PPSSPP iOS Port
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02-20-2013, 08:18 PM
(This post was last modified: 02-20-2013 08:32 PM by brujo55.)
Post: #61
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RE: PPSSPP IOS Port
(02-20-2013 07:35 PM)the avenger Wrote:contact to robert brogglia developer via twitter,or seleuco.(02-20-2013 06:04 PM)scorpio16v Wrote: Sound seems not to be enabled ?you are welcome,and no it's not based on the latest code but on the code in rock88's github,i had not the time to experiment with the code in the original ppsspp github but i will do so soon. http://img835.imageshack.us/img835/9771/img0066dq.png dragon ball z evoltion working fine whit some bugs on iphone 5 |
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02-20-2013, 08:48 PM
(This post was last modified: 02-20-2013 08:48 PM by the avenger.)
Post: #62
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RE: PPSSPP IOS Port
(02-20-2013 08:18 PM)brujo55 Wrote:i am sorry do you mean you(or he) managed to run JIT?(02-20-2013 07:35 PM)the avenger Wrote:contact to robert brogglia developer via twitter,or seleuco.(02-20-2013 06:04 PM)scorpio16v Wrote: Sound seems not to be enabled ?you are welcome,and no it's not based on the latest code but on the code in rock88's github,i had not the time to experiment with the code in the original ppsspp github but i will do so soon. |
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02-20-2013, 08:53 PM
Post: #63
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RE: PPSSPP IOS Port
yes,because he porting the saturn emu for ios/android,he says dinarec will be available in next update for ios.
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02-20-2013, 09:27 PM
Post: #64
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RE: PPSSPP IOS Port | |||
02-21-2013, 02:50 PM
Post: #65
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RE: PPSSPP IOS Port
(02-20-2013 12:09 PM)rock88 Wrote:(02-19-2013 12:51 PM)the avenger Wrote: after snooping around and finding that i am missing native i downloaded it and put it in the folder in ppsspp-master and the following error cameYou need set "User Header Search Paths", see my screenshot. could you get jit working ? |
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02-21-2013, 07:41 PM
(This post was last modified: 02-21-2013 07:48 PM by Allegas.)
Post: #66
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RE: PPSSPP IOS Port
I have some skills in programming, now i am writing my own compiler (like tiny-c) as a part of my homework
I probably could help, but i have no information about the structure of the PPSSPP, no skills in Android/iOS programming. That would not be the big problem, if only i could find russian manual. I am not speaking good english |
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02-21-2013, 08:17 PM
(This post was last modified: 02-21-2013 08:19 PM by brujo55.)
Post: #67
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RE: PPSSPP IOS Port
(02-21-2013 07:41 PM)Allegas Wrote: I have some skills in programming, now i am writing my own compiler (like tiny-c) as a part of my homework http://code.google.com/p/v8/issues/attac...1391484680 http://comments.gmane.org/gmane.comp.lan...devel/1986 please ios port need jit [dinarec] working like android. |
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02-22-2013, 12:55 AM
(This post was last modified: 02-22-2013 12:58 AM by xsacha.)
Post: #68
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RE: PPSSPP IOS Port
(02-21-2013 08:17 PM)brujo55 Wrote: http://code.google.com/p/v8/issues/attac...1391484680 I already added cache flushing on iOS (shown in those two links). It's already in git. https://github.com/hrydgard/ppsspp/blob/...r.cpp#L192 |
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02-22-2013, 01:53 AM
(This post was last modified: 02-22-2013 02:00 AM by brujo55.)
Post: #69
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RE: PPSSPP IOS Port
(02-22-2013 12:55 AM)xsacha Wrote:(02-21-2013 08:17 PM)brujo55 Wrote: http://code.google.com/p/v8/issues/attac...1391484680 wow,cant wait for test the new build!!. what else is needed to activate JIT [dinarec],fastmen and buffered rendering on ios port? |
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02-22-2013, 08:06 AM
Post: #70
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RE: PPSSPP iOS Port
What new build? It's already in the old build.
Well I have added the bits as best as I know. Something secret and magical is missing I guess. I can't see any reason why buffered rendering isn't working. It's identical to the code that most of the iOS sample apps are using. |
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02-22-2013, 08:51 AM
Post: #71
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RE: PPSSPP iOS Port
(02-22-2013 08:06 AM)xsacha Wrote: What new build? It's already in the old build.was that before 6.1 or after,anyway can you take a look at the code in here see what's wrong,it might be in the way he ported it https://github.com/rock88/ppsspp |
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02-22-2013, 09:03 AM
Post: #72
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RE: PPSSPP iOS Port
(02-22-2013 08:51 AM)the avenger Wrote:Just compile the code in http://github.com/hrydgard/ppsspp(02-22-2013 08:06 AM)xsacha Wrote: What new build? It's already in the old build.was that before 6.1 or after,anyway can you take a look at the code in here see what's wrong,it might be in the way he ported it It works. If you find setting up cmake too difficult, copy the iOS directory from rock88's git. |
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02-22-2013, 09:25 AM
(This post was last modified: 02-22-2013 09:44 AM by the avenger.)
Post: #73
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RE: PPSSPP iOS Port
(02-22-2013 09:03 AM)xsacha Wrote:i will try using cmake but it says still doesn't work in the github,i also tried copying the ios directory from rock88's git but it gives a lot of error's(02-22-2013 08:51 AM)the avenger Wrote:Just compile the code in http://github.com/hrydgard/ppsspp(02-22-2013 08:06 AM)xsacha Wrote: What new build? It's already in the old build.was that before 6.1 or after,anyway can you take a look at the code in here see what's wrong,it might be in the way he ported it also would it be possible if someone else(you for example)to run the cmake and just zip up whatever comes out and uploaded somewhere. |
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02-22-2013, 11:23 AM
Post: #74
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RE: PPSSPP iOS Port
hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it?
thanks in advance |
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02-22-2013, 11:49 AM
Post: #75
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RE: PPSSPP iOS Port
(02-22-2013 11:23 AM)theCreed Wrote: hi, great work on the ios port so far. i just downloaded it via cydia. was wondering if there are any games that definitely work and boot up so i can test it? Gallery Fake and The impossible game are playable,will test more later as I have time. And for "the avenger" and "xsacha" please make sure to update the cydia repo so I can easily update the app when jit and buff render is added,thanks. |
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