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Assassin's Creed Bloodlines
10-08-2013, 04:41 PM (This post was last modified: 10-08-2013 04:43 PM by Ankit Kumar.)
Post: #61
RE: Assassin's Creed Bloodlines [Playable] [Android 4.2] [v0.9.1]
sorry then....

then I should read some rules, right???
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10-08-2013, 04:50 PM
Post: #62
RE: Assassin's Creed - Bloodlines
assassins creed is playable in android with latest build in these settings

http://forums.ppsspp.org/showthread.php?...6#pid51926
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10-08-2013, 06:17 PM
Post: #63
RE: Assassin's Creed Bloodlines [Playable] [Android 4.2] [v0.9.1]
Turn off FXAA & Anisotropic to Off for starters, should improve speed but worsen graphics overall.
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10-08-2013, 07:22 PM
Post: #64
RE: Assassin's Creed Bloodlines [Playable] [Android 4.2] [v0.9.1]
(10-08-2013 06:17 PM)The Phoenix Wrote:  Turn off FXAA & Anisotropic to Off for starters, should improve speed but worsen graphics overall.

Yeah you are ryt but I can't find any improvement after doing that...really.
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10-08-2013, 07:57 PM
Post: #65
RE: Assassin's Creed Bloodlines [Playable] [Android 4.2] [v0.9.1]
marged

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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10-12-2013, 02:58 PM
Post: #66
RE: Assassin's Creed Bloodlines
(10-12-2013 01:02 PM)TOOLZ Wrote:  there are lines on screen while playing assasin creed with new builts frame buffer to gpu not helping

Easy...mann,, just tik stretch to display ootion it should work....
Hope it helped!!!!
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10-12-2013, 04:32 PM
Post: #67
RE: Assassin's Creed Bloodlines
(10-12-2013 03:41 PM)TOOLZ Wrote:  it worked thanx ....thanx

Hiting that thanks button will make me feel good.... Big Grin
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10-13-2013, 03:46 AM
Post: #68
RE: Assassin's Creed Bloodlines
Take a look at these ...
These pictures are taken from the device xOLO Q800
in different rendering mode....

Non-buffered rendering (steady image and good graphics but low bloom)
[Image: Screenshot_2013-10-13-09-58-02.png]

Buffered Rendering (somewhat blurry and same graphic but better bloom looks close to real PSP)
[Image: Screenshot_2013-10-13-09-57-54.png]

In non-buffered it looks smooth while in buffered a lot of fps fall...
In buffered CPU or GPU don't ask Big Grin it get fu***d
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10-13-2013, 11:12 AM
Post: #69
RE: Assassin's Creed Bloodlines




Very very good graphics
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10-13-2013, 04:56 PM
Post: #70
RE: Assassin's Creed Bloodlines
(10-13-2013 11:12 AM)rhua hianc Wrote:  



Very very good graphics

What was that??? You didn't even tell me that what are the configurations are just gave me the link to the video... And the video doesnt even look like that it is taken from a mobile or original PSP...Angry
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10-16-2013, 10:33 AM
Post: #71
RE: Assassin's Creed Bloodlines
Now that's called improvement!!! In the latest build of psspp assassins creed bloodlines is running more smoother than before but it is not purely lag free...
Now I can see the swords of the enemeys previously can't.
Now the game looks more real thanks to natural color post processing..
But buffered rendering needs mor improvement...
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10-18-2013, 02:28 PM
Post: #72
RE: Assassin's Creed Bloodlines
Its in my Razr D1(Android)



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10-27-2013, 12:15 AM
Post: #73
RE: Assassin's Creed Bloodlines
I can't make it work on my phone. With non buffer mode, everything except menu is missing, with buffered on graphics are blocky and slow too...
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10-27-2013, 02:16 PM
Post: #74
RE: Assassin's Creed Bloodlines
Autosaving works on v0.9.1-2205. Low brightness has also been fixed.
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10-27-2013, 02:19 PM
Post: #75
RE: Assassin's Creed Bloodlines
(10-27-2013 02:16 PM)Nik1895 Wrote:  Autosaving works on v0.9.1-2205. Low brightness has also been fixed.

Brightness is already been fixed...
Just use buffered. In non buffered it is dark as always...
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