the "ghosts" disappear by choosing non-buffered rendering.
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10-15-2013, 07:07 PM
(This post was last modified: 10-17-2013, 07:34 PM by Sarisa81.)
The problem with that (besides wishing there hadn't been a regression - before it was possible to fix the rendering issues by changing rendering modes after the battle started) is that at some point - I didn't track exactly when - some important graphics were moved to display in the buffer only and are totally invisible in non-buffered rendering. For example, you can't see the EX burst indicator at all and just have to know it's there.
EDIT: Whatever caused the EX burst indicator to not appear without buffered rendering is gone in r1945. Non-buffered rendering works like it did in 0.8.1 now.
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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In Dissidia 012, the default is that you move your character with the analog stick and move the camera with the D-pad.
You can go to Options -> Character Control to change character movement to the D-pad and camera control to the analog.
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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Guys, I'm new around here. I have a question, I downloaded a custom DLC for this game ( Zack model). How do I use that for this game? I am on android phone. Just finished Duodecim and I want to try something new. I tried putting the files in GAME folder but no dice.
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Custom models work fine for me. Make sure it's in memstick\PSP\GAME\ULUS10566 (if you're playing US).
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Should I make that ULUS folder? I don't see it in that directory...
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thanks dudes. It worked, and no negative effect on emulation too ( I thought it would make the emulation bad...)
even custom DLC songs worked nicely.
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10-25-2013, 08:22 PM
(This post was last modified: 10-25-2013, 08:23 PM by Shina.)
Hi, I'm having issues with the white screen in the menu. After some time, the screen stays white when I transition between screens. Any fix for this? I'm using the PC version. Also, I tried putting some custom dlc songs in the memstick\PSP\GAME\ULUS10566, but none shows up.
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custom dlc's are quite difficult to manage. They have specific controller (and ost) files to work. Also specific file names and dlc slots...I gave up bothering with them.
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I have problems with playing this game on Android. I have Nexus 7 2012 and if start any battle on any map the screen becomes black, but meanwhile the game goes on. I can control etc. Help, please.
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10-26-2013, 12:23 PM
(This post was last modified: 10-26-2013, 12:24 PM by nevaldus.)
Hello, Dissidia 012 , seems to run well, however, most cutscenes are back screens, and on the world map (In scenarios) it seems to lag , but not severly, other then that a few small matters , such as characters with ribes (kuja) seem to have their robes stretch to very long lengths for a few seconds then revert.
All in all, i would just like someone to tell me the optimal settings on the PPSSPP emu , that could make the cutscenes run fine, and decrease the lag on the world map. I would appreciate this very much.
- I am using PPSSPP 0.9.1v Windows PC (Windows 7) -