10-13-2013, 04:06 PM (This post was last modified: 10-13-2013, 04:08 PM by GuilhermeGS2.)
Hey, how to put it on Android? I tried put opening as zip file and copying the files to .../assets/shaders and editing the ini file. But the APK does not install. I listened I need make it using a APK editor, because need a signature. I'm noob in these things. Will be implanted the LunaMoo's shaders on Android as default?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
10-13-2013, 04:21 PM (This post was last modified: 10-13-2013, 04:30 PM by LunaMoo.)
Didn't v0.9.1-1757-g74db6d4 made it possible to load shaders from PSP/shaders on android? I tried now with latest build and it worked just fine.
Edit: or not exactly fine :c got an error after loading any custom shader. Even very simple one and my smartphone is too small to even see the error fully. Another edit: This happens even if I load default FXAA(renamed for test) from external place, so no clue what still fails, because it's rather not a shader itself if it was already reported working on android.;o
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
10-13-2013, 05:46 PM (This post was last modified: 10-13-2013, 05:47 PM by Henrik.)
You don't need to open the APK anymore, put your custom shaders in PSP/shaders on your sdcard/internal memory instead and they should appear in PPSSPP.
Well, it loads the ini, but currently the vfs stuff gets in the way in native, and refuses to read the files. So it doesn't work well right now. I had only tested it with duplicates of the default shaders, my bad.
10-16-2013, 06:11 PM (This post was last modified: 10-16-2013, 06:16 PM by globe94.)
some screenshot of SOCOM Fireteam Bravo 1 on my android phone using FXAA Shader ON
i cant capture other views because it happens while the. character is moving & when i stop moving
gets back to normal color. im using build,1914
im in stage one, i'll keep playing & see if rainbow colors still persist.
Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
10-16-2013, 10:34 PM (This post was last modified: 10-16-2013, 10:38 PM by LunaMoo.)
Strange, I got SOCOM 1 for testing, but I see it way differently on windows.
This is same scene from windows with my customizable bloom shader on default settings:
I also tried it just now on my Xperia J(not really a gaming phone lol, fps is below crappy, but I'm not really into touchscreen controls anyway;p) on latest ppsspp version from buildbot and had exactly same results as above. Intensive colors and no rainbow glitches. On your screenshots, just by looking at the color difference it looks as shader doesn't work at all, unless you customized shader settings. :x
Edit: oh I was able to reproduce your problem - it's not caused by shader;p, it's "Texture coord speedhack". Disable it and it should be ok.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.