PPSSPP iOS Port
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02-22-2013, 11:50 AM
(This post was last modified: 02-22-2013 11:52 AM by the avenger.)
Post: #76
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RE: PPSSPP iOS Port
(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it?doubt that any games will probably work untill we get buffered rendering to work but you can download the cube test to test (02-22-2013 11:49 AM)livisor Wrote:of course that is the reason i made the repo(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it? |
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02-22-2013, 11:55 AM
(This post was last modified: 02-22-2013 12:13 PM by livisor.)
Post: #77
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RE: PPSSPP iOS Port
(02-22-2013 11:50 AM)the avenger Wrote:(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it?doubt that any games will probably work untill we get buffered rendering to work but you can download the cube test to test Out of curiosity just how often will the cydia be updated?Also is the current ios port connected to the android/windows git updates? Edit:Since idevices do not have back button i randomly pressed the inscreen buttons on my ipod touch 4g and found out that the "R" button acts like back button, letting me choose frameskip and others. |
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02-22-2013, 12:14 PM
(This post was last modified: 02-22-2013 12:16 PM by the avenger.)
Post: #78
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RE: PPSSPP iOS Port
(02-22-2013 11:55 AM)livisor Wrote:it will be updated whenever we get a new build to run on ios,in other words completely random for now,i hope after we resolve our current problems to make it regularly after everything is solved(02-22-2013 11:50 AM)the avenger Wrote:(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it?doubt that any games will probably work untill we get buffered rendering to work but you can download the cube test to test EDIT:also good new's,it is ipad compatable |
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02-22-2013, 02:29 PM
Post: #79
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RE: PPSSPP iOS Port
(02-22-2013 12:14 PM)the avenger Wrote:(02-22-2013 11:55 AM)livisor Wrote:it will be updated whenever we get a new build to run on ios,in other words completely random for now,i hope after we resolve our current problems to make it regularly after everything is solved(02-22-2013 11:50 AM)the avenger Wrote:(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it?doubt that any games will probably work untill we get buffered rendering to work but you can download the cube test to test And incompatible with iPhone 5, iOS 6.1. I get the black screen |
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02-22-2013, 02:33 PM
(This post was last modified: 02-22-2013 02:36 PM by theCreed.)
Post: #80
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RE: PPSSPP iOS Port
Ok thanks for the reply! Any idea of when this update will hit cydia? Will be great to play some proper games
Forget the above comment I didn't see it was already answered. Oh and black screen can be solved by turning off the rendering option, second option down. Most games actually work like that but a lot of graphical problems and very persistent screen flickering. I tested with final fantasy 1 and luminis |
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02-22-2013, 02:46 PM
Post: #81
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RE: PPSSPP iOS Port
(02-22-2013 02:29 PM)Allegas Wrote: And incompatible with iPhone 5, iOS 6.1. I get the black screenAre you referring about the latest Cydia build ? Because I'm on IP 5, iOS 6.1.2 and games like MotoGP, Crash TTR and of course Puzzle bobble pocket work. But because the not working jit really slow like the first Android release. |
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02-22-2013, 02:53 PM
(This post was last modified: 02-22-2013 02:54 PM by brujo55.)
Post: #82
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RE: PPSSPP iOS Port
naruto ,dragon ball z evolution,have very persistent screen flickering on my iphone 5 6.1.2
i think is graphical bugs or needed rendering or jit enable.please update the build using the latest code. thx for your effort. |
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02-22-2013, 04:12 PM
Post: #83
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RE: PPSSPP iOS Port
ok new build after rock88 updated his git,but now i might not be able to update it anymore since he removed the xcodeproject and i have not figured out how to use cmake yet,anyway i am not releasing this on cydia because there is no visible change except that there is no way to access the debug menu,instead i will upload it here for those willing to test see what's changed.
http://www.2shared.com/file/xvqGJ1zy/mydir.html |
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02-22-2013, 04:21 PM
Post: #84
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RE: PPSSPP iOS Port
(02-22-2013 04:12 PM)the avenger Wrote: ok new build after rock88 updated his git,but now i might not be able to update it anymore since he removed the xcodeproject and i have not figured out how to use cmake yet,anyway i am not releasing this on cydia because there is no visible change except that there is no way to access the debug menu,instead i will upload it here for those willing to test see what's changed. i dont know how i can install this file ! i want it on cydia please |
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02-22-2013, 04:29 PM
Post: #85
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RE: PPSSPP iOS Port
no way to access the debug menu,so how can save/load state?
thx |
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02-22-2013, 04:50 PM
Post: #86
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RE: PPSSPP iOS Port | |||
02-22-2013, 05:03 PM
Post: #87
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RE: PPSSPP iOS Port
sadly
android users love this emu. |
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02-23-2013, 01:47 AM
(This post was last modified: 02-23-2013 02:05 AM by xsacha.)
Post: #88
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RE: PPSSPP iOS Port
Cmake is really easy to use. I put instructions in the README.md.
Basically you just tell cmake what toolchain to use (iOS). It probably won't work due to missing assets (eg. images) and possibly misconfigured in cmake. I was hoping you guys would tell me what errors you get |
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02-23-2013, 03:23 AM
(This post was last modified: 02-23-2013 03:25 AM by rock88.)
Post: #89
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RE: PPSSPP iOS Port
Most likely today I'll upload a fixed Cmake file and the project will be built correctly.
I also have an idea why does not work Buffered Rendering - in iOS after rendering in FBO need to binding default frame buffer. And this can only be done from the obj-c side. |
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02-23-2013, 03:41 AM
(This post was last modified: 02-23-2013 04:20 AM by brujo55.)
Post: #90
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RE: PPSSPP iOS Port
(02-23-2013 03:23 AM)rock88 Wrote: Most likely today I'll upload a fixed Cmake file and the project will be built correctly. you are the man. guys someone can fix the persistent screen flickering on some games like oscure the aftermatch,naruto,dragon ball z evolution,etc. |
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