PPSSPP iOS Port
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02-23-2013, 04:19 PM
Post: #106
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RE: PPSSPP iOS Port
great progress
Buffered rendering works. |
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02-23-2013, 04:22 PM
Post: #107
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RE: PPSSPP iOS Port
guys please upload the deb here to!!
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02-23-2013, 04:46 PM
Post: #108
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RE: PPSSPP iOS Port
Great work guys, tested on my ipad 3 i get ~23fps with puzzle bubble pocket
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02-23-2013, 04:56 PM
(This post was last modified: 02-23-2013 05:32 PM by brujo55.)
Post: #109
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RE: PPSSPP iOS Port
well dragon ball z evolution,naruto kizuna,oscure aftermarth,the 3rd birthday,mimana lyar chronicle working on iphone 5 at 15-20fps.
i think the next way is Jit working for better speed. frameskip need more work,because lag my device |
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02-23-2013, 06:20 PM
Post: #110
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RE: PPSSPP iOS Port
Just done some quick testing. Final fantasy 1 and lunine work without graphical error. Final fantasy 1 menues run at 30 frames and the rest of the game between 10-20 frames. Lunine funs between 20-25 frames throughout. Good job!
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02-23-2013, 06:53 PM
Post: #111
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RE: PPSSPP iOS Port
upload the deb pls !
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02-23-2013, 07:00 PM
Post: #112
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RE: PPSSPP iOS Port
umm is there anyway yal could optimize this for the ipad. screen is so tiny
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02-23-2013, 07:10 PM
Post: #113
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RE: PPSSPP iOS Port | |||
02-23-2013, 08:16 PM
Post: #114
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RE: PPSSPP iOS Port
saint seiya omega no characters appears because graphical glitch whit framebuffer:
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02-23-2013, 08:42 PM
Post: #115
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RE: PPSSPP iOS Port
Just tested crisis core final fantasy vii. It's pretty buggy, I can get past the title screen and start new game, it will go into game and only display white screen. However, when you press start, it shows that its paused
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02-23-2013, 08:49 PM
Post: #116
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RE: PPSSPP iOS Port
try to dissable funtions in the emulator
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02-23-2013, 09:29 PM
Post: #117
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RE: PPSSPP iOS Port
(02-22-2013 02:46 PM)scorpio16v Wrote:(02-22-2013 02:29 PM)Allegas Wrote: And incompatible with iPhone 5, iOS 6.1. I get the black screenAre you referring about the latest Cydia build ? Yep. Found out that "Monocle" package was the problem. Now it is not fullscreen, but at least works |
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02-23-2013, 11:19 PM
Post: #118
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RE: PPSSPP iOS Port
I can merge some of the obvious things (like framebuffer) for you.
Parts of that cmake need to be modified still though. |
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02-23-2013, 11:35 PM
(This post was last modified: 02-23-2013 11:38 PM by brujo55.)
Post: #119
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RE: PPSSPP iOS Port
(02-23-2013 11:19 PM)xsacha Wrote: I can merge some of the obvious things (like framebuffer) for you. you can fix the graphical glitch whit framebuffer in some games? is posible frameskip custumise for the user because auto lag my device. so now JIT working is posible? |
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02-24-2013, 03:08 AM
Post: #120
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RE: PPSSPP iOS Port
Merged now. Tell me if I missed something.
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